UNDEREMBER
A free short action platformer made in Godot.
Jump, fight, and explore your way through hand-crafted dungeons.
How long is it?
Roughly 20-30 minutes, depending on your skills
Made by:
Mikita Hancharou
Liked this game? Here some more (and socials):
https://linktr.ee/MikitaHancharou
Like the game? Want more?
💬 Leave a comment or rating. Thank you! <3
| Status | Released |
| Platforms | HTML5 |
| Release date | May 06, 2025 |
| Rating | Rated 4.7 out of 5 stars (7 total ratings) |
| Author | Mikita Hancharou |
| Genre | Platformer |
| Made with | Godot |
| Tags | Pixel Art, Retro, Short, Singleplayer |
| Asset license | Creative Commons Attribution v4.0 International |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Touchscreen |
| Content | No generative AI was used |
Development log
- 🛠 Patch v1.0.1 — Performance + Mobile Support!May 07, 2025
- Launch Day – My First Game is Out!May 06, 2025
Comments
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不赖,就是刚开始玩的时候有一些卡顿。关卡跟迷宫一样,太容易绕晕额
Que jogo sensacional! tem muito potencial. Parabéns.
Great start to the game! I got stuck for a while right before the goblins and thought I softlocked the game and spent a lot of extra time backtracking but eventually found my way out of the maze. The enemy AI being different is great and feels natural for each. I'm personally not sure how you're supposed to defeat the giant one without throwing yourself at it over and over but that was the only mob I wasn't able to take out without dying. As others have said, some slightly different keybinds could be nice, even if you just move them up a row to where attack is F, dash is D; it's nice to have that dot on the F key to recenter yourself if you take your hand off for some reason. The player controller feels smooth and consistent except when trying to position myself to hit things like the larger skeletons, maybe scale their hitbox up just a smidge? I look forward to the updates you've mentioned on other comments!
Cute, fun little game! Although some of the keybinds are a little uncomfortable, and I also think there should be some type of cool down for the players shield, so you can't just hold it down. Otherwise great game! :)
Thank you very much for your feedback!
V for attack? really? Good luck, it's a good start
The V key was actually inspired by Risk of Rain — figured it worked well enough there.
Thank you for your feedback!
how long do you make this game?
how do you create the map?
Nice game . The animation is kinda slow , but i like it , GOOD JOB BUDDY.
Thank you!
I'm going to update UnderEmber in a few weeks and bring a lot of improvements so I'll try to improve visual too
nice little platformer. i appreciated the variety in enemy behavior prompting different approaches to defeat them. alas, as i was was wondering if there was some kinda autosave being recorded, i accidentally backed out of the tab and found out the hard way :( not your fault; i dunno why i had to have this 8 button mouse or why i havent disabled all but the 2 by now :)
thanks for the fun!
Thank you very much! I'm going to update this game soon so stay tuned 😉
Is it okay if I make a similar game inspired by this game? If so, can you please respond and say that I won't upload it? And I will state that I will be inspired by you in my game.
I give you full authority to inspire by whatever you like in this world 😁
Yeah, feel free to use this game in any form :D
Thanks alot
It's really a great game, thank you for your effort. Did you use a parallax background for the 3D background effect?
Thank you! Next one will be on 20th of May :D
Yes, I used 3 layers of parallax here
I'm looking forward to it!
V to attack?! What madness is this! What country are you from?
The V key was actually inspired by Risk of Rain — figured it worked well enough there.
Nice one for the first game :)
Keep it up!
Upcoming for more, thank you!
Great game! Really atmospheric and heartfelt. Keep it up!
I knew you will love it
Nice work!
Thank you very much!