Two new rules have been added to this community, and they deserve some explanation.
Inspired by this comment, I started thinking about why so many gaming spaces feel shallow or exhausting.
The problem is that they are rarely about video games themselves. Instead, they become about âbeing a gamerââa label, an identity, and a consumer tribe. That identity is built on cycles of hype, outrage, loyalty to platforms, and endless talk of hardware or marketing. It flattens games into consumable products, and the people into market demographics.
Thatâs not the kind of community I want to build. Iâm here because I see games as art, and I want to share that perspective with others who think the same way. If someone views games mainly as a lifestyle accessory, or if their whole identity is wrapped up in consumption, then this space will feel alien to themâand thatâs intentional.
Which is why the first new rule is simple: âThis is not a gamer identity space.â It sets the boundary clearly. We donât need the baggage of gamer identity here. This community isnât a loyalty badge, itâs a place for deeper thought.
The second new rule grows directly out of the first: âTalk about games as art.â If games are artâand they areâthen the most interesting conversations we can have are about design, aesthetics, mechanics, and meaning.
What is this game trying to say? What choices did the creators make, and why? How does its structure, its tone, or its style affect the way we experience it? These are the kinds of questions that lift discussion beyond consumption and into critique, interpretation, and appreciation.
I added this rule because Iâve seen firsthand what happens when you try to talk about games in this way elsewhere. In another gaming community (which doesnât need to be named), I made the mistake of approaching the medium with positivity and seriousnessâtreating it as art worth celebrating.
The reaction was hostility. People saw appreciation as âshilling,â and thoughtful discussion as a threat to their outrage-driven culture. That told me all I needed to know: rather than fight to carve out space in communities built on negativity, itâs better to establish one that starts with positivity and respect for the medium itself.
So thatâs the point of these two new rules. Theyâre not just lines in a listâtheyâre the foundation for what kind of community this will be. A place where games are treated as works of art, not consumer trophies. A place where we discuss choices, meaning, and design, not just hardware wars or outrage cycles.
This is a place where positivity is not only welcome but expected.


I have definitely caught the sentiment over the years that if you enjoy any AAA titles that youâre somehow a corporate shill. Excited for GTA VI? How dare you! Excited for a Ubisoft game? Why do you hate the gaming community so much? Paid for a DLC that you thought was worth it? Youâre only encouraging them!
Sometimes I want to just have some fun. I, for one, am stoked for GTA VI, but everyone gets on their high horse about how itâs going to be some giant buggy scam with no real content. I donât care what critics say about the storyline; RDR2 was a goddamn masterpiece and Iâm always excited to see Rockstarâs next project. No, I wonât play the online or buy Shark Cards. But I will enjoy the crap out of the single-player storyline and the new world the build for us to explore.