I’m just a nerd girl.

  • 18 Posts
  • 199 Comments
Joined 2 years ago
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Cake day: March 4th, 2024

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  • Rose@lemmy.worldtoProgrammer Humor@programming.devchoas
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    9 months ago

    Well, sure, with an image classifier, the bird identification is doable. I’m sure I could implement that if I went looking for some open source thingamabob that does that. But it’s still not something I could actually understand. That part definitely hasn’t changed over the years.




  • Rose@lemmy.worldtoGames@lemmy.worldSkill issue
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    11 months ago

    I remember the last time I got messaged by some misogynist dipshit, way back in Halo 5, blaming me for losing the game. …When he was the worst performing player in the team. I just stared at the post game report and wondered how the heck the dude even managed to get a ranking as low as he did.






  • Rose@lemmy.worldtoTechnology@lemmy.world*Permanently Deleted*
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    11 months ago

    I have no idea why the makers of LLM crawlers think it’s a good idea to ignore bot rules. The rules are there for a reason and the reasons are often more complex than “well, we just don’t want you to do that”. They’re usually more like “why would you even do that?”

    Ultimately you have to trust what the site owners say. The reason why, say, your favourite search engine returns the relevant Wikipedia pages and not bazillion random old page revisions from ages ago is that Wikipedia said “please crawl the most recent versions using canonical page names, and do not follow the links to the technical pages (including history)”. Again: Why would anyone index those?




  • For illustration work, having good support for both vector and bitmap elements is pretty damn convenient. For example, in comics, you draw the comics themselves in bitmap layers, while panels and speech bubbles go in vector layers. Having the ability to edit the speech bubbles easily is pretty neat.

    (Optimally inking/outlines would be vectors too, but most people prefer to do that with bitmap tools anyway, or vectorise later.)

    Krita actually does these pretty solidly - vector tools are there and they’re pretty easy to use. In GIMP 2, the vector path support actually is there and the editable texts are actually pretty great, but it has the air of “power user trick, for those in the know” rather than something people actually discover easily. You also need to update the vector strokes manually. (Haven’t tried GIMP 3 yet.) The fact that people still assume you can’t do this stuff really says it all.





  • Oh yeah, one of the pics that inspired me to study French. I was dreading the numerals but it’s not that bad. You count tens and twenties and sometimes they’re special. And numbers below 20 have specific names, but that’s kinda true in most languages.

    A lot of languages have weird corner cases. (Like, in Finnish most numbers are perfectly regular. Except 11-19 which are not “one-ten-and-x” but rather “x-of-the-second”. I’m sure there’s a reasonable etymological reason. At least they’re not “teens”.)