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Postmortems

Very overdue afterword post + some behind the scenes sketches!
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Postmortem
First of all: happy one year (+ a few months) old to Pippa and Your Phantasmal Problem! 🎃🎉 One plus year after its Spooktober submission, I'm finally able...
Curse of Strahd Adventure Report XXII - The Sword, The Witch and the Vampire
Postmortem
One of Us Will Die Curse of Strahd Adventure Report 22: The Sword, The Witch and the Vampire Coco’s lute drifts through the Blue Water Inn like a half-remembe...
3 Lessons for the next game
Postmortem
Happy holidays, my friends! It's the tail end of the year and that's a good opportunity to look back at the year and to see how far you've come. I know I have t...
One year of "Out of Print"
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So this game has been out for a little over a year and I always enjoy going back and recording my thoughts to see if I can make improvements in the future and p...
TTS3D Postmortem: Back on Track
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Hello, world! This is Pizberry. New Year & Project Milestone Before writing a larger post about what’s currently happening with the game and the studio as a w...
One Year Anniversary!
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(En Francais plus bas) English Encounter was released on December 20th 2024. That was my first 100% indie launch, and there were quite many things to learn, not...
One Year later
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It’s been over one year since One Last Story was released. I made One Last Story at a time when I couldn’t bring myself to make games anymore. Earlier last...
Story About Figurines (Herd Design Diary 1)
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The design, manufacturing and publishing journey with my latest tabletop puzzle game Herd pretty much mirrors the story of the two Shepherds and seven Sheep, th...
🍋 Lumiterra Dev Log #113 – We Are So Back · Momentum Is Real
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Last week, the Lumi World didn’t just move — it snapped back to life . Energy returned. Systems heated up. Players showed up — and stayed. Here’s how th...
The current state of things
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Here's a personal message from me (Nayru) to anyone who's interested in the current state of NoBreadStudio. The 13th of December 2025 marks three full years sin...
Oceania 2084: A Post Mortem
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Oceania 2084: A Postmortem Introduction: What is Oceania 2084 and why was it made? Oceania 2084 is a dystopian tabletop roleplaying game that asks a simple ques...
Blog #04 - Just working....
Postmortem
Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working...
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Price changed to "Pay what you want", plus a brief history of this game
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First of all, the game can now be played for free. The 1$ was an experiment, and since only 1 person bought several months ago it it's safe to say that this sho...
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Blog #03 - Mention on YouTube!
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Hello Rotters! I've just appeared at this youtube channel: It was just a mention, but as I think as dev it was important. I'm still working on a lot of new upda...
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Fixed Minor Issues and added more screenshots
Postmortem
thats about it...
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A minimalist, customizable sci-fi terminal–inspired UI theme built for the Godot Engine.
Koroleva Chapter 1 5.10
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✦✦✦ Исправление бага с членами команди. И добавление титров к 1 главе. ✦✦✦...
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Blog #02
Postmortem
Hello Rotters! The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation. Some seeds for u...
Blog #01
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Ok, here we go. I don't know if anyone read this, but, lets write.... After the first release of the game, just started to think about how to expand it, how to...
What I learned
Postmortem
Well, I put together a small game in a few weeks. I've been experimenting with environmental storytelling where the narrative is told entirely through objects s...
What is your personal single biggest success story as an IndieDev?
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This will be an unusual devlog entry, but I found an interesting post on Reddit , and it reminded me of my journey in life. The post title and the main question...
Icarus and my first game jam
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In late 2019 some lovely friends and I got together and played Dungeons and Dragons together every couple weeks for more than two years. It’s one of my favori...
Too sus for prime-time
Postmortem
Should I need to tell you my story? I've sat on this project for a long time, three years without any work done. My original intention was to build myself a lit...
im sorry guys
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im so sorry guys for this movement mechanic i thought like it would be more realistic. ik the shaking is too high but i cant change it because of how it works...
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Postmortem
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Congratulations are in order! During work on this project, I finally realized that commercial success does NOT equal projects success. For the longest time, I t...
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Devlog 2: KTJ Origins - Disappointment
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Story Time: Originally I posted my app to Nexus mods. And it was rejected for being an app and not an actual mod. Which was confusing because I've seen apps on...
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English localisation GUI Issues
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While I was translating, I came to a logical conclusion: it's worth working on the interface and making it at least not crooked, because it's very confusing in...
damn, that sucks: a postmortem about a game that's a little too personal
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Introduction Grab yourself a drink or two, this is a long one. I'm putting each part of the introduction into its own collapsible section and if you read only o...
4th anniversary + illustration
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Happy 4th year on the milky way. Please don't ask where the 3rd year anniversary post is, I was very preoccupied at the time. Probably drinking tea and kicking...
Curse of Strahd Adventure Report XX - The Massacre at Castle Ravenloft
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One of Us Will Die Curse of Strahd Adventure Report 20: The Massacre at Castle Ravenloft The following chapter is a spin-off session run as a One of Us Will Die...
DEMO 2!
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THE SECOND HEARTPICKER DEMO HAS BEEN RELEASED!!! GO PLAY IT NOW!!!!! Aditions: -A pause system -A kick/ban players system -A level editor -Featured levels -One...
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"The Last Layer" or how I made my first jam game in 72 hours
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Hello everyone My name is Nick, and I'm a regular warehouse worker. I've been interested in video games all my life. This year, my gaming experience has reached...
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📸 2023-2025 Exhibition Photos
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Since releasing the game, I’ve used the proceeds from sales to apply for many awards and exhibitions, and been able to exhibit Five Years Old Memories in a pl...
Curse of Strahd Adventure Report XIX - Festival of the Blazing Sun
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One of Us Will Die Curse of Strahd Adventure Report 19: Festival of the Blazing Sun A few hours earlier, some time before the others would open their care packa...
DevLog #0.2 Santa Pianus
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Just small screenshots after a major update...
"Dreams are born for free, but turning them into reality costs."
Curse of Strahd Adventure Report XVIII - Three Good Men
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One of Us Will Die Curse of Strahd Adventure Report 18: Three Good Men The mule plods along the dirt road, its hooves puffing up little clouds of dust under the...
DevLog #0.1 Santa Pianus
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"Dreams are born for free, but turning them into reality costs."
Happy Halloween! Part One Postmortem
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Every year during October I like to make something short and fitting for the season. For the past few years, that's been a Gothic tale set in a gloomy house (or...
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DevLog #0 Santa Pianus
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We are currently working on bug fixes and improving the overall experience of the game . Right now , we 're focusing on solving user interface issues , fixing i...
Curse of Strahd Adventure Report XX - The Wachterhaus
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One of Us Will Die Curse of Strahd Adventure Report 20: The Wachterhaus Breakfast at the Blue Water Inn is a thin chicken soup and stale bread. No feast, no win...
Update Download 1.4 - Camera/FixBug/Visual/More...
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🧩 Devlog #2 – Quality of Life Update Hey everyone! This update focuses on a few Quality of Life improvements and visual upgrades to make the overall experi...
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Sketchs, GIFS & soundtracks ! The game is not dead,We will be back.
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Heys peeps ! Alas we didn't managed to get private fundings for our game. So we will certainly go bankrupt, but the project won't die, it will just be severly d...
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Development PAUSED indefinitely! NEW PROJECTS AHEAD
Postmortem
I'm sorry to say, but... Girafficus has been put on PAUSE! I have somehow managed to end up in Girafficus limbo, never putting my heart, soul, and effort into t...
Extraneum Post-Mortem, one year later
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It’s been one year since I released Extraneum, so I figured I’d write a post-mortem to explain my process, what went right and wrong, and as a mean to refle...
Monster Design & CGs BTS
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Hi hi! This is Polly, reporting from my pompompurin infested headquarters. I supported Onigashima in designing the monster/ghost forms for our cast of LIs, as w...
💀 Spooktober Postmortem
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Hey everyone! Now that I've had the time to recover from the hectic jam period, I'm sitting down to write a devlog for SpookY2K! I'll talk about our initial pla...
Spearhand Faring postmortem
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What did I set out to do with Spearhand Faring ? I wanted to play around a bit with one of the lighter stories in Le Morte Darthur . I wanted to write a literar...
Curse of Strahd Adventure Report XVII - The Feast of St. Andral
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One of Us Will Die Curse of Strahd Adventure Report 17: The Feast of St. Andral The taproom of the Blue Water Inn falls still. Even the fire in the hearth seems...
My first release, my first game jam.
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First of many, many to come. Well hello! I am Dream Realm Pictures, I haven't figured out a proper short name for myself, so you can call me Dr. Pictures I gues...
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For Gregg Postmortem
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This is a mirror from my blog . You can read it there, too, but the content is the same! Last month I released this game, For Gregg, a twine about grief and Cha...
Inspiration
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Stumbled upon my own game being quoted as inspiration for a game I want to play! I was reading the rules for 4D4S, a solo journaling game about a character/obje...
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