Thank you! And noted about the font size. For now, zooming in should work - I just fixed the tree so it can scroll horizontally if needed.
Celia
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Thanks!
For corporate politics, or at least office politics, try the very entertaining and engrossing narrative deduction game A Case of Fraud. 🙂
I love to hear that, thanks! Yeah, sorting was the plan from the beginning, if we hadn’t had a bug with it. In the model of Her Story, it means that the search limit more readily shows you early documents, so it’s more of a challenge to track down the later documents - that gives the game some structure while still being overall non-linear in what you happen upon when. But I appreciate that there’s a fun aspect to having to reconstruct the order yourself too!
Fun idea about the pronunciation guide! In the context of the game we have the documents and tree only, no Trevosan to talk to, so I guess it’s up to the individual player. 🙂
(Rot13) V guvax lbhe dhrfgvba vf n ovg bs n fcbvyre fvapr vg’f abg vzzrqvngryl boivbhf gurl’er gval ng nyy, znlor lbh jbhyqa’g zvaq hfvat Ebg13 gb uvqr vg?
Ohg lrnu, jr unir gurve cbegenvgf, fb jr pna frr gurl’er gval crbcyr! Jr jrer vafcverq ol “Gur Obeebjref” puvyqera’f frevrf, nzbat bgure gnyrf bs gval crbcyr.
Our direct inspirations are The Roottrees Are Dead and Her Story. The Return of the Obra Dinn is also foundational. If you want another small, fun family tree deduction game, try A Case of Fraud. You should also try Type Help and The Red Pearls of Borneo for a different and super fun narrative deduction mechanic. And we (Jamwitch) have two other small narrative deduction games, The Case of the Dungeon Descent and My Friends the Monster Trainers.
That’s what I’ve got off the top of my head! Enjoy!
Yeah my thoughts exactly! I’m definitely thinking a tooltip will work since it’s ready access to the info if you need it, but you can also test your own memory of it.
Naq lrnu, jr nyfb jnag cynlref gb unir gb gel abiry sbezf bs jbeqf ol svthevat bhg gur zbecubybtl! Sbe abj, V znqr fher rirelguvat vf npprffvoyr whfg ol pyvpxvat gb frnepu, fvapr vg zvtug or n whzc gb punatr sebz pyvpxvat gb glcvat va lbhe bja guvat, ohg va n (fgvyy ulcbgurgvpny, bs pbhefr) rkcnaqrq irefvba bs gur tnzr V jbhyq ybir gb unir fbzr zber punyyratvat yrncf yvxr gung. V’z guvaxvat nal jbeq lbh pyvpx be frnepu sbe vf nqqrq gb n tybffnel jurer lbh pna nqq lbhe bja genafyngvba/abgrf, cre vaqvivqhny sbez - ol yvfgvat gurz fvqr ol fvqr gur zbecubybtl fubhyq orpbzr pyrne naq zbgvingr lbh gb svyy va tncf ol frnepuvat sbe lrg-hafrra sbezf.
Amazing, I love reading this since that’s the experience I hope people will have!
I was definitely thinking about Chants of Senaar - when playing it, I got the tip to play in “hard mode” where you don’t use the in-game notebook, so you have to note and learn the words yourself rather than relying on its automatic gloss. I can’t recommend that approach to playing Senaar enough because it really feels like you’re learning the language.
So in a future iteration of Trevosa, although I want to add better language note-taking functionality, I don’t plan to have it fully replace the words with your translation (at least, not by default).
Thank you! I’m glad you enjoyed and I always appreciate all thoughts!
I think that unclicked words should account for ones searched on other documents.
The number is counting how many new documents you can reach by searching the words on this document. (This is confusing since it was unsearched words in the original jam version.) If you read a new document A, then the number goes down on any documents containing search terms that lead to A. I hope that does line up with what you saw numerically, even if the clarity of what it meant isn’t there yet.
Thank you and thanks for the feedback!
You’re right about the notes X button. It’s something I added unthinkingly when I was working on it and trying to test out the notes functionality, but it’s much less useful for a real player. I got rid of the button. Thanks for bringing it up!
Exiting the full-screen game is something that’s more controlled by itch.io than the game itself, unfortunately. The back button works, as does refresh.
It definitely makes it easier, and I should take that into account when trying to pick a good sentence and set the puzzle to make sure it’s not too trivial. But I think I’d prefer to err on the side of easier rather than hard/frustrating, which people have reported with unmarked names (and I agree.)
Thank you so much Paolo!
My codename for the idea, which I’ve been mulling for quite a while, was “The Roottrees are Aliens”. 😄 Given infinite time, I wanted to make players untangle even less familiar kinship terms and cultural words than what we have here, but I’m really happy with how this turned out! It’s all thanks to Marcus and Bucktown, who did all the world-crafting and writing.
Hi folks, I went ahead and made some small updates, so I split out the 72-hour-jam version into its own page, for any Ludum Dare raters.
I thought I’d note today’s changes here, and we’ll make an official update post once we have even more to share!
- Names and titles are removed from the list once validated.
- Added a text and bookmark filter to the Archive.
- I updated the “intuition” count per document to be more useful and less grindy (I hope):
- It used to count how many of the words in that document you hadn’t searched yet. Now it counts how many undiscovered documents can be found by searching those words.
- You can still hover over it to highlight words you might want to try searching.
- I disabled this by default so it’s not distracting, but you can enable when you need it under the Filter section in the Archive.
Let me know what you think! Lots more updates coming soon - thanks for sharing your thoughts and feedback.
Yeah I get that! I added the unsearched counter in literally the last half hour of the jam because without it, you can get totally stalled with no idea what to search next, which didn’t seem fun at all. But in a post-jam update I’d like to:
- Update it to count how many undiscovered documents you can find via those searches instead
- Make it toggleable and probably start with it off so you can explore at your own pace to start
Thanks for the thoughts and I’m glad you enjoyed it!




























