like odd monsters. So, for my Orboboros setting I'm making some. Here's a sample,
Mean Soup - Power 1
Flying bowls of scalding soup. After pouring boiling deliciousness on prey, they’ll try to bludgeon them to death. Attitude: Skald and Sup D8
Soupy Fury: D6, Bludgeoning Bowl: D12, Numerous: None to D4 – Each rank is 2 extra bowls.
Techniques: In the first round of combat, they splash their soup, which does 2 downshifts and avoids armor.Drop D12: Crit: 1D4 D4 Rations (Heavenly Croutons), Success: 1D4 D6 Rations (Gourmet Croutons), Fail: 1D4 D10 materials, Crit Fail: A D12 material. 
Clover Mouse
Creator of
Recent community posts
I like odd monsters. So, for my Orboboros setting I'm making some.
Here's a sample,
Mean Soup - Power 1
Flying bowls of scalding soup. After pouring boiling deliciousness on prey, they’ll try to bludgeon them to death. Attitude: Skald and Sup D8
Soupy Fury: D6, Bludgeoning Bowl: D12, Numerous: None to D4 – Each rank is 2 extra bowls.
Techniques: In the first round of combat, they splash their soup, which does 2 downshifts and avoids armor.Drop D12: Crit: 1D4 D4 Rations (Heavenly Croutons), Success: 1D4 D6 Rations (Gourmet Croutons), Fail: 1D4 D10 materials, Crit Fail: A D12 material.

I’m a fantasy author and game designer so EVERYTHING I do has some form of magic. Orboboros is no exception. While it’s based off the Wonderful Triangle Elf Game (Zelda), most of said games keeps him as a warrior, I wanted my Circle Rabbit Game to have wizards.
There are two ways to cast spells in Orboboros.
One: You can cast spells through wands. Each wand is an item trait with a single common spell. To use it, you need to make a spell casting roll and the wand will be depleted.
Need more wands? You can buy or craft them in downtime.
Wizards in Orboboros are folks who know how to create and use this magic.
Two: All throughout the world are Sapphire Orbs. Each has a spell written on them. Subsume them into your being and you can cast the spell without a wand. All Sapphire Orbs you subsume shine brightly inside you. To cast any of your spells you dim them. The casting is automatically successful. The orb will brighten again with time.
You don’t need any special knowledge to cast orb spells.
However, wizards can cast their orb spells through wands, depleting the wand instead of dimming their orbs.
There are 28 default spells your characters can find in Orboboros. They do everything from making a glowing ball of light to controlling the weather. Making new spells is easy. So if you like wizards in a cute fantasy world, this game may be for you\.
I’m a fantasy author and game designer so EVERYTHING I do has some form of magic. Orboboros is no exception. While it’s based off the Wonderful Triangle Elf Game (Zelda), most of said games keeps him as a warrior, I wanted my Circle Rabbit Game to have wizards.
There are two ways to cast spells in Orboboros.
One: You can cast spells through wands. Each wand is an item trait with a single common spell. To use it, you need to make a spell casting roll and the wand will be depleted.
Need more wands? You can buy or craft them in downtime.
Wizards in Orboboros are folks who know how to create and use this magic.
Two: All throughout the world are Sapphire Orbs. Each has a spell written on them. Subsume them into your being and you can cast the spell without a wand. All Sapphire Orbs you subsume shine brightly inside you. To cast any of your spells you dim them. The casting is automatically successful. The orb will brighten again with time.
You don’t need any special knowledge to cast orb spells.
However, wizards can cast their orb spells through wands, depleting the wand instead of dimming their orbs.
There are 28 default spells your characters can find in Orboboros. They do everything from making a glowing ball of light to controlling the weather. Making new spells is easy.
So if you like wizards in a cute fantasy world, this game may be for you.
hift handles items and gear it a simple way. You've got a pack trait , if you need something not on your sheet, you downshift the trait to just have it. I like it. However, I didn't use it of Orboboros.
A major influence of my game is Zelda and in Zelda items are key. What you have is important, in fact, it's the main way your character gets stronger. Finding a heart container gets you more health. Getting a better sword lets you do more damage. And so on.
Therefore Orboboros uses simple but specific rules for items and treasures. You can find fine and magic weapons. You can find treasures that can do anything from act as a grapnel to raising the dead. You can even find magic orbs that can make you stronger and give you spells.
Yes, its a deviation from normal Shift, but the game makes doing these hacks easy. When I write my next Shift game it'll use the old gear rules and I'll hack something else.

Shift handles items and gear it a simple way. You've got a pack trait , if you need something not on your sheet, you downshift the trait to just have it.
I like it.
However, I didn't use it of Orboboros.
A major influence of my game is Zelda and in Zelda items are key. What you have is important, in fact, it's the main way your character gets stronger. Finding a heart container gets you more health. Getting a better sword lets you do more damage. And so on.
Therefore Orboboros uses simple but specific rules for items and treasures. You can find fine and magic weapons. You can find treasures that can do anything from act as a grapnel to raising the dead. You can even find magic orbs that can make you stronger and give you spells.
Yes, its a deviation from normal Shift, but the game makes doing these hacks easy. When I write my next Shift game it'll use the old gear rules and I'll hack something else.
You’ll notice the art I’m drawing for the game is amateurish. That’s because it is. I started drawing again like, three weeks ago.
Why? First, I am not, and never will, use AI generative art. A lot of my friends are excellent artists and I’ve seen the pain that AI art causes. One would think we’d build machines to do the tasks we don’t want to do, leaving us time to do things we like. Like writing and visual art.
Apparently not.
Fuck AI.
Secondly, I don’t quite have the money to pay folks for all the art I’d like and I don’t pester my friends for free art. That being said all of my previous covers were drawn by art I’ve commissioned and I plan to purchase real art from professionals for future books.
Thirdly, my beginner, childish art vibe kinda fits this game. So I think it’s the prefect place to hone my drawing skillz.
Finally, I’m having fun. I used to draw as a kid but gave it up after high school. Drawing again has sparked a joy in my life that I forgot I had.
So, while Orboboros won’t feature A class art, it will feature something that’s from the heart. I hope folks like it. Even if not though, that’s fine. I’m doing this for me!
If you want to see a true artist though, check out Xenotropos, she did my cover for As Above, So Below. She’s awesome: https://bsky.app/profile/xenotropos.bsky.social

You’ll notice the art I’m drawing for the game is amateurish. That’s because it is. I started drawing again like, three weeks ago.
Why? First, I am not, and never will, use AI generative art. A lot of my friends are excellent artists and I’ve seen the pain that AI art causes. One would think we’d build machines to do the tasks we don’t want to do, leaving us time to do things we like. Like writing and visual art.
Apparently not.
Fuck AI.
Secondly, I don’t quite have the money to pay folks for all the art I’d like and I don’t pester my friends for free art. That being said all of my previous covers were drawn by art I’ve commissioned and I plan to purchase real art from professionals for future books.
Thirdly, my beginner, childish art vibe kinda fits this game. So I think it’s the prefect place to hone my drawing skillz.
Finally, I’m having fun. I used to draw as a kid but gave it up after high school. Drawing again has sparked a joy in my life that I forgot I had.
So, while Orboboros won’t feature A class art, it will feature something that’s from the heart. I hope folks like it. Even if not though, that’s fine. I’m doing this for me!
If you want to see a true artist though, check out Xenotropos, she did my cover for As Above, So Below. She’s awesome: https://bsky.app/profile/xenotropos.bsky.social

The three most populous sentient species in Orboboros are as follows:
Rablins
These are cute bunny people. They’re the RGB Trinity’s original ‘little guys’. They can jump very far and have very good hearing. They’ve gathered themselves in a monarchy ruled by a Queen. As far as Queendoms go, it’s pretty chill. Most Rablins are happy with their lot. Those that aren’t are free to gain fame and fortune in adventure!
Rablins came about when Jordan Richer ran Shift for CanGames last year. I loved it, but noticed that, despite their lovable mascot Risky Rabbit, there were no world sparks with rabbit people. I aimed to change that. Hence, the Rablins.
Goblins
Goblins were brought to Orboboros by DLD – Dark Lord Denisis, the RGB Trinity’s professor. They, and a bunch of monsters, were sent to stress-test the world. They were defeated by Queen Non and her Rablin Knights. The Goddesses welcomed the Goblin survivors as full people of Orboboros, and the Rablins made peace. They’ve been the greatest of allies ever since. Goblins can see even in absolute darkness and can talk to animals. They gather themselves in councils. Though their government is different, they cooperate fully with the Royal Rablin house.
The OG version of Orboboros (https://clovermouse.itch.io/orboboros) had Goblins as the main species. This was to make it different from the triangle elf game (https://zelda.nintendo.com/) that inspired my setting. Also, I find cute goblins neat. I’m glad modern D&D allows them as playable characters.
Mothmofs
The Goddesses were away for a time, and the 2nd Calamity struck. The Mothmofs were summoned by Mother Flame to burn Orboboros to a crisp. However, their Queen fell for the Rablin hero, and all Mothmof forces switched sides. They’ve been a full people of Orboboros ever since. Mothmofs are moth people, slightly taller than a Rablin. Yes, they can fly. They only have one city in the world, but show up everywhere in Orboboros.
Mothmofs popped into my head randomly. They seemed cool, so I thought I’d add them. They complete the trinity of dominant sentient species in this world.
Other Sentients
Ethereal Net Trolls send a lot of monsters to Orboboros. Those not stopped by the Goddesses wreak havoc. Though sometimes they’re just lost and confused.
Etherealnet Trolls are dicks.
Out-of-dimension folks who do not hurt other folks in Orboboros are also welcomed as full people of the world by the Trinity. While they might draw stares from Rablin, Goblin and Mothmof,s no one will, in a lawful community, harass them.
Orboboros is a chill world.
The game itself has further write-ups for Kitsune, Kobolds, and even Humans.
The average height in Orboboros is 1 meter, so Humans are giants, though they do have tiny eyes and ears when compared to everyone else.
I play a lot with religions in my settings: https://clovermouse.itch.io/as-above-so-below. Orboboros came out of a desire to buck tradition. I asked myself ‘What if the gods, rather than being imposing, sanctimonious, and jealous, were just… kind of chill?” That’s where the RGB Trinity comes from.
The world of Orboboros is based on old-school adventure games, so it makes sense that the goddess of its creation is Red, Green, and Blue, the OG pixels. It’s just that these pixels are also goblins, and divine college students whose first project was this world they created.
Red, Green, and Blue love Orboboros to pieces. The metaphysical engine (they designed) that holds its existence is placed safely in a spare room in their rented house. They love their little Rabblin guys. They love the newcomer Goblins, Mothmofs, and others as well. They take pleasure in helping them out and watching them grow.
The Trinity directly intervenes from time to time. Red has stopped earthquakes, Blue has stopped hurricanes, Green has soothed grieving crowds with calming dreams.
However, they’re neither omnipotent nor omniscient. While they’d love to banish pain, death, and all bad things from their world, they can’t. There are certain structures of the cosmos that they cannot change, no matter how much they want to. Accidents and evils do happen in their world. If an Ethereal Net Troll sends a monster who becomes a warlord, the Goddesses might not notice until he’s caused a lot of harm (1 day for them is like 10 years on Orboboros). They also have lives outside of their world; sometimes they’re not present, but they try their best to be available as much as possible.
The Goddesses ask the people on their world to simply be kind; beyond that, they try not to interfere. They want to see what the people build, not build it for them. They do their best to exemplify kindness and hope the denizens of their world emulate it. When people go bad and harm others, they don’t punish (they don’t send anyone to any hell) but are saddened at their little dude/dudette’s choices. They will inform heroes and let them manage these sorts of affairs. If other gods threaten their charges, however, the Goddesses will gleefully roflstomp them.
The RGB Triny don’t request, nor need worship. Of course, they like praise. They’d be heartbroken if their people hated them. However, even if all the people on their world turned their backs on the Goddess, they would still help, at least until they could figure out a way for Oborboros to function safely without them.
These three aren’t perfect, but their hearts are in the right place. Their kindness is at the center of their world, and makes it a place worth protecting.
The three most populous sentient species in Orboboros are as follows:
Rablins
These are cute bunny people. They’re the RGB Trinity’s original ‘little guys’. They can jump very far and have very good hearing. They’ve gathered themselves in a monarchy ruled by a Queen. As far as Queendoms go, it’s pretty chill. Most Rablins are happy with their lot. Those that aren’t are free to gain fame and fortune in adventure!
Rablins came about when Jordan Richer ran Shift for CanGames last year. I loved it, but noticed that, despite their lovable mascot Risky Rabbit, there were no world sparks with rabbit people. I aimed to change that. Hence, the Rablins.
Goblins
Goblins were brought to Orboboros by DLD – Dark Lord Denisis, the RGB Trinity’s professor. They, and a bunch of monsters, were sent to stress-test the world. They were defeated by Queen Non and her Rablin Knights. The Goddesses welcomed the Goblin survivors as full people of Orboboros, and the Rablins made peace. They’ve been the greatest of allies ever since. Goblins can see even in absolute darkness and can talk to animals. They gather themselves in councils. Though their government is different, they cooperate fully with the Royal Rablin house.
The OG version of Orboboros (https://clovermouse.itch.io/orboboros) had Goblins as the main species. This was to make it different from the triangle elf game (https://zelda.nintendo.com/) that inspired my setting. Also, I find cute goblins neat. I’m glad modern D&D allows them as playable characters.
Mothmofs
The Goddesses were away for a time, and the 2nd Calamity struck. The Mothmofs were summoned by Mother Flame to burn Orboboros to a crisp. However, their Queen fell for the Rablin hero, and all Mothmof forces switched sides. They’ve been a full people of Orboboros ever since. Mothmofs are moth people, slightly taller than a Rablin. Yes, they can fly. They only have one city in the world, but show up everywhere in Orboboros.
Mothmofs popped into my head randomly. They seemed cool, so I thought I’d add them. They complete the trinity of dominant sentient species in this world.
Other Sentients
Ethereal Net Trolls send a lot of monsters to Orboboros. Those not stopped by the Goddesses wreak havoc. Though sometimes they’re just lost and confused.
Etherealnet Trolls are dicks.
Out-of-dimension folks who do not hurt other folks in Orboboros are also welcomed as full people of the world by the Trinity. While they might draw stares from Rablin, Goblin and Mothmof,s no one will, in a lawful community, harass them.
Orboboros is a chill world.
The game itself has further write-ups for Kitsune, Kobolds, and even Humans.
The average height in Orboboros is 1 meter, so Humans are giants, though they do have tiny eyes and ears when compared to everyone else.
I play a lot with religions in my settings: https://clovermouse.itch.io/as-above-so-below. Orboboros came out of a desire to buck tradition. I asked myself ‘What if the gods, rather than being imposing, sanctimonious, and jealous, were just… kind of chill?” That’s where the RGB Trinity comes from.
The world of Orboboros is based on old-school adventure games, so it makes sense that the goddess of its creation is Red, Green, and Blue, the OG pixels. It’s just that these pixels are also goblins, and divine college students whose first project was this world they created.
Red, Green, and Blue love Orboboros to pieces. The metaphysical engine (they designed) that holds its existence is placed safely in a spare room in their rented house. They love their little Rabblin guys. They love the newcomer Goblins, Mothmofs, and others as well. They take pleasure in helping them out and watching them grow.
The Trinity directly intervenes from time to time. Red has stopped earthquakes, Blue has stopped hurricanes, Green has soothed grieving crowds with calming dreams.
However, they’re neither omnipotent nor omniscient. While they’d love to banish pain, death, and all bad things from their world, they can’t. There are certain structures of the cosmos that they cannot change, no matter how much they want to. Accidents and evils do happen in their world. If an Ethereal Net Troll sends a monster who becomes a warlord, the Goddesses might not notice until he’s caused a lot of harm (1 day for them is like 10 years on Orboboros). They also have lives outside of their world; sometimes they’re not present, but they try their best to be available as much as possible.
The Goddesses ask the people on their world to simply be kind; beyond that, they try not to interfere. They want to see what the people build, not build it for them. They do their best to exemplify kindness and hope the denizens of their world emulate it. When people go bad and harm others, they don’t punish (they don’t send anyone to any hell) but are saddened at their little dude/dudette’s choices. They will inform heroes and let them manage these sorts of affairs. If other gods threaten their charges, however, the Goddesses will gleefully roflstomp them.
The RGB Triny don’t request, nor need worship. Of course, they like praise. They’d be heartbroken if their people hated them. However, even if all the people on their world turned their backs on the Goddess, they would still help, at least until they could figure out a way for Oborboros to function safely without them.
These three aren’t perfect, but their hearts are in the right place. Their kindness is at the center of their world, and makes it a place worth protecting.
I play a lot with religions in my settings: https://clovermouse.itch.io/as-above-so-below. Orboboros came out of a desire to buck tradition. I asked myself ‘What if the gods, rather than being imposing, sanctimonious, and jealous, were just… kind of chill?” That’s where the RGB Trinity comes from.
The world of Orboboros is based on old-school adventure games, so it makes sense that the goddess of its creation is Red, Green, and Blue, the OG pixels. It’s just that these pixels are also goblins, and divine college students whose first project was this world they created.
Red, Green, and Blue love Orboboros to pieces. The metaphysical engine (they designed) that holds its existence is placed safely in a spare room in their rented house. They love their little Rabblin guys. They love the newcomer Goblins, Mothmofs, and others as well. They take pleasure in helping them out and watching them grow.
The Trinity directly intervenes from time to time. Red has stopped earthquakes, Blue has stopped hurricanes, Green has soothed grieving crowds with calming dreams.
However, they’re neither omnipotent nor omniscient. While they’d love to banish pain, death, and all bad things from their world, they can’t. There are certain structures of the cosmos that they cannot change, no matter how much they want to. Accidents and evils do happen in their world. If an Ethereal Net Troll sends a monster who becomes a warlord, the Goddesses might not notice until he’s caused a lot of harm (1 day for them is like 10 years on Orboboros). They also have lives outside of their world; sometimes they’re not present, but they try their best to be available as much as possible.
The Goddesses ask the people on their world to simply be kind; beyond that, they try not to interfere. They want to see what the people build, not build it for them. They do their best to exemplify kindness and hope the denizens of their world emulate it. When people go bad and harm others, they don’t punish (they don’t send anyone to any hell) but are saddened at their little dude/dudette’s choices. They will inform heroes and let them manage these sorts of affairs. If other gods threaten their charges, however, the Goddesses will gleefully roflstomp them.
The RGB Triny don’t request, nor need worship. Of course, they like praise. They’d be heartbroken if their people hated them. However, even if all the people on their world turned their backs on the Goddess, they would still help, at least until they could figure out a way for Oborboros to function safely without them.
These three aren’t perfect, but their hearts are in the right place. Their kindness is at the center of their world, and makes it a place worth protecting.
Hi,
I'm Chall, aka Clover Mouse.
I am a Canadain rpg author who lives in Ottawa. I've submitted my Angels/Demons game, As, Above So Below to the Jam.
My work will come in two phases.
First: I'm tweaking my game slightly. Better character sheet. Changing the luck rules slightly. Slight refining of the miracle system.
Second: I'll make a supplement about Angels and Demons working in the CBC.
We'll see how far I get. I'll update here accordingly.
If ya wanna see more deets, check out this blog post!
https://www.clovermouse.com/post/what-i-ve-been-doing-wizards-of-the-jumble
I'm doing this:
You live in the Jumble. Innumerable worlds tangled together. Close by is a labyrinth forest filled with ghosts and giants. Beyond that is a tangled nest of solid clouds, where lightning laughs at passers by. Beyond that is a walking titan of stone, a living castle that is home to thousands. Beyond that, literal wine seas, a holy land built on platforms of fangs, and further on a land of masked thunder lizards and treasure. The wonders streatch on for eternity.
Most however, choose not to travel far. There’s stability in a town surrounded by walls and populated by friendly faces. A quiet life of collecting stars in a lake is all most need.
Not you. You are a Guild Wizard, blessed with power and charged with adventure. You’ll take on jobs that would ruin even the strong. You will travel. grow, and win friends. Your guild is insignificant right now but in time it will be the pride of the Jumble. That is, as long as you’re brave enough to step out that gate.
I'm tweaking the setting I created with Near Hallow Gods (https://clovermouse.itch.io/near-hollow-gods) as something for Ironsworn.
I'm also adding a high level of wizardy and powerful magic.
Expect:
New Locations (and Oracles)
New Assets
New NPCs
All with a wierd, arcane flavor.













