Updated my crates to Bevy 0.17:

This update is mostly migration work, with a few breaking changes in naming to match Bevy’s own changes (such as the event re-architecture). I try to minimize breakages when Bevy updates to make migrations easier.

We also plan to upstream bevy_enhanced_input, so please try it out and share your feedback.

As for the game, I’ve decided to wait for the next Bevy release, which should include the features I need, like BSN. In the meantime, I’ll focus on the crates. For example, my game will need interpolation support anyway, so I’ll need to add it to bevy_replicon.