Agent_Karyo@piefed.worldM to Computer RPG Games@lemmy.worldEnglish · edit-22 months agoFallout co-creator Tim Cain says today's games suffer from trying 'to be everything for everyone' when they should be learning from '80s games: 'These games were really focused, because they had to bewww.pcgamer.comexternal-linkmessage-square61linkfedilinkarrow-up1236arrow-down11 cross-posted to: [email protected]
arrow-up1235arrow-down1external-linkFallout co-creator Tim Cain says today's games suffer from trying 'to be everything for everyone' when they should be learning from '80s games: 'These games were really focused, because they had to bewww.pcgamer.comAgent_Karyo@piefed.worldM to Computer RPG Games@lemmy.worldEnglish · edit-22 months agomessage-square61linkfedilink cross-posted to: [email protected]
minus-squareetherphon@lemmy.worldlinkfedilinkEnglisharrow-up12arrow-down1·3 months agoI don’t want to craft, I don’t want to have 1000 different materials in my inventory for crafting, just make up some cool weapons please.
minus-squareP00ptart@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down8·3 months agoPlay call of duty, then?
minus-squareetherphon@lemmy.worldlinkfedilinkEnglisharrow-up8·3 months agoThere’s 40 years of RPGs that didn’t need to have crafting in every game, they could make more. It just adds so much fluff to the game.
I don’t want to craft, I don’t want to have 1000 different materials in my inventory for crafting, just make up some cool weapons please.
Play call of duty, then?
There’s 40 years of RPGs that didn’t need to have crafting in every game, they could make more. It just adds so much fluff to the game.