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RubberCrowy

18
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A member registered Jan 10, 2023

Recent community posts

(1 edit)
3/10 - Let me return to where I left off!

You know, I would probably quite like this game if leaving something for another session didn't cause me to lose all audio, and their was something accounting for the lack of save files! I mean, why shouldn't I be able to choose what round I want to play? Or, what about save codes like in some retro games? Sure, you have the round coins to worry about, but you can just give me all the coins from any previous rounds when I select a round!

Considering the lack of saving, round 5 is too hard! (If their were saving/skipping to where you left off, then it'd be a fair challenge.) The custom night is probably also too hard, given how you have to beat the entire game to unlock it. (That's it. The only reason I feel the custom night is 'probably too hard' is because you have to beat the entire game for it. In one sitting. God forbid if you need to close your browser, or if some other issue happens after turning off your device!)

Also, I don't like how I don't get to change what I've got purchased using coins. I mean, I'm struggling with power, and I can't change my one instance of a health upgrade to another power upgrade!


Since you need to do everything in this game - every round, every challenge, every thing - in one sitting, otherwise you lose all audio (at least, if you're on Firefox), this game should be called "Keep Sitting". But hey, that's just my witty remark after struggling to beat round 5 and knowing I practically need to do the entire game all over again, from the very beginning. Or, you know, I could just leave. Yeah, I'm just gonna leave. 

I got to round 5 again, struggled enough to leave it for another session, and lost all audio by the time I got back to it.

I swear, this game should've just let players select the round they want to do. Maybe it could've even had codes that you could enter, like in some retro games, that act as a save system!

I refreshed the page because I didn't have any audio, and I'm now back on round 1! I was on round 5, but because of audio issues, I'm back on round 1!

(2 edits)

Well, first, I didn't see anywhere else to put this, so I apologize for putting this in the wrong spot.

Second, I don't see any reason why this should be the case! It's not even like I can't come up with my own idea for this; make holding shift or ctrl slow you down! Holding shift or ctrl could add a speed multiplier of, let's say, 0.25x, slowing you down when holding the button!

PTPTeam Jr, if you see this, then make this change! (Or at least make the outfit for tip-toeing onto a Nitro crate also available by crawling onto one.)


Oh, also, my point still stands on the other topic being closed with no conclusion. I will not, and will never, count needing a controller to be a conclusion of any value to the issue of not being able to tip-toe/get an outfit on a keyboard.

I can't seem to find a way to tip-toe on keyboard. It's nowhere in the manual, and no buttons nor button combos seem to work.

I know that someone has mentioned a "gamepad", but I have no clue what that is, other than being another word for "controller". (I hope I don't need to explain why needing a controller to tip-toe doesn't help when I'm trying to tip-toe using a keyboard.)


Also, I know there technically was another topic made for this, but that one was closed with no conclusion.

The jump button is 'z', in case that's what you're asking.

From what I've found, I think the problem is the scale of the image. This image is a 2160 x 360 size image; all (or at least some) of the other custom "horses" are 900 x 150.
Basically, you need cleaner images. I suggest taking from either of these sprite sheets, as they seem to have the sprites you're trying to use:
The Spriter's Resource - PMD: EoT/D
The Spriter's Resource - PMD: RRT

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I mean, update, I got past it, but the boxes placement made things difficult! 
I don't even remember if the solution I used even felt intended...

Hem[pull]i

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107_dk's nuke design they shared here worked for every level for me... 

up until the skull intro. It doesn't work for skull intro.

...I'm stuck on the first puzzle with a grey box... Help.

Oh, I was trying to use the numbers at the 
top of my keyboard! I never thought about
the number pad, as I usually don't use it.

Resetting progress doesn't seem to work. I've tried ctrl+0 and ctrl+o multiple times and it's not doing anything.

I just want to look at a previous puzzle!

Why do the Gnorms attack using swords and I can't retaliate? I hate these things. The gameplay is nice, but the Gnorms... I don't want to play this. I can't play this.

I just figured that one out. I'll give you a hint: The character is pushable.

This is... not intuitive enough for me to complete. At least with the others I gave up while feeling like I could solve it, and I had fun. This is just not fun to me. Maybe this could've worked better if you hit a button to invert your character, and that would be how you interact with the standard-looking frogs. Not this undo stuff.

...Gosh darn it...

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I feel like this would be better if text cards always stacked onto each other. It wouldn't matter if they're different types (name, "is", property) or if it helps form a statement; You'd always be able to stack the cards.

I also feel like it would be nice if the rule cards had their own border colour; Maybe pink, like the "text" noun, while the current border for a value being changed becomes purple instead.