

After an article on Songo#5 that one sounded a bit dry. Maybe that’s a side effect of prefering reliability over flashiness :) If there would be a second article about GammaOS, it wouldn’t hurt to flesh out the process down to specific challenges the dev overcame, just anecdotes evolving while testing and fixing stuff, or talk about how community members participated in the development of said project, what opportunities Gamma sees there. And, for a really unique kind of gear I haven’t heard of, I feel a bit puzzled as of what a second screen can bring onto the table when emulating single screen games, what other people came up with.
Btw, there’s a small typo in the Why the LineageOS? part, in image attributions concerning Fix/Fox person’s photoes.



























Glad to hear that. Keep on posting (;