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-rw-r--r--lib/reline/io/windows.rb38
1 files changed, 24 insertions, 14 deletions
diff --git a/lib/reline/io/windows.rb b/lib/reline/io/windows.rb
index 6ba4b830d6..40025db504 100644
--- a/lib/reline/io/windows.rb
+++ b/lib/reline/io/windows.rb
@@ -159,14 +159,24 @@ class Reline::Windows < Reline::IO
FILE_NAME_INFO = 2
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 4
+ # Calling Win32API with console handle is reported to fail after executing some external command.
+ # We need to refresh console handle and retry the call again.
+ private def call_with_console_handle(win32func, *args)
+ val = win32func.call(@hConsoleHandle, *args)
+ return val if val != 0
+
+ @hConsoleHandle = @GetStdHandle.call(STD_OUTPUT_HANDLE)
+ win32func.call(@hConsoleHandle, *args)
+ end
+
private def getconsolemode
mode = "\000\000\000\000"
- @GetConsoleMode.call(@hConsoleHandle, mode)
+ call_with_console_handle(@GetConsoleMode, mode)
mode.unpack1('L')
end
private def setconsolemode(mode)
- @SetConsoleMode.call(@hConsoleHandle, mode)
+ call_with_console_handle(@SetConsoleMode, mode)
end
#if @legacy_console
@@ -334,7 +344,7 @@ class Reline::Windows < Reline::IO
# [18,2] dwMaximumWindowSize.X
# [20,2] dwMaximumWindowSize.Y
csbi = 0.chr * 22
- return if @GetConsoleScreenBufferInfo.call(@hConsoleHandle, csbi) == 0
+ return if call_with_console_handle(@GetConsoleScreenBufferInfo, csbi) == 0
csbi
end
@@ -355,14 +365,14 @@ class Reline::Windows < Reline::IO
end
def move_cursor_column(val)
- @SetConsoleCursorPosition.call(@hConsoleHandle, cursor_pos.y * 65536 + val)
+ call_with_console_handle(@SetConsoleCursorPosition, cursor_pos.y * 65536 + val)
end
def move_cursor_up(val)
if val > 0
y = cursor_pos.y - val
y = 0 if y < 0
- @SetConsoleCursorPosition.call(@hConsoleHandle, y * 65536 + cursor_pos.x)
+ call_with_console_handle(@SetConsoleCursorPosition, y * 65536 + cursor_pos.x)
elsif val < 0
move_cursor_down(-val)
end
@@ -374,7 +384,7 @@ class Reline::Windows < Reline::IO
screen_height = get_screen_size.first
y = cursor_pos.y + val
y = screen_height - 1 if y > (screen_height - 1)
- @SetConsoleCursorPosition.call(@hConsoleHandle, (cursor_pos.y + val) * 65536 + cursor_pos.x)
+ call_with_console_handle(@SetConsoleCursorPosition, (cursor_pos.y + val) * 65536 + cursor_pos.x)
elsif val < 0
move_cursor_up(-val)
end
@@ -385,8 +395,8 @@ class Reline::Windows < Reline::IO
attributes = csbi[8, 2].unpack1('S')
cursor = csbi[4, 4].unpack1('L')
written = 0.chr * 4
- @FillConsoleOutputCharacter.call(@hConsoleHandle, 0x20, get_screen_size.last - cursor_pos.x, cursor, written)
- @FillConsoleOutputAttribute.call(@hConsoleHandle, attributes, get_screen_size.last - cursor_pos.x, cursor, written)
+ call_with_console_handle(@FillConsoleOutputCharacter, 0x20, get_screen_size.last - cursor_pos.x, cursor, written)
+ call_with_console_handle(@FillConsoleOutputAttribute, attributes, get_screen_size.last - cursor_pos.x, cursor, written)
end
def scroll_down(val)
@@ -404,7 +414,7 @@ class Reline::Windows < Reline::IO
scroll_rectangle = [0, val, buffer_width, buffer_lines - val].pack('s4')
destination_origin = 0 # y * 65536 + x
fill = [' '.ord, attributes].pack('SS')
- @ScrollConsoleScreenBuffer.call(@hConsoleHandle, scroll_rectangle, nil, destination_origin, fill)
+ call_with_console_handle(@ScrollConsoleScreenBuffer, scroll_rectangle, nil, destination_origin, fill)
else
origin_x = x + 1
origin_y = y - window_top + 1
@@ -423,9 +433,9 @@ class Reline::Windows < Reline::IO
fill_length = buffer_width * (window_bottom - window_top + 1)
screen_topleft = window_top * 65536
written = 0.chr * 4
- @FillConsoleOutputCharacter.call(@hConsoleHandle, 0x20, fill_length, screen_topleft, written)
- @FillConsoleOutputAttribute.call(@hConsoleHandle, attributes, fill_length, screen_topleft, written)
- @SetConsoleCursorPosition.call(@hConsoleHandle, screen_topleft)
+ call_with_console_handle(@FillConsoleOutputCharacter, 0x20, fill_length, screen_topleft, written)
+ call_with_console_handle(@FillConsoleOutputAttribute, attributes, fill_length, screen_topleft, written)
+ call_with_console_handle(@SetConsoleCursorPosition, screen_topleft)
else
@output.write "\e[2J" "\e[H"
end
@@ -439,14 +449,14 @@ class Reline::Windows < Reline::IO
size = 100
visible = 0 # 0 means false
cursor_info = [size, visible].pack('Li')
- @SetConsoleCursorInfo.call(@hConsoleHandle, cursor_info)
+ call_with_console_handle(@SetConsoleCursorInfo, cursor_info)
end
def show_cursor
size = 100
visible = 1 # 1 means true
cursor_info = [size, visible].pack('Li')
- @SetConsoleCursorInfo.call(@hConsoleHandle, cursor_info)
+ call_with_console_handle(@SetConsoleCursorInfo, cursor_info)
end
def set_winch_handler(&handler)