Twenty years ago, i converted a small piece of C code from POV-Ray to Java. The original POV-Ray source code is a few years older than that port. But i can still use it to generate interesting color patterns.
Here is domain warping of nested noise functions made today.
Been creating a bit of a Go library to create and render povray files. Yes, I'm re-inventing the wheel, but it will be my wheel and it will take me where I want to go and I'm having fun making it.
still 3d scene. black background, green marble like surface, a bunch of undulating yellow spheres snaking along above the surface.
@mcc
@bit101 I have also been working intensively on this: Using rules to place (many) objects in 3D space. I mainly used it for Blender, OpenVDB and SVG. The template mechanism could also work for generating #PovRay files.
Color gradients in blue gray tones others in red tones. The layers are semi-transparent. You can see the blend of the 3 color layers on the surface of a cube.