

But the argument as to why valve is enabling gambling and other companies that also have lootboxes arent relies on that the skins in valve’s games have monetary value that is both directly influenced by valve (by making some skins rare), that players open loot boxes in hopes of getting the rare skins (because the common skins can be bought in steam’s marketplace for cents) and that the skins can be exchanged for real money (either by buying hardware with steam wallet cash and selling it, or in the third party marketplaces that valve allows, protect and promotes (yes, valve has closed accounts of some third party marketplaces, but only those with gambling. The ones that just allow buying and selling for cash are explicitly protected by valve, as shown in the filing).
I do agree that the children argument is weird. Gambling in illegal in ny for all, not just children









They didn’t memtion selling hardware as a way of selling digital assets. They included selling hardware as a way to convert the digital currency in steam wallet to real cash. The process of “selling skin in marketplace -> use those funds to buy a steam deck -> selling the deck for cash” is straightforward, and all allowed by valve.
Other platforms have people circumventing the rules and restrictions in order to sell digital assets for cash. In steam, they are included and supported by valve (and valve profits immensely from it, by selling the keys and getting a cut of most sales)