• 6 Posts
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Joined 3 years ago
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Cake day: July 1st, 2023

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  • Everyone says DQ5, for good reason, so I’m going to suggest some other options. Please keep in mind that these are 8-bit games, so their dialogue is less copious and their art style is more retro than anything else.

    DQ4 is my favorite. Every version has its own problems, although the mobile version [sic] might have the fewest for someone who isn’t comfortable playing in Japanese. It’s broad rather than deep: it’s got a big cast but doesn’t go as deeply into each character as DQ8 does. If you like the Middle Ages parts of Chrono Trigger, DQ4 is a lot like that scenario at full game length.

    If you’re able to go even further back, DQ1 is calling. It’s a simple and grindy game, but you will learn the basics of JRPGs and have a solid foundation for DQ2 and DQ3. (You don’t have to play DQ2 before DQ3.)






  • StarTropics on NES. It’s a near-clone of Zelda 1, but harder. I’ve heard some really bad things about how LCD lag and emulator lag affect gameplay, though.

    Faxanadu on NES maybe? It’s side-scrolling, but otherwise fits. It does have a level system but leveling doesn’t seem to affect your basic stats.

    If side-scrolling works for you, Faxanadu isn’t a million miles away from Castlevania II and the Igavanias, and those are closely related to the Metroid series and newer “Metroidvanias”.





  • Sounds like point and click adventures might be your jam? Check out the Macventures (which had NES ports, although some of the ports go past your cutoff date): Deja Vu, Shadowgate, Uninvited.

    Point and click adventures were a very popular genre at the time, although they had a well-earned reputation for difficulty and illogic. Someone who knows more about them could give you more specific advice.

    I played a lot of JRPGs, and it’s hard to recommend JRPGs of the period. They’re rather different from both their 90s descendants and their late 80s WRPG contemporaries, and you look like you would much prefer 90s JRPGs. The 80s have two phases: the antique JRPGs focused on exploring the world with a simple plot, and the pre-classic JRPGs with a much heavier focus on plot not yet accompanied by much skill at storytelling or pacing. The best of the antique JRPGs is Dragon Quest 3/Dragon Warrior 3 (1988). It’s a little complex to just jump into, so if you bounce off the complexity I would retreat to Dragon Quest/Dragon Warrior (1986). If Dragon Warrior’s grinding weren’t so slow, it would be easy to recommend as a tutorial game to anyone trying to get into JRPGs.

    If you’ll take a game from 1990 on the nose, Dragon Quest 4/Dragon Warrior 4 is the most polished pre-classic JRPG in your time range. If not, Phantasy Star 2 (1989). But these games are hard to recommend nowadays to someone with modern tastes because they’re not as polished as Dragon Quest 3 and don’t have a 1990s-sized storage device for better storytelling and writing. The one thing I’ll say for Phantasy Star 2’s writing is that it has the guts to go places that games even now rarely go.







  • Funny, just a few weeks ago I read a comment elsewhere about how Frieren’s worldbuilding is unrealistic. Like its JRPG ancestor Dragon Quest 3, there’s no obvious source of food to support the walled cities of the Northern Countries. Feeding all the people in Äußerst or Eiseberg would need miles and miles of surrounding farms, not forests. I didn’t mind that on an NES, because a world map at its scale wouldn’t show farms anyway. It’s more of an issue in a manga.


  • You’ve got it reversed. Nothing whose value increases long-term can be a good replacement for fiat currency, because then anyone with crypto will ask “should I buy this today when I know that everything will cost fewer coins next year?” and at the very best you get Japan’s Lost Decades forever.

    That’s not to say that the average shitcoin would work better as a fiat currency than baseball cards, but they might not be doomed at the design stage – although they probably were to bring in the initial base of speculators who now need to find a bigger fool willing to trade something immediately usable for the shitcoin.


  • Give it at least until you reach Junon.

    That said, I never liked FF7 as much as I liked FF6. FF6 has an ensemble cast, so if Terra doesn’t speak to you, one of half a dozen other characters can pick up the slack. I felt that FF7 relies on your attachment to Cloud and the rest of the cast matters less.