Dynamine

What if Minesweeper was actually about mining? Your goal in Dynamine is to mine for ores and sell them to make money while avoiding explosives. The rules are the same as the classical Minesweeper but inside an incremental mining game. Dig a cell to reveal its contents and find ores.


Sell your valuables to make money, buy upgrades and special tools to help you dig and make money faster, then collect even more ores that you can sell to make even more money!
Find the elevator in every layer of the mine to go deeper and reach the more valuable minerals. How deep can you go? Be careful though, the deeper layers are also more dangerous!


Explore an infinite procedurally-generated world, find different biomes with different resources, find abandoned structures, and sometimes even special treasures.


As you keep digging and your cave becomes larger and larger, you are going to need to set up minecart tracks to move around.
Selling raw ores is not profitable enough anymore? Set up some furnaces to process them and increase their value!


The numbers on the ground indicate how many explosives are in the 8 adjacent cells.
Dig a cell to reveal its content. It could be empty, contain a mineral, or reveal a large open area. If you dig an explosive cell, it's game over!

| Updated | 15 hours ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 4.3 out of 5 stars (57 total ratings) |
| Author | HexagonNico |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Arcade, Casual, Godot, Incremental, Minesweeper, Procedural Generation, Roguelike, Roguelite, Top-Down, upgrades |
| Average session | About a half-hour |
| Languages | German, English, Italian |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Accessibility | Configurable controls, One button |
| Links | Steam, Steam, Bluesky, Mastodon, TikTok |
| Content | No generative AI was used |
Download
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Development log
- Update 0.315 hours ago
- Update 0.2.2 - Better controller support15 days ago
- Patch 0.2.124 days ago
- Update 0.237 days ago
- Patch 0.1.448 days ago
- Patch 0.1.254 days ago
- Demo out now!57 days ago
- Steam store page up!76 days ago
Comments
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The progression is too slow, I don't know why I would play this instead of the original Minesweeper.
a suggestion for the rail system: you could pre-calculate the positions at each "physics frame" beforehand, up to intersections or path ends, then speed up or slow down the rate you play them based on the speed and direction the rail is being traveled. something like this would prevent instances where you get stuck halfway off a rail on corners.
other than that, I very much enjoy the gameplay of the rail system and the path optimizations involved, both for direction and length, and would be fine with keeping it the way it is.
and I just got kicked out for posting too many pictures in a short period of time
the face of death (game frozen)
just so you know, the sound is a bit glitchy when is fullscreen and when holding down any action key. when doing both, the sound mutes entirely
How do I unlock chests
The numbers tell you how many of the 8 surrounding buttons should be pushed.
microban 1 shaped
whenever I blow up the game crashes