• CarbonConscious [he/him]@hexbear.net
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    9 days ago

    This game has its flaws, but I did feel like his take here wasn’t very fair. He spends some time razzing on it being another geberic-ish hero shooter nobody asked for, fair enough, but then most of his jabs throughout the video are about the lack of polish in environment interactivity - you can’t shoot the birds or splash in the puddles, that kind of stuff. Lots of jokes about how “triple A” the game is, without any regard for the context of this development team and how they specifically broke off from their previous big-big dev team to make something more focused and personality-driven.

    The game is extremely opinionated with how they want things to flow, and there’s literally only one game mode right now, which I think needs some serious re-tooling, but it’s got a pretty solid base. The game runs so, so, soooo smooth, and the gunplay is extremely solid. It feels like a Titanfall 2 mod (in the very best way).

    Idk if it’s got legs without some big content updates, but I think what they’ve made is very neat. I think it’s really unfortunate how this anti-hype cycle has hit them - they just wanted to shadow-drop their game on day one, not this month-long wait between a hastily-put-together trailer with no updates until launch.

    And sadly, I used to count on Dunkey to bring a fresh perspective on things like this - if not being more supportive of the devs, at least he used to acknowledge the overwhelming mainstream narrative and then take a veer off to a slightly different and more interesting take on things. This video kinda felt like he made most of it while in a voice call with The Boys and they were just all too happy to giggle along with the generic consensus take without really adding much beyond just sampling Geoff’s admittedly overbearing school-boy giddiness about a neat game he had the privilege of making the first introduction to the world for.