The UnityWebRequest object is used to communicate with web servers.
UnityWebRequests handle the flow of HTTP communication with web servers. Other objects - specifically DownloadHandler and UploadHandler - govern downloading and uploading data, respectively.
A set of static functions are provided for convenience; these return UnityWebRequest objects properly configured for many common use cases. See: Get, Post, Put, GetTexture.
Note: Most properties on the UnityWebRequest object cannot be altered once the UnityWebRequest has begun communicating with a remote server by calling the SendWebRequest method.
Note: Proxy settings should be configured on Operating System level. UnityWebRequest picks these up later.
| kHttpVerbCREATE | The string "CREATE", commonly used as the verb for an HTTP CREATE request. |
| kHttpVerbDELETE | The string "DELETE", commonly used as the verb for an HTTP DELETE request. |
| kHttpVerbGET | The string "GET", commonly used as the verb for an HTTP GET request. |
| kHttpVerbHEAD | The string "HEAD", commonly used as the verb for an HTTP HEAD request. |
| kHttpVerbPOST | The string "POST", commonly used as the verb for an HTTP POST request. |
| kHttpVerbPUT | The string "PUT", commonly used as the verb for an HTTP PUT request. |
| certificateHandler | Holds a reference to a CertificateHandler object, which manages certificate validation for this UnityWebRequest. |
| disposeCertificateHandlerOnDispose | If true, any CertificateHandler attached to this UnityWebRequest will have CertificateHandler.Dispose called automatically when UnityWebRequest.Dispose is called. |
| disposeDownloadHandlerOnDispose | If true, any DownloadHandler attached to this UnityWebRequest will have DownloadHandler.Dispose called automatically when UnityWebRequest.Dispose is called. |
| disposeUploadHandlerOnDispose | If true, any UploadHandler attached to this UnityWebRequest will have UploadHandler.Dispose called automatically when UnityWebRequest.Dispose is called. |
| downloadedBytes | Returns the number of bytes of body data the system has downloaded from the remote server. (Read Only) |
| downloadHandler | Holds a reference to a DownloadHandler object, which manages body data received from the remote server by this UnityWebRequest. |
| downloadProgress | Returns a floating-point value between 0.0 and 1.0, indicating the progress of downloading body data from the server. (Read Only) |
| error | A human-readable string describing any system errors encountered by this UnityWebRequest object while handling HTTP requests or responses. (Read Only) |
| isDone | Returns true after the UnityWebRequest has finished communicating with the remote server. (Read Only) |
| isHttpError | Returns true after this UnityWebRequest receives an HTTP response code indicating an error. (Read Only) |
| isModifiable | Returns true while a UnityWebRequest’s configuration properties can be altered. (Read Only) |
| isNetworkError | Returns true after this UnityWebRequest encounters a system error. (Read Only) |
| method | Defines the HTTP verb used by this UnityWebRequest, such as GET or POST. |
| redirectLimit | Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error. |
| responseCode | The numeric HTTP response code returned by the server, such as 200, 404 or 500. (Read Only) |
| result | The result of this UnityWebRequest. |
| timeout | Sets UnityWebRequest to attempt to abort after the number of seconds in timeout have passed. |
| uploadedBytes | Returns the number of bytes of body data the system has uploaded to the remote server. (Read Only) |
| uploadHandler | Holds a reference to the UploadHandler object which manages body data to be uploaded to the remote server. |