@absulit@mastodon.social avatar absulit , to random
@iy0yi@mastodon.gamedev.place avatar iy0yi , to random

testing new wrinkle system on torso.
ultra fast fbm : )

video/mp4

@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@iy0yi@mastodon.gamedev.place avatar iy0yi , to random Japanese

blackle's neighbor cell technique in limited repetition.
Honestly, I wanted to limit the repetition only inside the 2D animated circles :s

video/mp4

@wesfly@mastodon.social avatar wesfly , to random

Made my own tiny wgpu raymarcher: https://codeberg.org/wesfly/wgpu_raymarching. Built with Rust + wgpu + WGSL shaders. Features real-time SDF scene, smooth object blending, camera controls, and FPS limiting. I'm still working at it. 🧑‍🔧

ALT