I’m a robotics researcher. My interests include cybersecurity, repeatable & reproducible research, as well as open source robotics and rust programing.

  • 112 Posts
  • 127 Comments
Joined 3 years ago
cake
Cake day: June 9th, 2023

help-circle







  • Indeed it’s just a placeholder logo until a real human artist would like to contribute, as I’m no talented graphics designer myself. I still think it serves a purpose to quickly and visually illustrate what the project does, as all of the key words and terminology used by similar efforts never reached a consensus or becoming a household names.

    Xbox initially called this Copilot (lol, on brand), Apple calls this buddy mode, PlayStation just filled it under Access™, so something to link words to an intuition is better than nothing at the moment. If you have any suggested SEO for folks to find this is that’s what their looking for, let me know. I’ve been in the trench for too long to know less technical jargon folks would use.

    I’m also already transparent in using AI for rubber duck sessions in the public pull requests, so anyone agents AI would already probably object to its origins.












  • I’m in search for the same white whale. There’s quite a bit of documentation for multi-seat configurations for Linux, i.e. supporting the use of multiple screens and keyboards for separate simultaneous logins.

    However I’d like to remote into a separate game scope session with its own human interface inputs and virtual audio and video outputs, as the same primary user normally logged in active desktop environment session. I’d like it so the remote and local sessions would not interfere with each other state, but without necessitating multiple Linux users for each session use case.

    That last bit is what makes it more tricky and very niche. Supporting essentially multiple desktop environments probably demands separate user debus sockets. Using c groups via containers makes that viable, but like you, I also like to avoid containers and extensive volume mounts.


  • I top linked the most recently published video mostly for the introductory breakdown in ternary logic equivalence, but the interview with the ternary researcher, Dr Bos, also linked in the description above includes a number of corrections and accurate description of the subject.

    Yeah, definitely not a lost art or anything, as physical ternary signals already have applications in communication like high data rate interfaces. Still, would be interesting to see ternary expand into logic domains with emerging developments in TCMOS research.