I take my shitposts very seriously.

  • 4 Posts
  • 733 Comments
Joined 3 years ago
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Cake day: June 24th, 2023

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  • report bad faith posts

    You’re supposed to report posts that break instance or community rules, not whatever you happen to consider to be “bad faith”. You can’t moderate based on intent, only actions, otherwise you’re asking for a thought police where only the popular opinion is permitted to exist.

    Besides, even if your instance has disabled downvotes, other instances can still see them.





  • I think you need four distinct MAC addresses for this setup, are they all different?

    We have a winner!

    The classroom computers were mass-deployed using Clonezilla, from a disk image that already had the VM pre-configured. As a result, every VM had the same MAC address. Bridged networking put both hosts and both VMs in the same broadcast domain, which caused collisions in the ARP tables. I randomized the MAC address of one VM and everything suddenly started working.

    It’s never been an issue since we’ve never needed to use anything other than the default NAT adapter, so I’ve never even questioned it. I found the solution after plugging the computers directly into an access switch without success, and cross-checking show mac address-table with the MAC reported by the VMs revealed that they were identical.







  • The player is shown a lot of disturbing imagery, but there is zero tension and no threat. It’s similar to early Chinese Room titles: a pretentious and superficial experience comparable to A Machine For Pigs, without the pigs. Evaluated as a horror game, its horror is ruined by the game. 4/10, the experience isn’t worth the time. Just watch someone else play it.

    Forget that, I was mixing up which game I remembered. I thought LOF2 was the one with the insane painter. I know I’ve played both, though (plus Observer), but can’t recall a single damn detail about the second game. I guess the experience was too bland to even retain.






  • Marketing is extremely important for a game’s launch because it’s the only opportunity for a game to make a first impression and set expectations, and to gain player goodwill. When an announcement trailer is presented as the final spot on TGA, the audience expects a game worthy of that spot. Geoff did the game no favour by doing that, or by doubling down on twitter. They’ve cocked up the marketing and ruined player goodwill that may have caused some people to overlook the product’s multiple issues on release.

    Coming back from that takes a lot of fucking effort (see: No Man’s Sky), which they’re obviously unwilling to give, so why would players waste their time for the promise of a better game? Highguard is a failure of design, a failure of management, and a failure of marketing; and I’m not at all sad that it’s getting flushed down the drain.

    It sucks that the first to feel the effects of this entirely predictable failure are the workers.


  • That would be true in a vacuum, but there have been plenty of examples of “good” games completely fizzling out simply because they were unremarkable in a saturated market. Lawbreakers was a fairly well-received objective-based team shooter with interesting movement mechanics. It was killed off because it couldn’t compete with Overwatch for players’ time. Then there are the countless battle royale games released during the reign of PUBG and Fortnite, and all the wannabe Halo-killers, CoD-killers, WoW-killers… history is littered with the corpses of “good” but otherwise unremarkable games that thought they were the shit.

    Highguard isn’t just a failure of a game, it’s a failure on the studio’s part to learn the lesson: players’ time and attention are limited resources, and you need to be exceptional to compete in a saturated market.

    They didn’t just make a bet. They made a bet on the horse with broken legs.