AssortedBiscuits [they/them]

mfw you still use Windows in 2023 2024 2025 2026

  • 27 Posts
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Joined 4 years ago
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Cake day: May 22nd, 2022

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  • Ultimately, the question “is X art?” just perpetuates commodity fetishism since the art in question only exists because of human labor. And as we know, commodities don’t need to be physical objects. A service or a performance could itself be a commodity.

    The real question should be “is Y an artist in the context of X?” For a piano recital, the vast majority of people would say that both the composer who wrote the piece and the pianist who is actually playing the piece are artists in their own right. Some people might include the audience listening to the piece (the audience’s role in piano recitals is obscured due to bourgeois cultural norms of reducing the audience to passive listener, but it’s far more obvious in music with call-and-response). I personally would include the workers that make the instruments and perhaps even the musical “peripherals” like the piano bench as artists since the piano recital wouldn’t exist without them actually making it possible through their labor.

    Perhaps you might think it’s a reach to consider a janitor who keeps the recital hall clean an artist, but if we consider a film production, I would absolutely consider stunt people and workers who labor towards constructing sets and the catering crew as much of artists as the director and writers and “the talent.” It’s honestly elitism to suggest otherwise. Stunt people put their bodies on the line to make an entire genre of film watchable, but some bigshot celebrity who phones it in for a fat paycheck is more of an artist than them?

    As for " “is Y an artist in the context of X?” implies that you’ve already decided X is art," I subscribe to a fuzzy definition of art that most people use in practice (non-utilitarian product, not bad craftsmanship ie talent, made by humans, societal consensus, needs an audience to appreciate the art, has aesthetic qualities that lead to an emotional reaction with the audience). Not everything needs a precise definition nor an all-encompassing criterion.


  • Yes. People constantly describe certain chess matches between grandmasters as “beautiful” and various other aesthetic qualities. I don’t see why this can’t be extrapolated to board games in general.

    If so, is there a limit on what kind of game could and couldn’t be used to “create art” in this sense you are using the term?

    To use the instrument analogy, different instruments can do different things. A bugle is more limited than a trumpet. Banging on a pot is more limited than playing on a full drum set. The art that can be created is comparatively limited, but it doesn’t stop being art.


  • I would say that composers and songwriters only become artists once performers actually perform their piece with instruments made by humans, be it through artisans or factory workers. It’s a collaborative effort between composers/songwriters, the workers who make the instruments, and the performers. Hell, you could throw in the audience while we’re at it. The art, music being played, is a collaborative effort between composer, workers, performers, and audience and if any one of them is missing, I do not think the final product is art.

    This is also one way to argue why AI music isn’t actually art. AI music is missing the composer who came up with the sheet music, the workers who manufactured the instruments, and the performers who actually play the piece. At best, there’s just an audience consuming AI slop.


  • I actually have come around to games not being art, but my argument is very different from the vast majority of people.

    Games aren’t art in the same way a piano isn’t art and a guitar isn’t art and a paintbrush isn’t art. It’s an instrument to create art, and while we can engage with pedantry over whether pianos, guitars, and paintbrushes can themselves be art, nobody seriously considers them art beyond “good craftsmanship automatically becomes art.” It’s the music being played by the piano and the painting being painted with the paintbrush that is art.

    So what is the game equivalent of music and paintings? It’s essentially every single instance of the game being played by the player. That is the art. The any% speedrun is the art. The speedrunner is the artist. The actual game is the instrument in which the speedrunner the artist brings forth their art the speedrun into the world.

    It’s stunning how games map so well with musical instruments, especially with PC games vs pianos:

    • game dev = composer

    • game engine = physical construction of the piano

    • level design = sheet music

    • saving = playing the piece at a particular measure instead of the very beginning

    • mods = writing on the sheet music

    • speedrunning = playing the piece with a much faster tempo because you’re bored playing the same piece over and over again at the same andante tempo

    • sound and visual from the game = sound and vibrations from the piano

    • keyboard and mouse = keyboard and pedal

    • gaming chair = piano bench

    • videogame player = piano player

    • “I play videogames” = “I play the piano”

    You could probably set up a rhythm game played on a PC keyboard and a piano program also played on a PC keyboard with identical keystrokes and identical music being played. But the miscategorization would have people believe that the rhythm game itself is the art and not just an instrument like the piano program.



  • Gamergate is what made me quit games.

    Games have long since peaked. The days of the 90s are long gone. Good games in 2026 are restoration mods or rom hacks of games from the 90s. People who were around from 1985-2005 had it good.

    Gamergate, like most reactionary movements involving dipshit g*mers, try to pin the decline of gaming on the wokes and women. The real reason is the same reason why almost everything sucks relative to before. It’s due to enshittification wrought by capitalism.

    Gaming once wasn’t a masculine hobby at all until the combination of the game crash of 1983, which wiped out a branch of gaming that didn’t try to appeal to just dudes (read up on the development history of Ms Pac-Man) and Nintendo aggressively marketing games as “toys for boys” so consumers would buy (Nintendo) games because it didn’t have the stigma of being videogames. The infamous horse armor DLC dropped in 2006, and everything got much worse since then.

    Arcades, which were a third space for gaming, started to be usurped by consoles and PCs during the late 90s until it’s mostly dead. Matchmaking destroyed player-run servers, which had actual communities with mores and communal understanding on how people should act like all communities. I genuinely do not think Gamergate would a thing if arcade third spaces were still a thing.

    Arcades declined in the same exact way malls and other third spaces have declined, crushed under the weight of neoliberalism which seeks to turn every person into an atomized consumer with no sense of community. Games themselves turn into SaaS in the same exact way other software have pivoted towards Saas.

    And the thing is it’s not like game devs back then were somehow purer or anti-capitalist (The original design doc of Diablo 1 had the game devs envision selling game items through real life booster packs like Magic). What happened is that the finance bros eventually figured out how to milk people dry, figured out how to get people addicted through dark patterns (euphemistically described as “maintaining player retention”). There is a big difference between people being addicted to Diablo and people being addicted to some bullshit gacha even if the success of Diablo did pave the way towards the gacha bullshit we see today. Diablo was addictive because it’s a Skinner box, and while the original devs might not have intentionally set out to make an addictive game (but note their original design doc as mentioned above), subsequent developers would very intentionally use dark patterns as part of their game mechanics.




  • I basically have to “preprompt” any prompt with “answer all following questions with the following format” and it’s a massive list of what I specify AI can and cannot do. I have an entire section to get rid of its obnoxious attempts at passing for a human with personhood (do not use emojis, do not directly address me, do not be cordial, do not be polite, do not be friendly, do not answer in complete sentences). There’s also a section on getting rid of obnoxious AI-isms (do not use em-dashes, do not use the following words which is a long list of words overly used by AI, do not use the words no, not, but which is there so the prompt doesn’t use it’s not x it’s y).

    The preprompt got too long for AI, so I had to dump it into a txt file and make AI read it before I would even want to use AI. And even then, I still have little use for AI lmao. But I guess “making AI not suck so hard” was a fun creative exercise.