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Cake day: December 2nd, 2024

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  • I really enjoyed the first game but couldn’t get through the second. Too much of the same without the interesting enough for me mystery. Enough reveals in the second game and my interest in the story tanked

    Regardless of that, I ignored this news until I started reading that this is actually guerilla games studios work straight up rather than licensed out development with them more as narrative/art consultants. The game doesn’t look small. What’s the developmental state of a third game when this is a main studio game rather than a licensed out game








  • Definitely felt like everyone had one. Nintendogs, Cooking Mama, just something basic PictoChat were all super popular. I felt like Diamond and Pearl were really hyped up. The power of casual games and local multiplayer made the DS so much more popular than hardcore home console and PC gamers ever recognized. I imagine the Switch being the only console to be as much of a menace in the classroom for teachers as the DS was










  • The main thing is if you like or can stomach the combat. The games stories are connected but work fine standalone. I like XC 3 the most. They’re long games. The second games story takes a good while to really get going and the it’s entertaining the rest of the way. The environments are big, annoyingly big in my opinion, but I play the games for the real sincere passionate teenager saving the universe type story in a convoluted mess of a universe. It’s cheesy teenage scifi fantasy fun


  • My guess on Veilguard is that after the original creator left, now it was up to remaining writers to maintain passion in lore that they didn’t formulate. So Veilguard, it all gets watered down and anticlimactically rolled out and the focus ended up being relationship drama which still sucked.

    A Dragon Age game that wants to be Lifetime channel medieval teenage fantasy romance but the characters are all seasoned combat veteran adults so it’s very weird for them to behaving so childish and unprofessional or even blase about the world ending/faith shattering reveals in the story. They are weirdly archetypal high school students placed in the wrong story

    I played DA1-3 a bunch of times. Veilguard just sucks. ME1-3 I never liked like KOTOR 1and 2 but good enough. Andromeda, it’s not interesting. Dropped maybe halfway through. Good gunplay and movement but overly big uninteresting worlds. I don’t remember what any character wanted. At least Inquisition, the different areas were visually memorable


  • Outer Worlds 2, Avowed, Mass Effect Andromeda, Dragon Age Veilguard - each one of these games were touted for their improved combat, at least improved movement. That’s not to say any are great, just that they’re not as clunky as previous games. They are not standout in that regard. So for Bioware and Obsidian, it is still the case that their draw is writing in a higher budget RPG than the startup indie scene. Pretty much where Owlcat is now getting to with Warhammer and the Expanse licensed games, that’s where Bioware and Obsidian were 20-25 years ago. Narrative games

    Bioware and Obsidian games aren’t so fun to play to appeal with mediocre writing. I think like an 80+% reduction of irony, snark, sarcasm, eye rolls, modern slang, knods to modern culture would do wonders for their games writing. Don’t have to get rid of all of it. Just have them be more fun finds in a dialog tree that make them memorable and each high quality while the rest of the narrative takes itself seriously. I’ll 5 great jokes over 100, “ehh I get it. I guess that’s funny.”



  • PC gaming should head towards 21:9 for ubiquitous support in games. 1680x720, 1920x800, 2560x1080, 3440x1440, …

    Also OLED or higher density dimming zones. Full coverage DCI-P3. Then color reproduction and brightness highlights will also be hitting a point of diminishing returns. Then it’ll be onto VR/head mounted displays where density and brightness/contrasts will better show off

    I early adopted 3840x2160 way back and recently went with a no name $200 3440x1440 monitor in 2024 and that was a way better upgrade than 1080p to 2160p. I’d take 2560x1080 over 3840x2160. 8k has no relevance until it’s the best value for up to $1000 for a 65" TV





  • I feel like a lot of any residual bad talk on KDE stems from when Plasma 5 was new. It was rough for years. I’m guess by the Steam Deck it became pretty close to as visually consistent as all the default gnome applications. It’s a lot more stable now too compared to a decade ago. Not just the desktop environment, stuff like really wide appealing applications like Kdenlive are way better than they used to be. I think it makes sense that it’s only recent that Fedora promoted KDE Plasma to default/flagship along side gnome as equals. A decade ago, KDE Plasma 5 wasn’t there. Today KDE Plasma is. So maybe because of that and the Steam Deck, KDE is going to be more default than gnome in the future. I’m on KDE and I feel like a decade ago hot corners felt way more pleasant to me on gnome than KDE. It’s how I switch windows along with alt tab. Maybe more often use hot corner to see an overview of windows. Animations are great now











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