
I’m a game design/development student focused on player experience, feedback loops, and interactive systems.
My background is in digital marketing and strategy, which influences how I approach games. I’m interested in what motivates players to act, what keeps them engaged, and how design choices shape long-term interaction with a game.
Right now, as you can see, I’m building small prototypes in different genres, experimenting with mechanics, progression systems, and player feedback. Many of my projects explore how simple systems can create what I think are interesting player decisions and emergent behaviour.
Most of the work here are experiments, prototypes, or small projects built as part of my studies at QUT.
These are games I created (individual or in a team) while studying at University. Some games have been polished more after submission.
My Submissions to the weekly mini-jam challenge set by the QUT Game Dev Club