someone [comrade/them, they/them]

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Joined 2 years ago
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Cake day: January 11th, 2024

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  • NASA says it needs to haul the Artemis II rocket back to the hangar for repairs

    This is the SLS rocket, an unholy abomination of legacy space shuttle parts kerbal’d together and using the latest in 1970s rocketry technology. It was designed this way because the US senate, holder of NASA’s pursestrings, specifically wrote it into law that NASA must build and fly this stupid thing so that the defence industry contractors who made the space shuttle could continue their grift without investing into new R&D.

    This specific vehicle is intended to carry four astronauts on a looping orbit around the Moon as a dress rehearsal for the Artemis III mission intended to land astronauts on the Moon. Bringing it back to its hangar for repairs after several launch delays is yet another indication of what a grifting clusterfuck the entire Artemis program is. Cost estimates are officially USD $2.5 billion per launch just for the rocket, no payload, and unofficially-but-credibly-sourced as being about USD $4 billion per launch. The primary contractor is Boeing. They can build one roughly every 18 months. It costs about USD$26000 per kilogram to lift a payload to orbit even using the optimistic official-NASA numbers, but probably more like USD$40000 in reality. And it uses solid rocket side boosters of the exact same design that killed the Challenger crew. You can’t turn solid rockets off in an emergency, they either burn themselves out, or explode.

    (Insert standard “my respect for SpaceX accomplishments is strictly for the scientists and engineers and technicians and not the know-nothing shithead who owns the company” disclaimer here.) SpaceX’s Falcon Heavy in comparison can lift about 70% of what SLS can do on a single launch (64 tonnes in expendable mode vs SLS’ 95 tonnes). And it can do it for about USD$2350 per kilogram, less than 10% of SLS’s per-kilogram cost. And it can launch every week. And it uses propulsion that’s basically the safest you can get in rocketry: turn-off-able liquid engines running on kerosene and oxygen - the same as the renowned Soyuz itself.

    Watching spaceflight R&D nowadays is basically full-time heartbreaking


  • Good license choice (AGPLv3, the best there is for online services), good code of conduct (for example explicitly protecting things like gender identity and expression of contributors), but effectively headquarterted in Sweden (new NATO member state, member of the Fourteen Eyes, and a government pushing backdoored-encryption laws).

    I think the lead dev’s heart is in the right place, but by an unfortunate accident of geography it can’t be immune to NATO shenanigans. Whether or not that’s a dealbreaker is up to the individual.












  • This is amazing. Without spoiling anything, the major running plot is extremely relevant to current world events. It’s aged very well. It’s refreshingly free of “end of history” brainworms for an American sci-fi show made in the recent-post-USSR era. The CGI is a little cheesy but it’s not as bad as some people would claim. And I know for damn sure that hexbearians will love the S1 episode “By Any Means Necessary”. If the episodes are embeddable I think it would make for a fantastic hextube experience, the moral of the story is basically “shoot fascists on sight” which is a message that I think many reading this can get behind.

    Trekkies are going to love a lot of the guest stars. Fans may have bickered, but the production crews and actors of TNG/DS9 and B5 were on very friendly terms, you’ll see a lot of familiar faces getting to play against type in fun ways.

    Spoiler-free advice to new viewers:

    Don’t google anything. Go in totally blind. This is not a “Lost” situation, plot questions do get answered in very satisfying ways.

    Skip the opening credits for seasons 2, 3, and 4 until you’re about 4 episodes into each. I don’t know if the youtube versions have spoilery credits as I can’t watch at the moment, but most streaming platforms have the spoiler-credits. I’ll update this later when I can watch the youtube version and confirm.

    The first season is a little uneven. I’d say it’s about on par with DS9 in that respect, it’s certainly nowhere as bad as TNG S1/S2 were. It soon finds its feet in S2 onwards. It took a little time for some of the characters to be fleshed out and for the showrunner/writer and actors to nail down the performances. There’s a tragic IRL reason for one famously wooden S1 performance, but that’s resolved by S2.





  • The key is to build small bases on resource hotspots, and to start with a focus on the resources needed for survival and base building. Rusted metal to refine to the various ferrites to build prefab base modules and mineral/gas extractors, copper to refine to chromatic metal for several things, gold for solar panels, oxygen and sodium for basic survival, multi-biodome base on a good power hotspot for lots of fungal mold to refine to carbon for batteries and to power carbon-fueled tech, runaway mold to refine to nanites, etc. Once you kick start the base building resources and basic survival consumables then you can build tons of bases for everything else really quickly, no more scavenging for basic supplies for hours.

    Of course that’s just one play style. I’ve been doing that in an abandoned-universe game the last few months and I find it very relaxing and contemplative. It’s almost Red Dwarf-ish, you’re the last person in the universe. I’ve been exploring a star cluster on the edge of the galaxy and setting up dozens of resource bases and a few elaborate decorative bases in locations with great views.