that felt very intuitive to play! i completed all the puzzles. sound design was on point too! if i had to be nitpicky about something i'd say that the levels' difficulty wasn't very well arranged, as, quite a few times, i struggled quite a lot on a level and then the next one was way way easier, but that might just be me.... great job! i really enjoyed it
Raw Egg Studio
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Yeah, I must agree with you here. It might be as simple as letting players know that "you lose health over time". Brainfog Games , I actually did play the tutorial (one of the rare times hahaha) and i understood that i took damage when bopping on enemies, but I didn't quite get the "time" aspect of loosing hp, until a lot lot later.
Wow. That was really polished, addicting and fun, I loved it! I had a blast playing it and I wishlisted it on steam.
That said I am not quite sure about the way the health system is introduced. If I am correct, I think it mostly works like a timer (?) that decreases even more when you attack an enemy (?). It took me quite a while to realize that. I would personally like to know from the beginning that, apart from the enemies, "time" also damages you.
Also, when I finally understood how health worked, now the "Gain X hp every second" upgrade didn't make any sense especially combined with the "Kills Restore X health". Maybe in the future there'll be even more powerfull enemies and these upgrades will make sence, but as of now, at some point the whole health system became obsolete.
Take all this nitpicky feedback with a grain of salt, as it is just my personal opinion. I loved the experience overall and I would love to see where this game goes.
Wish you the best of luck!
Keep it up!
i only played a few levels until when you get the split dice. I love this game! I am at work atm and I can't wait to get home and play some more! I saw a comment about having too many levels and whatnot. Like... I personally hope I get home and get to discover it has like 200 more puzzles. lol. Love it! Keep it up!
yeah...
that's fine...
ingest the slop...
get devoured by it.
become one with it.
*that's a good thing*
we don't need you>
we don't need you>
WE DON'T NEED YOU
B when your melting soul is barely indistinguishable from the oozing sludge
U when all meaning gets blended to meaninglessness
T when you realize your presents are all wrapping no essence
we won't have no authenticity left to give YOU.
Love and kisses,
Wheelhead
I loooveee the art direction this game has. However, I wish I could see the descriptions of the items when I was picking them. It became kind of a guessing game, as i couldn't tell if the item i was picking was better than the other one or than the one i already had. I'd love to see this game with descriptions! Keep it up!


















