absulit , 5 months ago to random Simulation of a Kerr Black Hole in WebGPU. Created using raymarching, the ray paths are distorted the closer they get to the black hole. Watch live here: https://absulit.github.io/points/examples/index.html#bh1 #webgpu #raymarching #wgsl #shaders #webdev #genart #blackhole #interstellar #mograph #javascript #physics #space Computer generated animation of a Black Hole with a spin that distorts what is called the accretion disk. There's a starry background that is distorted by the black hole gravity. The disk has an animation showing the direction of the spin. A spinning black hole is called Kerr. There's a live simulation in the link.
Simulation of a Kerr Black Hole in WebGPU.
Created using raymarching, the ray paths are distorted the closer they get to the black hole.
Watch live here: https://absulit.github.io/points/examples/index.html#bh1
#webgpu #raymarching #wgsl #shaders #webdev #genart #blackhole #interstellar #mograph #javascript #physics #space
Computer generated animation of a Black Hole with a spin that distorts what is called the accretion disk. There's a starry background that is distorted by the black hole gravity. The disk has an animation showing the direction of the spin. A spinning black hole is called Kerr. There's a live simulation in the link.
iy0yi , 7 months ago to random testing new wrinkle system on torso. ultra fast fbm : ) #glsl #shader #raymarching video/mp4
testing new wrinkle system on torso. ultra fast fbm : ) #glsl #shader #raymarching
video/mp4
h4ckernews Bot , 8 months ago to random Painting with Math: A Gentle Study of Raymarching https://blog.maximeheckel.com/posts/painting-with-math-a-gentle-study-of-raymarching/ #HackerNews #Painting #with #Math #Raymarching #DigitalArt #MathArt
Painting with Math: A Gentle Study of Raymarching
https://blog.maximeheckel.com/posts/painting-with-math-a-gentle-study-of-raymarching/
#HackerNews #Painting #with #Math #Raymarching #DigitalArt #MathArt
h4ckernews Bot , 8 months ago to random Shaping Light – Volumetric Lighting https://blog.maximeheckel.com/posts/shaping-light-volumetric-lighting-with-post-processing-and-raymarching/ #HackerNews #ShapingLight #VolumetricLighting #PostProcessing #Raymarching #LightArt
Shaping Light – Volumetric Lighting
https://blog.maximeheckel.com/posts/shaping-light-volumetric-lighting-with-post-processing-and-raymarching/
#HackerNews #ShapingLight #VolumetricLighting #PostProcessing #Raymarching #LightArt
iy0yi , 8 months ago to random Japanese blackle's neighbor cell technique in limited repetition. Honestly, I wanted to limit the repetition only inside the 2D animated circles :s #glsl #raymarching #ShaderBoy #iy0yi_blf video/mp4
blackle's neighbor cell technique in limited repetition. Honestly, I wanted to limit the repetition only inside the 2D animated circles :s #glsl #raymarching #ShaderBoy #iy0yi_blf
wesfly , 10 months ago to random Made my own tiny wgpu raymarcher: https://codeberg.org/wesfly/wgpu_raymarching. Built with Rust + wgpu + WGSL shaders. Features real-time SDF scene, smooth object blending, camera controls, and FPS limiting. I'm still working at it. 🧑🔧 #wgpu #rust #graphics #raymarching wgpu_raymarching - FPS: 2528.4 (uncapped) Two colourful spheres blended together, green box on the right ALT
Made my own tiny wgpu raymarcher: https://codeberg.org/wesfly/wgpu_raymarching. Built with Rust + wgpu + WGSL shaders. Features real-time SDF scene, smooth object blending, camera controls, and FPS limiting. I'm still working at it. 🧑🔧 #wgpu #rust #graphics #raymarching