

The problem isn’t just the performance, but UE5 doesn’t look very good - especially given the amount of hardware that’s needed. Some of the biggest problems in my mind are the bluryness of the image (apparently due to lots of temporal techniques) and the UE5 lighting which gives the games a very distinct and unrealistic look, when compared to other engines. Further, the vast majority of skin in UE is terrible.















That’s a very fair point on the graphical quality! From my pov it seems like epic should needs to make it easier for developers to optimize their projects, given the number of games that haven’t had a lot of that work done. I’m sure that’s easier said than done though.
It really is strange to me that ue5 is being used for games given there are other raster rendering engines that are designed for better image quality. I’m assuming here that part of the benefit the studios are looking for is the speed increase from not having to prerender scenes on larger server farms, and the flexibilty they get from systems like Disney’s “the volume” system.