Hey everyone!
We’re a small indie team making tiny games with a demoscene heart. We love short, punchy experiences — the kind you can pick up instantly but keep replaying . Minimal assets, lots of procedural magic. Think “small file, big vibe.”
Our current project is a fantasy card RPG wrapped in the style of an ancient tome — parchment textures, little magical flourishes, the whole vibe.
It’s short, replayable, and built around procedural twists, so every duel feels a bit different. We’d really love for fellow devs to try it out and tell us what works, what’s weird, and what could be pushed further. Honest comments from other creators mean a lot to us.