olorin99@kbin.earth · 3 days agoSurfel-based global illumination on the webplus-squaremedia.kbin.earthimagemessage-square0linkfedilinkarrow-up16arrow-down10
arrow-up16arrow-down1imageSurfel-based global illumination on the webplus-squaremedia.kbin.eartholorin99@kbin.earth · 3 days agomessage-square0linkfedilink
cm0002@libretechni.caEnglish · 11 days agoVulkan Introduces Roadmap 2026 and New Descriptor Heap Extensionplus-squarewww.khronos.orgexternal-linkmessage-square0linkfedilinkarrow-up17arrow-down10
arrow-up17arrow-down1external-linkVulkan Introduces Roadmap 2026 and New Descriptor Heap Extensionplus-squarewww.khronos.orgcm0002@libretechni.caEnglish · 11 days agomessage-square0linkfedilink
cm0002@lemdro.idEnglish · 1 month agoHow to Vulkan in 2026plus-squarewww.howtovulkan.comexternal-linkmessage-square0linkfedilinkarrow-up16arrow-down11
arrow-up15arrow-down1external-linkHow to Vulkan in 2026plus-squarewww.howtovulkan.comcm0002@lemdro.idEnglish · 1 month agomessage-square0linkfedilink
cm0002@lemmy.cafeEnglish · 2 months agoAn Online Repository For KiCad Schematicsplus-squarehackaday.comexternal-linkmessage-square0linkfedilinkarrow-up14arrow-down10
arrow-up14arrow-down1external-linkAn Online Repository For KiCad Schematicsplus-squarehackaday.comcm0002@lemmy.cafeEnglish · 2 months agomessage-square0linkfedilink
cm0002@infosec.pub · 2 months agoHow to draw high fidelity graphics when all you have is an x and y coordinate.plus-squarewww.makingsoftware.comexternal-linkmessage-square0linkfedilinkarrow-up113arrow-down10
arrow-up113arrow-down1external-linkHow to draw high fidelity graphics when all you have is an x and y coordinate.plus-squarewww.makingsoftware.comcm0002@infosec.pub · 2 months agomessage-square0linkfedilink
monica_b1998@lemmy.world · 3 months agoMr TIFFplus-squareinventingthefuture.ghost.ioexternal-linkmessage-square1linkfedilinkarrow-up111arrow-down10
arrow-up111arrow-down1external-linkMr TIFFplus-squareinventingthefuture.ghost.iomonica_b1998@lemmy.world · 3 months agomessage-square1linkfedilink
cm0002@lemmings.world · 3 months agoBolt Graphics unveils Zeus GPU built on RISC-V and path tracing techplus-squarewww.theregister.comexternal-linkmessage-square1linkfedilinkarrow-up113arrow-down10
arrow-up113arrow-down1external-linkBolt Graphics unveils Zeus GPU built on RISC-V and path tracing techplus-squarewww.theregister.comcm0002@lemmings.world · 3 months agomessage-square1linkfedilink
cm0002@lemmings.world · 3 months agoA case for learning GPU programming with a compute-first mindsetplus-squarethemaister.netexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkA case for learning GPU programming with a compute-first mindsetplus-squarethemaister.netcm0002@lemmings.world · 3 months agomessage-square0linkfedilink
cm0002@lemmings.world · 3 months agoVulkan Ray Tracing with Dynamic Renderingplus-squaredocs.vulkan.orgexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkVulkan Ray Tracing with Dynamic Renderingplus-squaredocs.vulkan.orgcm0002@lemmings.world · 3 months agomessage-square0linkfedilink
cm0002@lemmings.world · 3 months agoVcc - the Vulkan Clang Compilerplus-squareshady-gang.github.ioexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkVcc - the Vulkan Clang Compilerplus-squareshady-gang.github.iocm0002@lemmings.world · 3 months agomessage-square0linkfedilink