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  1. AI Emotion Recognition and Affective Injustice.Michael T. Dale & Steven Gubka - forthcoming - Erkenntnis.
    Artificial intelligence can now recognize our emotions using algorithms that interpret our facial expressions. This technology is used to help assess an applicant’s interview performance, an individual’s potential for criminal behavior, whether a student is paying attention during an online class, and more. Assuming that such technology could reliably recognize human emotions, it nonetheless cannot assess whether an emotion is apt, which matters for how we ought to treat someone. Specifically, we argue that such uses of AI Emotion Recognition constitute (...)
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  2. There Are No Irrational Emotions.Steven Gubka - 2022 - Pacific Philosophical Quarterly 103 (2):293-317.
    Folk and philosophers alike argue whether particular emotions are rational. However, these debates presuppose that emotions are eligible for rationality. Drawing on examples of how we manage our own emotions through strategies such as taking medication, I argue that the general permissibility of such management demonstrates that emotions are ineligible for rationality. It follows that emotions are never irrational or rational. Because neither perception nor emotion is eligible for rationality, this reveals a significant epistemic continuity between them, lending support to (...)
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  3. Frogs or Sleepwalkers? Sycophants or Props? A Reply to Schneider on Chatbot Epistemology.Steven Gubka - 2025 - Social Epistemology Review and Reply Collective 14 (10):120-127.
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  4. How anger helps us possess reasons for action.Steven Gubka - 2026 - Philosophical Quarterly 76 (3):982-1002.
    I argue that anger helps us possess reasons to intervene against others. This is because fitting anger disposes us to intervene against others in light of reasons to do so. I propose that anger is a presentation of reasons that seems to rationalize such interventions, in much the same way that perceptual experience is a presentation of reasons that seems to rationalize our judgements about our environment. In this way, anger can help us possess reasons that make specific actions rational (...)
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  5. Planescape: Torment as Philosophy: Regret Can Change the Nature of a Man.Steven Gubka - 2022 - In David Kyle Johnson, The Palgrave Handbook of Popular Culture as Philosophy. Cham: Springer Verlag. pp. 1847-1864.
    In Planescape: Torment, players assume the role of the Nameless One, an immortal being who suffers from amnesia. By making choices for the Nameless One, players decide not only what happens to the Nameless One but also the development of his moral character. In this way, Planescape: Torment invites its players to consider “what can change the nature of a man.” In the game’s canonical ending, the Nameless One regrets the great harm he inflicted on others, and he gives up (...)
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