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Cake day: June 16th, 2023

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  • Reminds me of a quote from A Canticle for Lebowitz:

    The horizon came alive with flashes as the monks mounted the ladder. The horizons became a red glow. A distant cloudbank was born where no cloud had been. The monks on the ladder looked away from the flashes. When the flashes were gone, they looked back. The visage of Lucifer mushroomed into hideousness above the cloudbank, rising slowly like some titan climbing to its feet after ages of imprisonment in the Earth…

    …The breakers beat monotonously at the shores, casting up driftwood. An abandoned seaplane floated beyond the breakers. After a while the breakers caught the seaplane and threw it on the shore with the driftwood. It tilted and fractured a wing. There were shrimp carousing in the breakers, and the whiting that fed on the shrimp, and the shark that munched the whiting and found them admirable, in the sportive brutality of the sea. A wind came across the ocean, sweeping with it a pall of fine white ash. The ash fell into the sea and into the breakers. The breakers washed dead shrimp ashore with the driftwood. Then they washed up the whiting. The shark swam out to his deepest waters and brooded in the cold clean currents. He was very hungry that season.






  • Gladly. Gearbits is another indie game that features fast paced mech action and costs around 10 bucks. It doesn’t allow a ton of customization of your mechs but I see that as a positive as it encourages you to just go and play the missions instead. There are a few hidden parts that assemble a powerful Voltron-like model that you could easily find using an online guide.

    Shadow Tactics, Shadow Gambit, and Desperados III are gorgeous and underappreciated gems if you prefer top down RTS games, I recommend the latter for a more refined experience and gritty Western story but they’re all great. You’re not meant to be overpowered but it encourages you to experiment and take risks to figure out the most optimal way to complete your objectives with its quick save and reload mechanics. You’ll be unstoppable once you’ve mastered the stealth mechanics and will constantly want to figure out ways to challenge yourself further. I should also mention the music in all three games is great too. If you liked all three titles and want to go for more later, try Sumerian Six.

    Killer Frequency is a first person view game where you’re a late night small town DJ in the 1980s during a night of a serial killer crisis. You take calls to help potential victims avoid the killer over the course of a night, play records, run ads, pick up clues over the killer’s real identity and try to survive yourself. It’s a very immersive experience where it threads the line between the loneliness of an overnight shift, the tension of a crisis, and the strange yet quirky personalities of a small town in the Midwest.

    Gunpoint is a 2D stealth game where you take the role of a private eye tasked with breaking and entering secure buildings in the dead of night on behalf of your client. It’s a noir tale full of conspiracies, intrigue, and funny dialogue. It also has a pretty great jazzy soundtrack.

    Tactical Breach Wizards is another title by the developer of Gunpoint. It takes place in a modern day fantasy world where witches and wizards are used by their governments to play the role of law enforcement and foot soldiers. It’s a turn-based game that plays a lot like X-com but its mechanics are deep and flexible. You’re not capable of killing anyone but you can either knock out, block out reinforcements, or defenestrate your enemies to meet your objectives. It’s pretty great.

    My Little Puppy is a 3rd person action game where you play a corgi in heaven. One day he smells that his master has finally died too but something went wrong and will have to journey through purgatory to get to him. If you’re a dog owner be ready to get gut punched in the feels.

    Last in my list is Return of the Obra Dinn. It’s 1802 and the titular cargo ship has mysteriously made a return off the coast of England with its entire complement of passengers and crew either missing or dead. You’re a British insurance agent tasked with determining the fate of everyone onboard for your report. Your only tools are a notebook that detail people and events, a magic pocket watch capable of replaying the final moments of each corpse you find along the way, and your wits. It’s a great game with a rather unique art style that utilizes what appears to be 1980s vector graphics. I loved the art style but would have preferred something a little more detailed just because it can be easy to miss small but important things in certain scenes. Overall though it’s a great unparalleled detective game that you won’t find anywhere else.