• jetA
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    2 years ago

    Fast, cheap, reliable. You can have any two you want.

    • Ben Hur Horse Race@lemm.ee
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      2 years ago

      this is a server basterdization of “Good, Fast, Cheap” regarding producing just about anything I’m guessing, which tends to hold true in the real world quite well, yes?

      • captainlezbian@lemmy.world
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        2 years ago

        As an engineer yeah, but honestly it’s usually pick one to prioritize, one to strive for, and one to ignore.

        We can get it out fast, and it can be not bad but pretty expensive or it can be pretty cheap but not good. If we get it good we can try to do it cheaply and take our time, or we can try to do it quickly and it’ll be expensive.

    • Zagorath@aussie.zone
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      2 years ago

      That works for some contexts, but no amount of time can get you both total reliability and low costs, so in this case it’s pick one.

      • ramble81@lemm.ee
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        2 years ago

        In this context “fast” refers to speed of the system, not time to implement.

      • fidodo@lemmy.world
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        2 years ago

        Those are all the same attributes, just the planned out version of it where the balance of speed, reliability and cost are decided upon ahead of time.

  • YeetPics@mander.xyz
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    2 years ago

    Well 19m players x $29 is $551,000,000 banked so far.

    They could pocket a few dozen million and still run the servers for around 85 years.

    • alessandro@lemmy.caOP
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      2 years ago

      Don’t forget the cutshare

      29 = (8.7 to Valve) (20.3 Pocket)

      7m are on Xbox, so the count is:

      Pocket = 243.6 m (on 12m copies sold)

      Valve = 104.4 m ( on 12m copies sold)

      • YeetPics@mander.xyz
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        2 years ago

        I didn’t even think to figure that in, was just doing some rough math figuring the numbers in are sure to change over the next week (methinks an upward trend for another couple weeks at least).

        What even was Pokemon? This game stomps that entire franchise imo (been playing since red&blue).

        • Redeven@lemmy.world
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          2 years ago

          Also missing Steams regional pricing, which would be very hard to guesstimate but for reference in the LATAM/MENA regions, it’s like $13.

          They still made a shitton of money mind you but yeah, a bit lower than estimated here.

          EDIT: Also in some countries, the Xbox/MS price was like $1 so again, numbers could be lower.

          • KairuByte@lemmy.dbzer0.comM
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            2 years ago

            Game pass is routinely $1 for three months. You just keep cancelling and waiting a month before you can get the $1 deal again. Or just alternate between two accounts every three months, and you’re paying a grand total of $4/year.

    • KairuByte@lemmy.dbzer0.comM
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      2 years ago

      You’re forgetting the fact that all stores take a fee, and many users are paying a pittance to play through game pass, which can cost as low as $1.

      They still made quite a lot, but not $29 per user.

      • YeetPics@mander.xyz
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        2 years ago

        I was just making a loose estimate, there’s a lot I haven’t figured in but I’ll bet you with the sales in the next month they’ll surpass my numbers.

      • YeetPics@mander.xyz
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        2 years ago

        I have no idea what the over-under is between the creators and MS. my estimate isn’t exact, it’s close but relies on increased sales moving forward.

        I also haven’t figured in production costs or debts.