It’s the one that needs it the most, because it has many problems that are entirely fixable.
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So many Draculas and not one of them has the canonical mustache!
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Satisfactory@lemmy.world•Day 215 of posting screenshots ~~every day~~, of whatever I've been working on that day, until I run out of content or get bored
3·2 个月前He is returned!
I may have motivation to continue my own moloch of a ironworks…
I like a point made by acoup.blog about Gandalf’s use of magic: he states the effect as fact.
He tells the Balrog: You will not pass. The Balrog huffs and puffs, steps on the bridge and in the ensuing fight even (more or less) kills Gandalf. But you know what he doesn’t do? Pass.
He does the same thing later with the witch king (book only, the scene in the move is quite different): he tells him “You will not enter here”. The witch king taunts and postures, but you what he doesn’t do? Enter. I guess it’s a testament to the increase in Gandalf’s power that he didn’t die that time.
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Satisfactory@lemmy.world•Day 155 of posting screenshots every day, of whatever I've been working on that day, until I run out of content or get bored
5·8 个月前He is returned!
I’ve been slacking myself, seeing your posts will probably motivate me to pick it up again, too 😅
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rpg@ttrpg.network•GMs - What are your methods to mitigate no-shows?English
4·8 个月前We use a similar rule at our table. We play whenever there is no more than one player missing.
The metaphor I use to describe it is like from a TV show: sometimes, a character is inexplicably absent from an episode and it’s often because the actor has other obligations.
So the character is simply not on-screen. It is not talked about, no reason is brought up and the character isn’t being played by anyone.
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Satisfactory@lemmy.world•222 hours in, I have built a factory that makes 20 heavy modular frames per minute. (more pictures and details in description)
3·8 个月前Nice looking factory my dude!
I’m currently building mine (also for HMF) quite close to that spot.
Scrolled by and immediately asked: “Is that a Supreme Commander T3 reactor?” And was delighted to see that it is! Great work! The game had some really cool visuals when you put the camera to ground level. Air transports in ferry mode were always my favorite, dropping off dozens of units without micromanaging.
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Dungeons and Dragons@lemmy.world•Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.7
3·9 个月前It’s worth mentioning Return to the Tomb of Horrors here. It frames the Tomb in a whole campaign. Although so far, I think the tomb itself is the weakest part of that book.
Great to hear!
Build that vastly oversized monster factory!
That sucks. Is it tanking the framerate only when you look at it or all the time?
You can try lowering all settings to potato and use photo mode for the money shots, it will render at a higher quality.
You know the factory is good when it tanks your framerate.
Interesting writeup.
The tracking of how much of a resource node goes where was supposed to be removed by everything going to the big smeltery, so I only need to track how much is going in and out of the central smelter.
I noticed the locking thing when turning on the factory. Unfortunately this would mean that there is way to get two full belts of output out a train stop all the time. If the downstream machines always consume two full belts, there is never a chance for the container to fill up. That sucks.
Trains are very cool in any game that they are in, but their infrastructure, especially the stations, is so huge and unwieldy in this game, that I will rethink organizing my factory around them, especially since there does not seem to be a huge need to move large quantities of items over long distances. I could see them on a point-to-point basis when a particular set of resources isn’t close to each other.
Also Re: Aluminium: I’ve seen the recipes, seems like a good time. I’ve played Gregtech, so I’m used to worse.
How do you use trains in your setup?
I considered it. There is no shortage of iron ore on the map, it would just mean a few more trains coming in. By the time this thing would be at capacity, I would have Mk.3 Miners and then 9600 ore is just 8 pure nodes, fully overclocked.
I didn’t check the difference in power consumption, maybe that would be enough to tip the scale. Mainly I didn’t want to deal with head lift in such a vertical build.
Maybe I should note that to me, more machines and more machines are not downsides, but upsides. I like lots of trains and I like huge Arrays of machines :)
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TenForward: Where Every Vulcan Knows Your Name@lemmy.world•A fairy tale today, a reality tomorrow..English
1·10 个月前If you want to see some wild cringe, check out the inauguration of the Weltraumkommando’s (then) new headquarters: https://youtu.be/xzsxN4HNrNw
An actual Major General of the actual military enters to the imperial march, flanked by Star Wars cosplayers, two of which stay in shot the whole time during his speech. Clearly, nobody told them that the guy in the black suit is the bad guy…
The official march of the space command starting the first bars of the Raumpatrouille theme is actually the least cringe in that entire showing.
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Dungeons and Dragons@lemmy.world•Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.2
3·10 个月前I only have the OSE SRD to hand, not the actual B/X rules, although I understand that they are largely the same: https://oldschoolessentials.necroticgnome.com/srd/index.php/Dungeon_Adventuring#Traps
Searching a 10’ square takes 10 minutes, you have 1-in-6 chance of finding the trap (elves and thieves have more) - whole not written there, I would say this is for a generic search. If you’re doing something particularly appropriate for discovering the trap, the chance should be higher or automatic.
When you trigger the trap, there is a 2-in-6 chance it actually goes off.
Re: Needle trap: my point was exactly about skill based play: The Tomb of Horrors is targeted at experienced players, who would almost certainly see the needle trap coming, given how prevalent they were in those days.
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Dungeons and Dragons@lemmy.world•Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.2
3·10 个月前I’m with you on the attrition. I think some of the other readings are overly literal or unnecessarily harsh.
The way I see it, there is actual writing on the floor tiles. It’s in small print so you need to be close and it will be widely spaced. If you want to read the whole thing, you have to move along the whole path quite closely, falling into a few pits along the way.
The kill chance of the needle traps is only that high on paper. If the players are that high level and not expecting poison needle traps on every lock, they have been playing a different game.
I don’t know how it is in 1e, but in B/X there is always a 1-on-6 chance of spotting a trap and there is some paragraph about a trap not triggering 50% (?) of the time. From what I read, nobody seems to use that m, but it’s in the rules. I think that might be appropriate in this case, because it gives a chance that someone in the back line (or multiple people) fall in the pit at once.
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Dungeons and Dragons@lemmy.world•Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.1
3·10 个月前In my version, I expanded on the idea of the demons that show up when you go astral or ethereal. They also come in after about a day to repair damage to the tomb and reset (most) traps. Resetting the traps is mostly a curiosity, since the players know how they work the second time. But they may actually run into the demons themselves who would not like to be disturbed in their work. That can add an element of danger and dissuade the players from wasting time. Of course they can just rest outside of the tomb, as long as they have actually found the way out.




Honestly, the built-in cheats in the steam version improve it.