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Joined 2 years ago
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Cake day: January 21st, 2024

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  • Oxygen is forgettable. It barely has a gameplay impact and seems to only exist to support the space theme.

    But the grinder, I miss when I play 2 or 3. It gave me a reason to look at loot more closely and collect more, even if it was low rarity or irrelevant to my build. I liked having a more controllable way to get new weapons as an alternative to relying on drops and vendors. It’s also a good sink for moonstones.

    In a game about loot, making you care about loot is pretty important. In the other games, there’s pretty much no reason to care about white and green drops, so why even drop them?






  • Continuing with SOMA. Just had a big revelation but now the base’s network is down, so I need to go reset the router.

    I’ve also started Pipistrello and the Cursed Yoyo for when I’m in the mood for something more light-hearted. I tried the demo for it during Steam Next Fest and instantly loved it. It’s very obviously inspired by GBA pixel graphics. All the character sprites are insanely expressive. It even has the Pokemon Ruby-Sapphire-Emerald-style trumpets in the music!

    And for extra verisimilitude, there are a bunch of graphics options to make it feel like a GBA game. LCD filter, a “strict” pixel mode, a rotatable 3D model to view the game in, and even screen glare if you really want it!