DesertCryptid, desertcryptid@programming.dev
Instance: programming.dev
Joined: 5 months ago
Posts: 1
Comments: 2
Posts and Comments by DesertCryptid, desertcryptid@programming.dev
Comments by DesertCryptid, desertcryptid@programming.dev
I had considered transferring it to Unreal. I’m for sure going to be using Unreal for any future games I might make. The blueprint system looks great and has up to date documentation and tutorials. But it seems like switching engines might set my project back even more.
I can link the game design doc I put together a while ago. I can also link my demo reel which shows a bit of the game in it.
Game design doc: https://docs.google.com/document/d/1fop7yNvhnxam-apBTn6JviC3xLA5DA5h-kDE7GqtEQM/edit?usp=drivesdk
Demo reel (the game can be seen in the clips marked CH 05):https://drive.google.com/file/d/1TGbW56UFDTaohnO8qBodsnDhvxR03xQZ/view?usp=drivesdk
I had considered transferring it to Unreal. I’m for sure going to be using Unreal for any future games I might make. The blueprint system looks great and has up to date documentation and tutorials. But it seems like switching engines might set my project back even more.
I can link the game design doc I put together a while ago. I can also link my demo reel which shows a bit of the game in it.
Game design doc: https://docs.google.com/document/d/1fop7yNvhnxam-apBTn6JviC3xLA5DA5h-kDE7GqtEQM/edit?usp=drivesdk
Demo reel (the game can be seen in the clips marked CH 05):https://drive.google.com/file/d/1TGbW56UFDTaohnO8qBodsnDhvxR03xQZ/view?usp=drivesdk
How Should I Finish My Game
I’m currently developing a short indie horror game for itch.io. I went to school for 3D animation and I’m fully capable at modeling, animation and all that. But I’m incompetent when it comes to programming. I tried Sololearn to see if I could learn c sharp, but I barely made it past the intro section. I also bought playmaker and Emerald AI hoping that would make it easier. But the documentation for playmaker is either limited or outdated. Emerald AI I do have a grasp on though. I wanted to code it myself, but based on my struggles, it seemed more and more likely that I’d have to get outside help.