Fast, cheap, reliable. You can have any two you want.
this is a server basterdization of “Good, Fast, Cheap” regarding producing just about anything I’m guessing, which tends to hold true in the real world quite well, yes?
As an engineer yeah, but honestly it’s usually pick one to prioritize, one to strive for, and one to ignore.
We can get it out fast, and it can be not bad but pretty expensive or it can be pretty cheap but not good. If we get it good we can try to do it cheaply and take our time, or we can try to do it quickly and it’ll be expensive.
I just go for bad, slow, and expensive. This way everyone leaves me alone.
Found blizzard.
Smart, job security is a must now a days.
so its stands true that what you make can be good, fast (as in be delivered quckly) and cheap and you can only have two like everything else, huh
That works for some contexts, but no amount of time can get you both total reliability and low costs, so in this case it’s pick one.
In this context “fast” refers to speed of the system, not time to implement.
On spec, on time, on budget. Failure to meet those goals is a result of piss poor planning.
Those are all the same attributes, just the planned out version of it where the balance of speed, reliability and cost are decided upon ahead of time.
I’ll take fast twice.
Double fast, yeah 😎
Well 19m players x $29 is $551,000,000 banked so far.
They could pocket a few dozen million and still run the servers for around 85 years.
Don’t forget the cutshare
29 = (8.7 to Valve) (20.3 Pocket)
7m are on Xbox, so the count is:
Pocket = 243.6 m (on 12m copies sold)
Valve = 104.4 m ( on 12m copies sold)
Valve reduces their cut to 20% after the first $50M in sales
[removed]
Because it’s much more interesting to learn the important content or what people think is contained in an article by heated discussions than reading it.
They said the quiet part out loud! Get ‘em!
I didn’t even think to figure that in, was just doing some rough math figuring the numbers in are sure to change over the next week (methinks an upward trend for another couple weeks at least).
What even was Pokemon? This game stomps that entire franchise imo (been playing since red&blue).
Also missing Steams regional pricing, which would be very hard to guesstimate but for reference in the LATAM/MENA regions, it’s like $13.
They still made a shitton of money mind you but yeah, a bit lower than estimated here.
EDIT: Also in some countries, the Xbox/MS price was like $1 so again, numbers could be lower.
Game pass is routinely $1 for three months. You just keep cancelling and waiting a month before you can get the $1 deal again. Or just alternate between two accounts every three months, and you’re paying a grand total of $4/year.
It’s on Gamepass for Xbox, unless those numbers are non-gamepass copies.
You’re forgetting the fact that all stores take a fee, and many users are paying a pittance to play through game pass, which can cost as low as $1.
They still made quite a lot, but not $29 per user.
I was just making a loose estimate, there’s a lot I haven’t figured in but I’ll bet you with the sales in the next month they’ll surpass my numbers.
How much do gamepass copies pay?
I have no idea what the over-under is between the creators and MS. my estimate isn’t exact, it’s close but relies on increased sales moving forward.
I also haven’t figured in production costs or debts.
If the game ever stops, people might realize they’re playing Palworld.
*East India Pokemon Company









