Node.js v24.18.0 documentation
- Node.js v24.18.0
-
Table of contents
- Buffer
- Buffers and character encodings
- Buffers and TypedArrays
- Buffers and iteration
- Class:
Blob - Class:
Buffer- Static method:
Buffer.alloc(size[, fill[, encoding]]) - Static method:
Buffer.allocUnsafe(size) - Static method:
Buffer.allocUnsafeSlow(size) - Static method:
Buffer.byteLength(string[, encoding]) - Static method:
Buffer.compare(buf1, buf2) - Static method:
Buffer.concat(list[, totalLength]) - Static method:
Buffer.copyBytesFrom(view[, offset[, length]]) - Static method:
Buffer.from(array) - Static method:
Buffer.from(arrayBuffer[, byteOffset[, length]]) - Static method:
Buffer.from(buffer) - Static method:
Buffer.from(object[, offsetOrEncoding[, length]]) - Static method:
Buffer.from(string[, encoding]) - Static method:
Buffer.isBuffer(obj) - Static method:
Buffer.isEncoding(encoding) Buffer.poolSizebuf[index]buf.bufferbuf.byteOffsetbuf.compare(target[, targetStart[, targetEnd[, sourceStart[, sourceEnd]]]])buf.copy(target[, targetStart[, sourceStart[, sourceEnd]]])buf.entries()buf.equals(otherBuffer)buf.fill(value[, offset[, end]][, encoding])buf.includes(value[, byteOffset][, encoding])buf.indexOf(value[, byteOffset][, encoding])buf.keys()buf.lastIndexOf(value[, byteOffset][, encoding])buf.lengthbuf.parentbuf.readBigInt64BE([offset])buf.readBigInt64LE([offset])buf.readBigUInt64BE([offset])buf.readBigUInt64LE([offset])buf.readDoubleBE([offset])buf.readDoubleLE([offset])buf.readFloatBE([offset])buf.readFloatLE([offset])buf.readInt8([offset])buf.readInt16BE([offset])buf.readInt16LE([offset])buf.readInt32BE([offset])buf.readInt32LE([offset])buf.readIntBE(offset, byteLength)buf.readIntLE(offset, byteLength)buf.readUInt8([offset])buf.readUInt16BE([offset])buf.readUInt16LE([offset])buf.readUInt32BE([offset])buf.readUInt32LE([offset])buf.readUIntBE(offset, byteLength)buf.readUIntLE(offset, byteLength)buf.subarray([start[, end]])buf.slice([start[, end]])buf.swap16()buf.swap32()buf.swap64()buf.toJSON()buf.toString([encoding[, start[, end]]])buf.values()buf.write(string[, offset[, length]][, encoding])buf.writeBigInt64BE(value[, offset])buf.writeBigInt64LE(value[, offset])buf.writeBigUInt64BE(value[, offset])buf.writeBigUInt64LE(value[, offset])buf.writeDoubleBE(value[, offset])buf.writeDoubleLE(value[, offset])buf.writeFloatBE(value[, offset])buf.writeFloatLE(value[, offset])buf.writeInt8(value[, offset])buf.writeInt16BE(value[, offset])buf.writeInt16LE(value[, offset])buf.writeInt32BE(value[, offset])buf.writeInt32LE(value[, offset])buf.writeIntBE(value, offset, byteLength)buf.writeIntLE(value, offset, byteLength)buf.writeUInt8(value[, offset])buf.writeUInt16BE(value[, offset])buf.writeUInt16LE(value[, offset])buf.writeUInt32BE(value[, offset])buf.writeUInt32LE(value[, offset])buf.writeUIntBE(value, offset, byteLength)buf.writeUIntLE(value, offset, byteLength)new Buffer(array)new Buffer(arrayBuffer[, byteOffset[, length]])new Buffer(buffer)new Buffer(size)new Buffer(string[, encoding])
- Static method:
- Class:
File node:buffermodule APIsBuffer.from(),Buffer.alloc(), andBuffer.allocUnsafe()
- Buffer
-
Index
- Assertion testing
- Asynchronous context tracking
- Async hooks
- Buffer
- C++ addons
- C/C++ addons with Node-API
- C++ embedder API
- Child processes
- Cluster
- Command-line options
- Console
- Crypto
- Debugger
- Deprecated APIs
- Diagnostics Channel
- DNS
- Domain
- Environment Variables
- Errors
- Events
- File system
- Globals
- HTTP
- HTTP/2
- HTTPS
- Inspector
- Internationalization
- Modules: CommonJS modules
- Modules: ECMAScript modules
- Modules:
node:moduleAPI - Modules: Packages
- Modules: TypeScript
- Net
- OS
- Path
- Performance hooks
- Permissions
- Process
- Punycode
- Query strings
- Readline
- REPL
- Report
- Single executable applications
- SQLite
- Stream
- String decoder
- Test runner
- Timers
- TLS/SSL
- Trace events
- TTY
- UDP/datagram
- URL
- Utilities
- V8
- VM
- WASI
- Web Crypto API
- Web Streams API
- Worker threads
- Zlib
- Other versions
- Options
Buffer#
Source Code: lib/buffer.js
Buffer objects are used to represent a fixed-length sequence of bytes. Many
Node.js APIs support Buffers.
The Buffer class is a subclass of JavaScript's <Uint8Array> class and
extends it with methods that cover additional use cases. Node.js APIs accept
plain <Uint8Array>s wherever Buffers are supported as well.
While the Buffer class is available within the global scope, it is still
recommended to explicitly reference it via an import or require statement.
import { Buffer } from 'node:buffer';
// Creates a zero-filled Buffer of length 10.
const buf1 = Buffer.alloc(10);
// Creates a Buffer of length 10,
// filled with bytes which all have the value `1`.
const buf2 = Buffer.alloc(10, 1);
// Creates an uninitialized buffer of length 10.
// This is faster than calling Buffer.alloc() but the returned
// Buffer instance might contain old data that needs to be
// overwritten using fill(), write(), or other functions that fill the Buffer's
// contents.
const buf3 = Buffer.allocUnsafe(10);
// Creates a Buffer containing the bytes [1, 2, 3].
const buf4 = Buffer.from([1, 2, 3]);
// Creates a Buffer containing the bytes [1, 1, 1, 1] – the entries
// are all truncated using `(value & 255)` to fit into the range 0–255.
const buf5 = Buffer.from([257, 257.5, -255, '1']);
// Creates a Buffer containing the UTF-8-encoded bytes for the string 'tést':
// [0x74, 0xc3, 0xa9, 0x73, 0x74] (in hexadecimal notation)
// [116, 195, 169, 115, 116] (in decimal notation)
const buf6 = Buffer.from('tést');
// Creates a Buffer containing the Latin-1 bytes [0x74, 0xe9, 0x73, 0x74].
const buf7 = Buffer.from('tést', 'latin1');const { Buffer } = require('node:buffer');
// Creates a zero-filled Buffer of length 10.
const buf1 = Buffer.alloc(10);
// Creates a Buffer of length 10,
// filled with bytes which all have the value `1`.
const buf2 = Buffer.alloc(10, 1);
// Creates an uninitialized buffer of length 10.
// This is faster than calling Buffer.alloc() but the returned
// Buffer instance might contain old data that needs to be
// overwritten using fill(), write(), or other functions that fill the Buffer's
// contents.
const buf3 = Buffer.allocUnsafe(10);
// Creates a Buffer containing the bytes [1, 2, 3].
const buf4 = Buffer.from([1, 2, 3]);
// Creates a Buffer containing the bytes [1, 1, 1, 1] – the entries
// are all truncated using `(value & 255)` to fit into the range 0–255.
const buf5 = Buffer.from([257, 257.5, -255, '1']);
// Creates a Buffer containing the UTF-8-encoded bytes for the string 'tést':
// [0x74, 0xc3, 0xa9, 0x73, 0x74] (in hexadecimal notation)
// [116, 195, 169, 115, 116] (in decimal notation)
const buf6 = Buffer.from('tést');
// Creates a Buffer containing the Latin-1 bytes [0x74, 0xe9, 0x73, 0x74].
const buf7 = Buffer.from('tést', 'latin1');
Buffers and character encodings#
When converting between Buffers and strings, a character encoding may be
specified. If no character encoding is specified, UTF-8 will be used as the
default.
import { Buffer } from 'node:buffer';
const buf = Buffer.from('hello world', 'utf8');
console.log(buf.toString('hex'));
// Prints: 68656c6c6f20776f726c64
console.log(buf.toString('base64'));
// Prints: aGVsbG8gd29ybGQ=
console.log(Buffer.from('fhqwhgads', 'utf8'));
// Prints: <Buffer 66 68 71 77 68 67 61 64 73>
console.log(Buffer.from('fhqwhgads', 'utf16le'));
// Prints: <Buffer 66 00 68 00 71 00 77 00 68 00 67 00 61 00 64 00 73 00>const { Buffer } = require('node:buffer');
const buf = Buffer.from('hello world', 'utf8');
console.log(buf.toString('hex'));
// Prints: 68656c6c6f20776f726c64
console.log(buf.toString('base64'));
// Prints: aGVsbG8gd29ybGQ=
console.log(Buffer.from('fhqwhgads', 'utf8'));
// Prints: <Buffer 66 68 71 77 68 67 61 64 73>
console.log(Buffer.from('fhqwhgads', 'utf16le'));
// Prints: <Buffer 66 00 68 00 71 00 77 00 68 00 67 00 61 00 64 00 73 00>
Node.js buffers accept all case variations of encoding strings that they
receive. For example, UTF-8 can be specified as 'utf8', 'UTF8', or 'uTf8'.
The character encodings currently supported by Node.js are the following:
-
'utf8'(alias:'utf-8'): Multi-byte encoded Unicode characters. Many web pages and other document formats use UTF-8. This is the default character encoding. When decoding aBufferinto a string that does not exclusively contain valid UTF-8 data, the Unicode replacement characterU+FFFD� will be used to represent those errors. -
'utf16le'(alias:'utf-16le'): Multi-byte encoded Unicode characters. Unlike'utf8', each character in the string will be encoded using either 2 or 4 bytes. Node.js only supports the little-endian variant of UTF-16. -
'latin1': Latin-1 stands for ISO-8859-1. This character encoding only supports the Unicode characters fromU+0000toU+00FF. Each character is encoded using a single byte. Characters that do not fit into that range are truncated and will be mapped to characters in that range.
Converting a Buffer into a string using one of the above is referred to as
decoding, and converting a string into a Buffer is referred to as encoding.
Node.js also supports the following binary-to-text encodings. For
binary-to-text encodings, the naming convention is reversed: Converting a
Buffer into a string is typically referred to as encoding, and converting a
string into a Buffer as decoding.
-
'base64': Base64 encoding. When creating aBufferfrom a string, this encoding will also correctly accept "URL and Filename Safe Alphabet" as specified in RFC 4648, Section 5. Whitespace characters such as spaces, tabs, and new lines contained within the base64-encoded string are ignored. -
'base64url': base64url encoding as specified in RFC 4648, Section 5. When creating aBufferfrom a string, this encoding will also correctly accept regular base64-encoded strings. When encoding aBufferto a string, this encoding will omit padding. -
'hex': Encode each byte as two hexadecimal characters. Data truncation may occur when decoding strings that do not exclusively consist of an even number of hexadecimal characters. See below for an example.
The following legacy character encodings are also supported:
-
'ascii': For 7-bit ASCII data only. When encoding a string into aBuffer, this is equivalent to using'latin1'. When decoding aBufferinto a string, using this encoding will additionally unset the highest bit of each byte before decoding as'latin1'. Generally, there should be no reason to use this encoding, as'utf8'(or, if the data is known to always be ASCII-only,'latin1') will be a better choice when encoding or decoding ASCII-only text. It is only provided for legacy compatibility. -
'binary': Alias for'latin1'. The name of this encoding can be very misleading, as all of the encodings listed here convert between strings and binary data. For converting between strings andBuffers, typically'utf8'is the right choice. -
'ucs2','ucs-2': Aliases of'utf16le'. UCS-2 used to refer to a variant of UTF-16 that did not support characters that had code points larger than U+FFFF. In Node.js, these code points are always supported.
import { Buffer } from 'node:buffer';
Buffer.from('1ag123', 'hex');
// Prints <Buffer 1a>, data truncated when first non-hexadecimal value
// ('g') encountered.
Buffer.from('1a7', 'hex');
// Prints <Buffer 1a>, data truncated when data ends in single digit ('7').
Buffer.from('1634', 'hex');
// Prints <Buffer 16 34>, all data represented.const { Buffer } = require('node:buffer');
Buffer.from('1ag123', 'hex');
// Prints <Buffer 1a>, data truncated when first non-hexadecimal value
// ('g') encountered.
Buffer.from('1a7', 'hex');
// Prints <Buffer 1a>, data truncated when data ends in single digit ('7').
Buffer.from('1634', 'hex');
// Prints <Buffer 16 34>, all data represented.
Modern Web browsers follow the WHATWG Encoding Standard which aliases
both 'latin1' and 'ISO-8859-1' to 'win-1252'. This means that while doing
something like http.get(), if the returned charset is one of those listed in
the WHATWG specification it is possible that the server actually returned
'win-1252'-encoded data, and using 'latin1' encoding may incorrectly decode
the characters.
Buffers and TypedArrays#
Buffer instances are also JavaScript <Uint8Array> and <TypedArray>
instances. All <TypedArray> methods and properties are available on Buffers. There are,
however, subtle incompatibilities between the Buffer API and the
<TypedArray> API.
In particular:
- While
TypedArray.prototype.slice()creates a copy of part of theTypedArray,Buffer.prototype.slice()creates a view over the existingBufferwithout copying. This behavior can be surprising, and only exists for legacy compatibility.TypedArray.prototype.subarray()can be used to achieve the behavior ofBuffer.prototype.slice()on bothBuffers and otherTypedArrays and should be preferred. buf.toString()is incompatible with itsTypedArrayequivalent.- A number of methods, e.g.
buf.indexOf(), support additional arguments.
There are two ways to create new <TypedArray> instances from a Buffer:
- Passing a
Bufferto a <TypedArray> constructor will copy theBuffer's contents, interpreted as an array of integers, and not as a byte sequence of the target type.
import { Buffer } from 'node:buffer';
const buf = Buffer.from([1, 2, 3, 4]);
const uint32array = new Uint32Array(buf);
console.log(uint32array);
// Prints: Uint32Array(4) [ 1, 2, 3, 4 ]const { Buffer } = require('node:buffer');
const buf = Buffer.from([1, 2, 3, 4]);
const uint32array = new Uint32Array(buf);
console.log(uint32array);
// Prints: Uint32Array(4) [ 1, 2, 3, 4 ]
- Passing the
Buffer's underlying <ArrayBuffer> will create a <TypedArray> that shares its memory with theBuffer.
import { Buffer } from 'node:buffer';
const buf = Buffer.from('hello', 'utf16le');
const uint16array = new Uint16Array(
buf.buffer,
buf.byteOffset,
buf.length / Uint16Array.BYTES_PER_ELEMENT);
console.log(uint16array);
// Prints: Uint16Array(5) [ 104, 101, 108, 108, 111 ]const { Buffer } = require('node:buffer');
const buf = Buffer.from('hello', 'utf16le');
const uint16array = new Uint16Array(
buf.buffer,
buf.byteOffset,
buf.length / Uint16Array.BYTES_PER_ELEMENT);
console.log(uint16array);
// Prints: Uint16Array(5) [ 104, 101, 108, 108, 111 ]
It is possible to create a new Buffer that shares the same allocated
memory as a <TypedArray> instance by using the TypedArray object's
.buffer property in the same way. Buffer.from()
behaves like new Uint8Array() in this context.
import { Buffer } from 'node:buffer';
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
// Copies the contents of `arr`.
const buf1 = Buffer.from(arr);
// Shares memory with `arr`.
const buf2 = Buffer.from(arr.buffer);
console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 a0 0f>
arr[1] = 6000;
console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 70 17>const { Buffer } = require('node:buffer');
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
// Copies the contents of `arr`.
const buf1 = Buffer.from(arr);
// Shares memory with `arr`.
const buf2 = Buffer.from(arr.buffer);
console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 a0 0f>
arr[1] = 6000;
console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 70 17>
When creating a Buffer using a <TypedArray>'s .buffer, it is
possible to use only a portion of the underlying <ArrayBuffer> by passing in
byteOffset and length parameters.
import { Buffer } from 'node:buffer';
const arr = new Uint16Array(20);
const buf = Buffer.from(arr.buffer, 0, 16);
console.log(buf.length);
// Prints: 16const { Buffer } = require('node:buffer');
const arr = new Uint16Array(20);
const buf = Buffer.from(arr.buffer, 0, 16);
console.log(buf.length);
// Prints: 16
The Buffer.from() and TypedArray.from() have different signatures and
implementations. Specifically, the <TypedArray> variants accept a second
argument that is a mapping function that is invoked on every element of the
typed array:
The Buffer.from() method, however, does not support the use of a mapping
function:
Buffer.from(array)Buffer.from(buffer)Buffer.from(arrayBuffer[, byteOffset[, length]])Buffer.from(string[, encoding])
Buffer methods are callable with Uint8Array instances#
All methods on the Buffer prototype are callable with a Uint8Array instance.
const { toString, write } = Buffer.prototype;
const uint8array = new Uint8Array(5);
write.call(uint8array, 'hello', 0, 5, 'utf8'); // 5
// <Uint8Array 68 65 6c 6c 6f>
toString.call(uint8array, 'utf8'); // 'hello'
Buffers and iteration#
Buffer instances can be iterated over using for..of syntax:
import { Buffer } from 'node:buffer';
const buf = Buffer.from([1, 2, 3]);
for (const b of buf) {
console.log(b);
}
// Prints:
// 1
// 2
// 3const { Buffer } = require('node:buffer');
const buf = Buffer.from([1, 2, 3]);
for (const b of buf) {
console.log(b);
}
// Prints:
// 1
// 2
// 3
Additionally, the buf.values(), buf.keys(), and
buf.entries() methods can be used to create iterators.
Class: Blob#
A <Blob> encapsulates immutable, raw data that can be safely shared across multiple worker threads.
new buffer.Blob([sources[, options]])#
sources<string[]> | <ArrayBuffer[]> | <TypedArray[]> | <DataView[]> | <Blob[]> An array of string, <ArrayBuffer>, <TypedArray>, <DataView>, or <Blob> objects, or any mix of such objects, that will be stored within theBlob.options<Object>endings<string> One of either'transparent'or'native'. When set to'native', line endings in string source parts will be converted to the platform native line-ending as specified byrequire('node:os').EOL.type<string> The Blob content-type. The intent is fortypeto convey the MIME media type of the data, however no validation of the type format is performed.
Creates a new Blob object containing a concatenation of the given sources.
<ArrayBuffer>, <TypedArray>, <DataView>, and <Buffer> sources are copied into the 'Blob' and can therefore be safely modified after the 'Blob' is created.
String sources are encoded as UTF-8 byte sequences and copied into the Blob. Unmatched surrogate pairs within each string part will be replaced by Unicode U+FFFD replacement characters.
blob.arrayBuffer()#
- Returns: <Promise>
Returns a promise that fulfills with an <ArrayBuffer> containing a copy of
the Blob data.
blob.bytes()#
The blob.bytes() method returns the byte of the Blob object as a Promise<Uint8Array>.
const blob = new Blob(['hello']);
blob.bytes().then((bytes) => {
console.log(bytes); // Outputs: Uint8Array(5) [ 104, 101, 108, 108, 111 ]
});
blob.size#
The total size of the Blob in bytes.
blob.slice([start[, end[, type]]])#
start<number> The starting index.end<number> The ending index.type<string> The content-type for the newBlob
Creates and returns a new Blob containing a subset of this Blob objects
data. The original Blob is not altered.
blob.stream()#
- Returns: <ReadableStream>
Returns a new ReadableStream that allows the content of the Blob to be read.
blob.text()#
- Returns: <Promise>
Returns a promise that fulfills with the contents of the Blob decoded as a
UTF-8 string.
Blob objects and MessageChannel#
Once a <Blob> object is created, it can be sent via MessagePort to multiple
destinations without transferring or immediately copying the data. The data
contained by the Blob is copied only when the arrayBuffer() or text()
methods are called.
import { Blob } from 'node:buffer';
import { setTimeout as delay } from 'node:timers/promises';
const blob = new Blob(['hello there']);
const mc1 = new MessageChannel();
const mc2 = new MessageChannel();
mc1.port1.onmessage = async ({ data }) => {
console.log(await data.arrayBuffer());
mc1.port1.close();
};
mc2.port1.onmessage = async ({ data }) => {
await delay(1000);
console.log(await data.arrayBuffer());
mc2.port1.close();
};
mc1.port2.postMessage(blob);
mc2.port2.postMessage(blob);
// The Blob is still usable after posting.
blob.text().then(console.log);const { Blob } = require('node:buffer');
const { setTimeout: delay } = require('node:timers/promises');
const blob = new Blob(['hello there']);
const mc1 = new MessageChannel();
const mc2 = new MessageChannel();
mc1.port1.onmessage = async ({ data }) => {
console.log(await data.arrayBuffer());
mc1.port1.close();
};
mc2.port1.onmessage = async ({ data }) => {
await delay(1000);
console.log(await data.arrayBuffer());
mc2.port1.close();
};
mc1.port2.postMessage(blob);
mc2.port2.postMessage(blob);
// The Blob is still usable after posting.
blob.text().then(console.log);
Class: Buffer#
The Buffer class is a global type for dealing with binary data directly.
It can be constructed in a variety of ways.
Static method: Buffer.alloc(size[, fill[, encoding]])#
size<integer> The desired length of the newBuffer.fill<string> | <Buffer> | <Uint8Array> | <integer> A value to pre-fill the newBufferwith. Default:0.encoding<string> Iffillis a string, this is its encoding. Default:'utf8'.- Returns: <Buffer>
Allocates a new Buffer of size bytes. If fill is undefined, the
Buffer will be zero-filled.
import { Buffer } from 'node:buffer';
const buf = Buffer.alloc(5);
console.log(buf);
// Prints: <Buffer 00 00 00 00 00>const { Buffer } = require('node:buffer');
const buf = Buffer.alloc(5);
console.log(buf);
// Prints: <Buffer 00 00 00 00 00>
If size is larger than
buffer.constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE
is thrown.
If fill is specified, the allocated Buffer will be initialized by calling
buf.fill(fill).
import { Buffer } from 'node:buffer';
const buf = Buffer.alloc(5, 'a');
console.log(buf);
// Prints: <Buffer 61 61 61 61 61>const { Buffer } = require('node:buffer');
const buf = Buffer.alloc(5, 'a');
console.log(buf);
// Prints: <Buffer 61 61 61 61 61>
If both fill and encoding are specified, the allocated Buffer will be
initialized by calling buf.fill(fill, encoding).
import { Buffer } from 'node:buffer';
const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');
console.log(buf);
// Prints: <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>const { Buffer } = require('node:buffer');
const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');
console.log(buf);
// Prints: <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>
Calling Buffer.alloc() can be measurably slower than the alternative
Buffer.allocUnsafe() but ensures that the newly created Buffer instance
contents will never contain sensitive data from previous allocations, including
data that might not have been allocated for Buffers.
A TypeError will be thrown if size is not a number.
Static method: Buffer.allocUnsafe(size)#
Allocates a new Buffer of size bytes. If size is larger than
buffer.constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE
is thrown.
The underlying memory for Buffer instances created in this way is not
initialized. The contents of the newly created Buffer are unknown and
may contain sensitive data. Use Buffer.alloc() instead to initialize
Buffer instances with zeroes.
import { Buffer } from 'node:buffer';
const buf = Buffer.allocUnsafe(10);
console.log(buf);
// Prints (contents may vary): <Buffer a0 8b 28 3f 01 00 00 00 50 32>
buf.fill(0);
console.log(buf);
// Prints: <Buffer 00 00 00 00 00 00 00 00 00 00>const { Buffer } = require('node:buffer');
const buf = Buffer.allocUnsafe(10);
console.log(buf);
// Prints (contents may vary): <Buffer a0 8b 28 3f 01 00 00 00 50 32>
buf.fill(0);
console.log(buf);
// Prints: <Buffer 00 00 00 00 00 00 00 00 00 00>
A TypeError will be thrown if size is not a number.
The Buffer module pre-allocates an internal Buffer instance of
size Buffer.poolSize that is used as a pool for the fast allocation of new
Buffer instances created using Buffer.allocUnsafe(), Buffer.from(array),
Buffer.from(string), and Buffer.concat() only when size is less than
Buffer.poolSize >>> 1 (floor of Buffer.poolSize divided by two).
Use of this pre-allocated internal memory pool is a key difference between
calling Buffer.alloc(size, fill) vs. Buffer.allocUnsafe(size).fill(fill).
Specifically, Buffer.alloc(size, fill) will never use the internal Buffer
pool, while Buffer.allocUnsafe(size).fill(fill) will use the internal
Buffer pool if size is less than or equal to half Buffer.poolSize. The
difference is subtle but can be important when an application requires the
additional performance that Buffer.allocUnsafe() provides.
Static method: Buffer.allocUnsafeSlow(size)#
Allocates a new Buffer of size bytes. If size is larger than
buffer.constants.MAX_LENGTH or smaller than 0, ERR_OUT_OF_RANGE
is thrown. A zero-length Buffer is created if size is 0.
The underlying memory for Buffer instances created in this way is not
initialized. The contents of the newly created Buffer are unknown and
may contain sensitive data. Use buf.fill(0) to initialize
such Buffer instances with zeroes.
When using Buffer.allocUnsafe() to allocate new Buffer instances,
allocations less than Buffer.poolSize >>> 1 (32KiB when default poolSize is used) are sliced
from a single pre-allocated Buffer. This allows applications to avoid the
garbage collection overhead of creating many individually allocated Buffer
instances. This approach improves both performance and memory usage by
eliminating the need to track and clean up as many individual ArrayBuffer objects.
However, in the case where a developer may need to retain a small chunk of
memory from a pool for an indeterminate amount of time, it may be appropriate
to create an un-pooled Buffer instance using Buffer.allocUnsafeSlow() and
then copying out the relevant bits.
import { Buffer } from 'node:buffer';
// Need to keep around a few small chunks of memory.
const store = [];
socket.on('readable', () => {
let data;
while (null !== (data = readable.read())) {
// Allocate for retained data.
const sb = Buffer.allocUnsafeSlow(10);
// Copy the data into the new allocation.
data.copy(sb, 0, 0, 10);
store.push(sb);
}
});const { Buffer } = require('node:buffer');
// Need to keep around a few small chunks of memory.
const store = [];
socket.on('readable', () => {
let data;
while (null !== (data = readable.read())) {
// Allocate for retained data.
const sb = Buffer.allocUnsafeSlow(10);
// Copy the data into the new allocation.
data.copy(sb, 0, 0, 10);
store.push(sb);
}
});
A TypeError will be thrown if size is not a number.
Static method: Buffer.byteLength(string[, encoding])#
string<string> | <Buffer> | <TypedArray> | <DataView> | <ArrayBuffer> | <SharedArrayBuffer> A value to calculate the length of.encoding<string> Ifstringis a string, this is its encoding. Default:'utf8'.- Returns: <integer> The number of bytes contained within
string.
Returns the byte length of a string when encoded using encoding.
This is not the same as String.prototype.length, which does not account
for the encoding that is used to convert the string into bytes.
For 'base64', 'base64url', and 'hex', this function assumes valid input.
For strings that contain non-base64/hex-encoded data (e.g. whitespace), the
return value might be greater than the length of a Buffer created from the
string.
import { Buffer } from 'node:buffer';
const str = '\u00bd + \u00bc = \u00be';
console.log(`${str}: ${str.length} characters, ` +
`${Buffer.byteLength(str, 'utf8')} bytes`);
// Prints: ½ + ¼ = ¾: 9 characters, 12 bytesconst { Buffer } = require('node:buffer');
const str = '\u00bd + \u00bc = \u00be';
console.log(`${str}: ${str.length} characters, ` +
`${Buffer.byteLength(str, 'utf8')} bytes`);
// Prints: ½ + ¼ = ¾: 9 characters, 12 bytes
When string is a <Buffer> | <DataView> | <TypedArray> | <ArrayBuffer> | <SharedArrayBuffer>,
the byte length as reported by .byteLength is returned.
Static method: Buffer.compare(buf1, buf2)#
buf1<Buffer> | <Uint8Array>buf2<Buffer> | <Uint8Array>- Returns: <integer> Either
-1,0, or1, depending on the result of the comparison. Seebuf.compare()for details.
Compares buf1 to buf2, typically for the purpose of sorting arrays of
Buffer instances. This is equivalent to calling
buf1.compare(buf2).
import { Buffer } from 'node:buffer';
const buf1 = Buffer.from('1234');
const buf2 = Buffer.from('0123');
const arr = [buf1, buf2];
console.log(arr.sort(Buffer.compare));
// Prints: [ <Buffer 30 31 32 33>, <Buffer 31 32 33 34> ]
// (This result is equal to: [buf2, buf1].)const { Buffer } = require('node:buffer');
const buf1 = Buffer.from('1234');
const buf2 = Buffer.from('0123');
const arr = [buf1, buf2];
console.log(arr.sort(Buffer.compare));
// Prints: [ <Buffer 30 31 32 33>, <Buffer 31 32 33 34> ]
// (This result is equal to: [buf2, buf1].)
Static method: Buffer.concat(list[, totalLength])#
list<Buffer[]> | <Uint8Array[]> List ofBufferor <Uint8Array> instances to concatenate.totalLength<integer> Total length of theBufferinstances inlistwhen concatenated.- Returns: <Buffer>
Returns a new Buffer which is the result of concatenating all the Buffer
instances in the list together.
If the list has no items, or if the totalLength is 0, then a new zero-length
Buffer is returned.
If totalLength is not provided, it is calculated from the Buffer instances
in list by adding their lengths.
If totalLength is provided, it must be an unsigned integer. If the
combined length of the Buffers in list exceeds totalLength, the result is
truncated to totalLength. If the combined length of the Buffers in list is
less than totalLength, the remaining space is filled with zeros.
import { Buffer } from 'node:buffer';
// Create a single `Buffer` from a list of three `Buffer` instances.
const buf1 = Buffer.alloc(10);
const buf2 = Buffer.alloc(14);
const buf3 = Buffer.alloc(18);
const totalLength = buf1.length + buf2.length + buf3.length;
console.log(totalLength);
// Prints: 42
const bufA = Buffer.concat([buf1, buf2, buf3], totalLength);
console.log(bufA);
// Prints: <Buffer 00 00 00 00 ...>
console.log(bufA.length);
// Prints: 42const { Buffer } = require('node:buffer');
// Create a single `Buffer` from a list of three `Buffer` instances.
const buf1 = Buffer.alloc(10);
const buf2 = Buffer.alloc(14);
const buf3 = Buffer.alloc(18);
const totalLength = buf1.length + buf2.length + buf3.length;
console.log(totalLength);
// Prints: 42
const bufA = Buffer.concat([buf1, buf2, buf3], totalLength);
console.log(bufA);
// Prints: <Buffer 00 00 00 00 ...>
console.log(bufA.length);
// Prints: 42
Buffer.concat() may also use the internal Buffer pool like
Buffer.allocUnsafe() does.
Static method: Buffer.copyBytesFrom(view[, offset[, length]])#
view<TypedArray> The <TypedArray> to copy.offset<integer> The starting offset withinview. Default:0.length<integer> The number of elements fromviewto copy. Default:view.length - offset.- Returns: <Buffer>
Copies the underlying memory of view into a new Buffer.
const u16 = new Uint16Array([0, 0xffff]);
const buf = Buffer.copyBytesFrom(u16, 1, 1);
u16[1] = 0;
console.log(buf.length); // 2
console.log(buf[0]); // 255
console.log(buf[1]); // 255
Static method: Buffer.from(array)#
array<integer[]>- Returns: <Buffer>
Allocates a new Buffer using an array of bytes in the range 0 – 255.
Array entries outside that range will be truncated to fit into it.
import { Buffer } from 'node:buffer';
// Creates a new Buffer containing the UTF-8 bytes of the string 'buffer'.
const buf = Buffer.from([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]);const { Buffer } = require('node:buffer');
// Creates a new Buffer containing the UTF-8 bytes of the string 'buffer'.
const buf = Buffer.from([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]);
If array is an Array-like object (that is, one with a length property of
type number), it is treated as if it is an array, unless it is a Buffer or
a Uint8Array. This means all other TypedArray variants get treated as an
Array. To create a Buffer from the bytes backing a TypedArray, use
Buffer.copyBytesFrom().
A TypeError will be thrown if array is not an Array or another type
appropriate for Buffer.from() variants.
Buffer.from(array) and Buffer.from(string) may also use the internal
Buffer pool like Buffer.allocUnsafe() does.
Static method: Buffer.from(arrayBuffer[, byteOffset[, length]])#
arrayBuffer<ArrayBuffer> | <SharedArrayBuffer> An <ArrayBuffer>, <SharedArrayBuffer>, for example the.bufferproperty of a <TypedArray>.byteOffset<integer> Index of first byte to expose. Default:0.length<integer> Number of bytes to expose. Default:arrayBuffer.byteLength - byteOffset.- Returns: <Buffer>
This creates a view of the <ArrayBuffer> without copying the underlying
memory. For example, when passed a reference to the .buffer property of a
<TypedArray> instance, the newly created Buffer will share the same
allocated memory as the <TypedArray>'s underlying ArrayBuffer.
import { Buffer } from 'node:buffer';
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
// Shares memory with `arr`.
const buf = Buffer.from(arr.buffer);
console.log(buf);
// Prints: <Buffer 88 13 a0 0f>
// Changing the original Uint16Array changes the Buffer also.
arr[1] = 6000;
console.log(buf);
// Prints: <Buffer 88 13 70 17>const { Buffer } = require('node:buffer');
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
// Shares memory with `arr`.
const buf = Buffer.from(arr.buffer);
console.log(buf);
// Prints: <Buffer 88 13 a0 0f>
// Changing the original Uint16Array changes the Buffer also.
arr[1] = 6000;
console.log(buf);
// Prints: <Buffer 88 13 70 17>
The optional byteOffset and length arguments specify a memory range within
the arrayBuffer that will be shared by the Buffer.
import { Buffer } from 'node:buffer';
const ab = new ArrayBuffer(10);
const buf = Buffer.from(ab, 0, 2);
console.log(buf.length);
// Prints: 2const { Buffer } = require('node:buffer');
const ab = new ArrayBuffer(10);
const buf = Buffer.from(ab, 0, 2);
console.log(buf.length);
// Prints: 2
A TypeError will be thrown if arrayBuffer is not an <ArrayBuffer> or a
<SharedArrayBuffer> or another type appropriate for Buffer.from()
variants.
It is important to remember that a backing ArrayBuffer can cover a range
of memory that extends beyond the bounds of a TypedArray view. A new
Buffer created using the buffer property of a TypedArray may extend
beyond the range of the TypedArray:
import { Buffer } from 'node:buffer';
const arrA = Uint8Array.from([0x63, 0x64, 0x65, 0x66]); // 4 elements
const arrB = new Uint8Array(arrA.buffer, 1, 2); // 2 elements
console.log(arrA.buffer === arrB.buffer); // true
const buf = Buffer.from(arrB.buffer);
console.log(buf);
// Prints: <Buffer 63 64 65 66>const { Buffer } = require('node:buffer');
const arrA = Uint8Array.from([0x63, 0x64, 0x65, 0x66]); // 4 elements
const arrB = new Uint8Array(arrA.buffer, 1, 2); // 2 elements
console.log(arrA.buffer === arrB.buffer); // true
const buf = Buffer.from(arrB.buffer);
console.log(buf);
// Prints: <Buffer 63 64 65 66>
Static method: Buffer.from(buffer)#
buffer<Buffer> | <Uint8Array> An existingBufferor <Uint8Array> from which to copy data.- Returns: <Buffer>
Copies the passed buffer data onto a new Buffer instance.
import { Buffer } from 'node:buffer';
const buf1 = Buffer.from('buffer');
const buf2 = Buffer.from(buf1);
buf1[0] = 0x61;
console.log(buf1.toString());
// Prints: auffer
console.log(buf2.toString());
// Prints: bufferconst { Buffer } = require('node:buffer');
const buf1 = Buffer.from('buffer');
const buf2 = Buffer.from(buf1);
buf1[0] = 0x61;
console.log(buf1.toString());
// Prints: auffer
console.log(buf2.toString());
// Prints: buffer
A TypeError will be thrown if buffer is not a Buffer or another type
appropriate for Buffer.from() variants.
Static method: Buffer.from(object[, offsetOrEncoding[, length]])#
object<Object> An object supportingSymbol.toPrimitiveorvalueOf().offsetOrEncoding<integer> | <string> A byte-offset or encoding.length<integer> A length.- Returns: <Buffer>
For objects whose valueOf() function returns a value not strictly equal to
object, returns Buffer.from(object.valueOf(), offsetOrEncoding, length).
import { Buffer } from 'node:buffer';
const buf = Buffer.from(new String('this is a test'));
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>const { Buffer } = require('node:buffer');
const buf = Buffer.from(new String('this is a test'));
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>
For objects that support Symbol.toPrimitive, returns
Buffer.from(object[Symbol.toPrimitive]('string'), offsetOrEncoding).
import { Buffer } from 'node:buffer';
class Foo {
[Symbol.toPrimitive]() {
return 'this is a test';
}
}
const buf = Buffer.from(new Foo(), 'utf8');
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>const { Buffer } = require('node:buffer');
class Foo {
[Symbol.toPrimitive]() {
return 'this is a test';
}
}
const buf = Buffer.from(new Foo(), 'utf8');
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>
A TypeError will be thrown if object does not have the mentioned methods or
is not of another type appropriate for Buffer.from() variants.
Static method: Buffer.from(string[, encoding])#
string<string> A string to encode.encoding<string> The encoding ofstring. Default:'utf8'.- Returns: <Buffer>
Creates a new Buffer containing string. The encoding parameter identifies
the character encoding to be used when converting string into bytes.
import { Buffer } from 'node:buffer';
const buf1 = Buffer.from('this is a tést');
const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');
console.log(buf1.toString());
// Prints: this is a tést
console.log(buf2.toString());
// Prints: this is a tést
console.log(buf1.toString('latin1'));
// Prints: this is a téstconst { Buffer } = require('node:buffer');
const buf1 = Buffer.from('this is a tést');
const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');
console.log(buf1.toString());
// Prints: this is a tést
console.log(buf2.toString());
// Prints: this is a tést
console.log(buf1.toString('latin1'));
// Prints: this is a tést
A TypeError will be thrown if string is not a string or another type
appropriate for Buffer.from() variants.
Buffer.from(string) may also use the internal Buffer pool like
Buffer.allocUnsafe() does.
Static method: Buffer.isBuffer(obj)#
Returns true if obj is a Buffer, false otherwise.
import { Buffer } from 'node:buffer';
Buffer.isBuffer(Buffer.alloc(10)); // true
Buffer.isBuffer(Buffer.from('foo')); // true
Buffer.isBuffer('a string'); // false
Buffer.isBuffer([]); // false
Buffer.isBuffer(new Uint8Array(1024)); // falseconst { Buffer } = require('node:buffer');
Buffer.isBuffer(Buffer.alloc(10)); // true
Buffer.isBuffer(Buffer.from('foo')); // true
Buffer.isBuffer('a string'); // false
Buffer.isBuffer([]); // false
Buffer.isBuffer(new Uint8Array(1024)); // false
Static method: Buffer.isEncoding(encoding)#
Returns true if encoding is the name of a supported character encoding,
or false otherwise.
import { Buffer } from 'node:buffer';
console.log(Buffer.isEncoding('utf8'));
// Prints: true
console.log(Buffer.isEncoding('hex'));
// Prints: true
console.log(Buffer.isEncoding('utf/8'));
// Prints: false
console.log(Buffer.isEncoding(''));
// Prints: falseconst { Buffer } = require('node:buffer');
console.log(Buffer.isEncoding('utf8'));
// Prints: true
console.log(Buffer.isEncoding('hex'));
// Prints: true
console.log(Buffer.isEncoding('utf/8'));
// Prints: false
console.log(Buffer.isEncoding(''));
// Prints: false
Buffer.poolSize#
- Type: <integer> Default:
65536
This is the size (in bytes) of pre-allocated internal Buffer instances used
for pooling. This value may be modified.