Oviedo, Asturias

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Joined 3 years ago
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Cake day: June 7th, 2023

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  • I tried WoW for the first time a few months ago. I was hanging in voice chat with perplexity live mode, asking it about the meta, to give me estimations on gearing up (both money and time) and to give me extra lore context and information about pricing, content per expansion and so on.

    I also used it to get instant summaries and info in arena breakout, and help me regain context when I’ve stopped playing a game for a while (I have to do X quest now, what has happened?).

    I’m not going to use this specific thing from microsoft, but LLM are incredible tools for interfacing with non structured data through natural language. The AI assistants are going to be huge.




  • Despite all the negativity online, I’m moving from my pixel 6 to this one, even though my current phone works just fine.

    I’m going to see a few noticeable improvements and believe it or not I’m glad they’re finally adding useful AI things.

    Still waiting for a watch that will have ok battery life. I’m using a garmin forerunner to help training and the training focus+battery life is a no brainer for me. Still miss having a really smart watch instead of an “intelligent training watch” though.





  • On the contrary, I think that the left piece of code is not building constrains prematurely and actually enables you to modularize it away when needed.

    Sure, if the logic grows, if it needs to scale, if the team increases in size… then it makes sense to modularize it. But building something from the very beginning to achieve that is going to impose constraints that make it harder to reason about and harder to refactor; you’ll have to break down the previous structures and boundaries built by the function heavy example, which will probably introduce needless indirections.




  • Aaaahh so libuv actually runs a thread pool, TIL. I’m another victim of internet propaganda I guess 😅 . You know, I never actually checked libuv docs until now and they seem quite welt built.

    The silliest thing I’ve just realized is that I knew that the first implementation of a web server in dotnet core was using libuv, and I still didn’t think twice about the single threaded meme.


  • To make things worse consulting companies live of cheap developers (like interns) and Microsoft and their platform makes things easier for anyone to code and deploy

    You’re saying this as it is a bad thing when it is not though; better defined APIs and ecosystems that lift cognitive load from you is always a good thing, there is no way to spin that as a negative.

    I think dotnet offers an incredibly good ecosystem for development, and I say this as someone that wants to jump ship and change the stack. What pains me the most about the stack is nothing technical. It’s not even the past predatory moves of microsoft, but the developer culture that surrounds it. Most dotnet devs I’ve worked with and talked to seem to be people that simply use visual studio as a window to the rest of the world. They tend to have very poor knowledge about almost everything with barely any fundamentals.

    Not sure I follow your point about open source; I think everything we use at work is open source already. Everything is on github and there are quite a lot of discussions in how to steer the language and ecosystem being made in the wide open. It reminds me of the openjdk and python ecosystems. Third party libraries are all open source and have been since almost forever. There is still some closed source culture but not much.


  • Thousands of requests per minute can mean many things so maybe you’re referring to several hundred requests per minute, but one of our services at work gets 300 requests/second which is ~18K requests per minute and it’s really not that much. We’re using pretty cheap cloud services. Even thrice the traffic is pretty much a slow walk for your average production-grade web framework.

    Web frameworks are built to support an insane amount of incoming requests, including node. The issue with node is the single threading and having to scale with worker threads AFAIK.

    edit: our runtime is C#