Age | Commit message (Collapse) | Author |
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Now that we have the `heap_index` in shape flags we no longer
need `T_OBJECT` shapes.
Notes:
Merged: https://github.com/ruby/ruby/pull/13556
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This is preparation to getting rid of `T_OBJECT` transitions.
By first only replicating the information it's easier to ensure
consistency.
Notes:
Merged: https://github.com/ruby/ruby/pull/13556
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Notes:
Merged: https://github.com/ruby/ruby/pull/13524
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Now all flags are only in the `shape_id_t`, and can all be checked
without needing to dereference a pointer.
Notes:
Merged: https://github.com/ruby/ruby/pull/13515
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Instead `shape_id_t` higher bits contain flags, and the first one
tells whether the shape is frozen.
This has multiple benefits:
- Can check if a shape is frozen with a single bit check instead of
dereferencing a pointer.
- Guarantees it is always possible to transition to frozen.
- This allow reclaiming `FL_FREEZE` (not done yet).
The downside is you have to be careful to preserve these flags
when transitioning.
Notes:
Merged: https://github.com/ruby/ruby/pull/13289
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* Added `Ractor::Port`
* `Ractor::Port#receive` (support multi-threads)
* `Rcator::Port#close`
* `Ractor::Port#closed?`
* Added some methods
* `Ractor#join`
* `Ractor#value`
* `Ractor#monitor`
* `Ractor#unmonitor`
* Removed some methods
* `Ractor#take`
* `Ractor.yield`
* Change the spec
* `Racotr.select`
You can wait for multiple sequences of messages with `Ractor::Port`.
```ruby
ports = 3.times.map{ Ractor::Port.new }
ports.map.with_index do |port, ri|
Ractor.new port,ri do |port, ri|
3.times{|i| port << "r#{ri}-#{i}"}
end
end
p ports.each{|port| pp 3.times.map{port.receive}}
```
In this example, we use 3 ports, and 3 Ractors send messages to them respectively.
We can receive a series of messages from each port.
You can use `Ractor#value` to get the last value of a Ractor's block:
```ruby
result = Ractor.new do
heavy_task()
end.value
```
You can wait for the termination of a Ractor with `Ractor#join` like this:
```ruby
Ractor.new do
some_task()
end.join
```
`#value` and `#join` are similar to `Thread#value` and `Thread#join`.
To implement `#join`, `Ractor#monitor` (and `Ractor#unmonitor`) is introduced.
This commit changes `Ractor.select()` method.
It now only accepts ports or Ractors, and returns when a port receives a message or a Ractor terminates.
We removes `Ractor.yield` and `Ractor#take` because:
* `Ractor::Port` supports most of similar use cases in a simpler manner.
* Removing them significantly simplifies the code.
We also change the internal thread scheduler code (thread_pthread.c):
* During barrier synchronization, we keep the `ractor_sched` lock to avoid deadlocks.
This lock is released by `rb_ractor_sched_barrier_end()`
which is called at the end of operations that require the barrier.
* fix potential deadlock issues by checking interrupts just before setting UBF.
https://bugs.ruby-lang.org/issues/21262
Notes:
Merged: https://github.com/ruby/ruby/pull/13445
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Notes:
Merged: https://github.com/ruby/ruby/pull/13314
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Introduced in: https://github.com/ruby/ruby/pull/13159
Now that there is no longer a unique TOO_COMPLEX shape with
no children, checking `shape->type == TOO_COMPLEX` is incorrect.
Notes:
Merged: https://github.com/ruby/ruby/pull/13280
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And get rid of the `obj_to_id_tbl`
It's no longer needed, the `object_id` is now stored inline
in the object alongside instance variables.
We still need the inverse table in case `_id2ref` is invoked, but
we lazily build it by walking the heap if that happens.
The `object_id` concern is also no longer a GC implementation
concern, but a generic implementation.
Co-Authored-By: Matt Valentine-House <[email protected]>
Notes:
Merged: https://github.com/ruby/ruby/pull/13159
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Ivars will longer be the only thing stored inline
via shapes, so keeping the `iv_index` and `ivptr` names
would be confusing.
Instance variables won't be the only thing stored inline
via shapes, so keeping the `ivptr` name would be confusing.
`field` encompass anything that can be stored in a VALUE array.
Similarly, `gen_ivtbl` becomes `gen_fields_tbl`.
Notes:
Merged: https://github.com/ruby/ruby/pull/13159
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Notes:
Merged: https://github.com/ruby/ruby/pull/12740
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The `rb_fstring(rb_enc_str_new())` pattern is inneficient because:
- It passes a mutable string to `rb_fstring` so if it has to be interned
it will first be duped.
- It an equivalent interned string already exists, we allocated the string
for nothing.
With `rb_enc_interned_str` we either directly get the pre-existing string
with 0 allocations, or efficiently directly intern the one we create
without first duping it.
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[Bug #20162]
Creating a ST table then calling st_replace leaks memory because the
st_replace overwrites the ST table without freeing any of the existing
memory. This commit changes it to use st_copy instead.
For example:
RubyVM::Shape.exhaust_shapes
o = Object.new
o.instance_variable_set(:@a, 0)
10.times do
100_000.times { o.dup }
puts `ps -o rss= -p #{$$}`
end
Before:
23264
33600
42672
52160
61600
71728
81056
90528
100560
109840
After:
14752
14816
15584
15584
15664
15664
15664
15664
15664
15664
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Extracted from PR #8932.
Co-Authored-By: Jean Boussier <[email protected]>
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Many tests start by exhausting all shapes, which is a slow process.
By exposing a method to directly move the bump allocator forward
we cut test runtime in half.
Before:
```
Finished tests in 1.544756s
```
After:
```
Finished tests in 0.759733s,
```
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The lookup in the table is using the wrong key when converting generic
instance variables to too complex, which means that it never looks up
the entry which leaks memory when the entry is overwritten.
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When transitioning generic instance variable objects to too complex, we
set the shape first before performing inserting the new gen_ivtbl. The
st_insert for the new gen_ivtbl could allocate and cause a GC. If that
happens, then it will crash because the object will have a too complex
shape but not yet be backed by a st_table.
This commit changes the order so that the insert happens first before
the new shape is set.
The following script reproduces the issue:
```
o = []
o.instance_variable_set(:@a, 1)
i = 0
o = Object.new
while RubyVM::Shape.shapes_available > 0
o.instance_variable_set(:"@i#{i}", 1)
i += 1
end
ary = 1_000.times.map { [] }
GC.stress = true
ary.each do |o|
o.instance_variable_set(:@a, 1)
o.instance_variable_set(:@b, 1)
end
```
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Reproduction script:
```
o = Object.new
10.times { |i| o.instance_variable_set(:"@a#{i}", i) }
i = 0
a = Object.new
while RubyVM::Shape.shapes_available > 2
a.instance_variable_set(:"@i#{i}", 1)
i += 1
end
o.remove_instance_variable(:@a0)
puts o.instance_variable_get(:@a1)
```
Before this patch, it would incorrectly output `2` and now it correctly
outputs `1`.
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Other objects may be using the shape, so we can't change the capacity
otherwise the other objects may have a buffer overflow.
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It was assuming only objects can be complex.
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This commit makes every initial size pool shape a root shape and assigns
it a capacity of 0.
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`remove_shape_recursive` wasn't considering that if we run out of
shapes, it might have to transition to SHAPE_TOO_COMPLEX.
When this happens, we now return with an error and the caller
initiates the evacuation.
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We weren't taking in to account that objects with generic IV tables
could go "too complex" in the IV set code. This commit takes that in to
account and also ensures FL_EXIVAR is set when a geniv object
transitions to "too complex"
Co-Authored-By: Jean Boussier <[email protected]>
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There is a handful of call sites where we may transition to
OBJ_TOO_COMPLEX_SHAPE if we just ran out of shapes, but that
weren't handling it properly.
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Since the check for MAX_SHAPE_ID was done before even checking
if the transition we're looking for even exists, as soon as the
max shape is reached, get_next_shape_internal would always return
`TOO_COMPLEX` regardless of whether the transition we're looking
for already exist or not.
In addition to entirely de-optimize all newly created objects, it
also made an assertion fail in `vm_setivar`:
```
vm_setivar:rb_shape_get_next_iv_shape(rb_shape_get_shape_by_id(source_shape_id), id) == dest_shape
```
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There is no longer a limit on the number of IVs you can store.
SHAPE_MAX_NUM_IVS was used to work around the IV10K problem (the well
known problem where setting 10k instance variables in a row would be too
slow). The redblack tree works well at any shape depth, even depths
greater than 80, and solves the IV10K problem.
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This allows Hashes with ST tables to fit int he 80 byte size pool.
Notes:
Merged: https://github.com/ruby/ruby/pull/7742
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Notes:
Merged: https://github.com/ruby/ruby/pull/7742
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This patch lazily allocates id tables for shape children. If a shape
has only one single child, it tags the child with a bit. When we read
children, if the id table has the bit set, we know it's a single child.
If we need to add more children, then we create a new table and evacuate
the child to the new table.
Co-Authored-By: Matt Valentine-House <[email protected]>
Notes:
Merged: https://github.com/ruby/ruby/pull/7512
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st tables will maintain insertion order so we can marshal dump / load
objects with instance variables in the same order they were set on that
particular instance
[ruby-core:112926] [Bug #19535]
Co-Authored-By: Jemma Issroff <[email protected]>
Notes:
Merged: https://github.com/ruby/ruby/pull/7560
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This reverts commit 69465df4242f3b2d8e55fbe18d7c45b47b40a626.
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