• 0 Posts
  • 60 Comments
Joined 2 years ago
cake
Cake day: March 1st, 2024

help-circle




  • I see where you’re coming from, but I think this attitude is rather shortsighted. Emulation is about much more than piracy, and I for example, run my switch library on my pc. I have my switch, and it’s essentially a game dumping device because I have such a better experience running those games on an emulator. Why should I spend money on another switch or a switch 2 to still have a worse experience than I’m getting now? Modding my games is easy, I can use and rebind any controller I want, and run most of my games without having to swap to another device. I also care about the long term preservation of my games, and unfortunately my switch won’t last forever, it’s already in rough shape as is. As far as switch 2, work on emulation now is going to make the preservation of their games long term possible. Emulating switch 2 doesn’t mean you don’t own one, or purchase your games, not by default. Ultimately though, even if someone pirates their games for switch 2, Nintendo is fine monetarily. They’ll be okay.



  • They’re complying in advance of government demands, as these kinds of age verification laws are becoming more common. Even if their intent is to protect children from child predators, I can’t help but wonder how this is supposed to help in any way. There are workarounds for these kinds of age verification measures, such as using photos of others, AI generated faces, etc. If kids find themselves unable to work around the age verification, how likely do you think it is that they pursue other, potentially much less safe, social media platforms? How likely is it that a kid that swaps to a shadier alternative is going to discuss their experiences with their parents/guardians? All I see this doing is causing kids to move to worse regulated platforms where they will be less safe from exposure to predators, meanwhile the adults who do actually go through the age verification are having their privacy compromised. I don’t believe that this move actually has anything to do with the safety of children, and rather has much more to do with tying your legal identity to your online identity. The only actual solution, and I really do mean this, is for parents to be involved in their kid’s online lives.





  • Some of those issues are addressable, even though they definitely suck, depending on how badly someone wants to swap to Linux. I have a PC I connect to my TV, and while it’s built in wifi doesn’t work on linux, I was able to buy a PCI wifi card and put it in, which works. You can do similar for Bluetooth. Currently I just use it over Ethernet. For laptops, it’s a pain but there are USB wifi/bluetooth devices you can get. Fingerprint readers are tougher, I believe, but I feel less critical. Either way, use what works best for you!


  • In the case of dark souls, you can quit out at any time and your progress is saved. If you’re in a boss fight, it’ll just put you in front of the boss door when you reload your save. It’s saving automatically constantly. Bonfires are more for setting your respawn point when you die, and fast travel, among other features that vary from game to game. That level of tension can absolutely be done without forcing you to lose progress if say, your power goes out or you have to go.



  • I get your overall point, but I do think that the issue isn’t laziness, the issue is the use of AI. I think it’s a problem when AI is used whether the result looks good or not, because of the nature of how those AI models are trained, the environmental impact of their data centers, among other issues. For example, the current ram shortage is a direct result of these data centers. Overall, we’re also talking about people’s jobs. And as much as I’m offer degrowth and reducing the amount of work that people do, I also think it’s important that artists who are typically always underpaid anyways, are able to keep their paying jobs. I’ve seen so many programming positions reduced to minimum wage AI prompt writer positions, and that same shit is happening to real artists that have rent to pay and kids to raise… We already have tools to make these jobs more efficient, but the last thing video games really need is more cost cutting measures.



  • Dark Souls 2 gives you a very large amount of human effigies that can restore your max HP, and in a very early game area there is a ring you can wear that limits how low your max HP can go. It’s in a chest in a very early game area that you will walk by and see guaranteed in order to progress. What I think is more interesting is how you think it’s the norm and expected that you should be able to play through an action game and rarely die. It’s okay to enjoy power fantasy games, where dying means you fail - and you just get to retry the part you failed. But that doesn’t mean that enjoying the process of learning an enemy patterns and overcoming adversity is insane. Those games are not power fantasy action games, you are supposed to feel weak. Because when you feel weak and then you kill that damn boss anyways, it’s one of the best feelings ever in gaming. On top of that, a lot of the consumables that you’re talking about you can buy infinite of. Like I said, the games aren’t that hard, enemy patterns are usually pretty simple with only a few attacks, and as you move through areas you learn what gimmicks the enemies are going to abuse and can just adapt to them. Most enemies can be easily parried, or you can kill problem enemies with poison arrows or magic from a distance. Often I think that the people who are convinced that souls games are brutal and not fun are people who try to play them like they are some kind of action hero instead of taking advantage of the tools the games give you to use, especially the summons.