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March 9, 2026
Docs

Developer Portal & Docs Refresh

The Developer Portal and Developer Docs have both been updated with improved navigation, usability, and a redesigned theme, with more developer experience improvements on the way. Latest changes include:

Developer Portal

  • New dev portal home page with quick access to apps, docs, and new developer videos.
  • New theme with updated navigation and updated light/dark support.
  • New Localization support! This will use the same language you have set in the Discord client.

Developer Docs

  • Reorganized structure with new tabs for each feature area and new sidebars for easier navigation.
  • New guides and overviews for platform-wide features and use cases, with more on the way!
  • AI & MCP support: Docs now work with AI development tools via Copy-as-Markdown, an LLMs.txt file, and an MCP server, available at https://docs.discord.com/mcp
  • Existing docs URLs are stable and were preserved during the reorganization. Some titles and content were updated or moved for clarity.

What’s Next

We are working on more improvements for the portal and docs. We invite you to share any issues or feedback in the Next Gen Docs discussion thread.
Discord Social SDK Release 1.8.14437
Discord Social SDK

Discord Social SDK Release 1.8.14437

A new release of the Discord Social SDK is now available, with the following updates:

Security

  • Filter the bearer token in all levels of logging
  • Release builds only emit log statements for Error or Warning levels of severity
  • Debug builds will still have logs for Info and Verbose levels of severity
  • Added a DEBUG BUILD Warning at the top of the debug log that indicates it should not be used in production
Discord Social SDK Release 1.7.14433
Discord Social SDK

Discord Social SDK Release 1.7.14433

A new release of the Discord Social SDK is now available, with the following updates:

Security

  • Filter the bearer token in all levels of logging
  • Release builds only emit log statements for Error or Warning levels of severity
  • Debug builds will still have logs for Info and Verbose levels of severity
  • Added a DEBUG BUILD Warning at the top of the debug log that indicates it should not be used in production
Discord Social SDK Release 1.6.14448
Discord Social SDK

Discord Social SDK Release 1.6.14448

A new release of the Discord Social SDK is now available, with the following updates:

Security

  • Filter the bearer token in all levels of logging
  • Release builds only emit log statements for Error or Warning levels of severity
  • Debug builds will still have logs for Info and Verbose levels of severity
  • Added a DEBUG BUILD Warning at the top of the debug log that indicates it should not be used in production
March 3, 2026
Interactions

Updates to Context Menu Commands

We’ve redone the UI for User Commands and Message Commands to make it easier to find commands and unlock higher limits!

Refreshed UI

The UI has been updated based on feedback! No longer do you have to scroll through a long list of commands:
  • Commands are now organized by their application, providing hierarchy
  • Frequently used commands are now hoisted to the top for easy access
  • A new search bar lets you quickly find the exact command you’re looking for

A Higher Limit

We’ve heard your feedback about the 5 command limit feeling too restrictive! With this new UI, we have increased the limit to 15 per type, providing breathing room for your app.

Developer Resources

Check out the Application Commands page for details on all command types.
February 20, 2026
Discord Social SDKHTTP APIDocs

Server-Side Message Moderation

We’ve released and documented two new API endpoints that enable you to modify the application-scoped moderation metadata on both game direct messages and lobby messages.Combined with the previously announced MessageHandle::ModerationMetadata, and game direct message and lobby Webhook Events, this enables server-side lobby and game direct message moderation workflows. Your game backend can now evaluate messages and attach moderation metadata that the Discord Social SDK can then deliver to game clients in real time, driving in-game message rendering dependent on moderation results.To see this in detail, have a look at the newly updated How To Integrate Moderation guide with the full server-side moderation flow.
February 19, 2026
Discord Social SDK

Discord Social SDK Release 1.8.14026

A new release of the Discord Social SDK is now available, with the following updates:

Stabilization

  • Fixed an occasional crash when linking your Discord account to your Application while in a Voice Call
February 18, 2026
Discord Social SDKDocs

Publisher Level Account Linking

We’ve published new documentation for Publisher Level Account Linking, a feature that enables game publishers with multiple titles to implement a single authorization flow across their entire game portfolio.
Publisher Level Account Linking requires Discord approval.To inquire about access, speak to your Discord account representative or contact us
With Publisher Level Account Linking, players authenticate once through a publisher application instead of separately for each game. This creates a simplified experience for players while giving publishers centralized account management capabilities.Key features covered in the guide:
  • Setting up parent-child application hierarchies between publisher and game applications
  • Exchanging parent access tokens for child access tokens
  • Integrating child tokens with the Discord Social SDK
  • Understanding token lifecycles and revocation
To learn more and get started, check out the Publisher Level Account Linking guide.
February 12, 2026
Discord Social SDK

Discord Social SDK Release 1.8.13870

A new release of the Discord Social SDK is now available, with the following updates:

Playstation 5

  • Added OS 12.000 support

iOS

  • Added code stripping to iOS builds to reduce size
February 12, 2026
HTTP API

Community Invite Guide

We’re launching a guide to showcase the new invite endpoints and functionality. It has examples on how to create invites with roles through the UI and API and how to restrict access to an invite using target_users through the API. This guide highlights use cases for community servers and walks through steps for creating and sending invites that grant roles or restrict access to specific users.Check out the new guide here!
February 12, 2026
InteractionsComponents

Radio Groups, Checkbox Groups, and Checkboxes in Modals

We’re introducing three new modal components: Radio Groups, Checkbox Groups, and Checkboxes. These components expand the ways users can interact with your app through modals, enabling single-choice selections, multi-select options, and simple yes/no toggles.

The New Components

  • Radio Group: A single-selection component for choosing exactly one option from a list. Supports the required field to allow optional selections.
  • Checkbox Group: A multi-selection component with configurable min_values and max_values constraints for flexible selection requirements.
  • Checkbox: A simple boolean toggle for yes/no style questions.
All three components must be placed inside a Label component and are only available in modals.

Developer Resources

February 10, 2026
Docs

Next Generation Docs Project

We’re excited to announce the launch of our Next Gen Docs project! This initiative aims to improve the way developers interact with Discord’s developer documentation, making it more accessible, comprehensive, and user-friendly.

Our Goal

The Discord API has evolved far beyond its origins as a platform for bots. Today, we’re a comprehensive developer platform supporting:
  • Discord Apps and Bots - The foundation of our ecosystem, extending Discord’s functionality with custom apps, commands, and integrations
  • Discord Activities - Real-time games and social experiences that users can launch directly inside Discord
  • Social SDK for Games - Bringing Discord-powered features like voice, chat, rich presence, and social graph to games
Our documentation needs to evolve with us. With this project, we’re not just updating our docs. We’re aiming to improve the entire developer experience for learning and building on Discord as it exists in 2026 and beyond.

Our Next Gen Docs Journey

What we’ve done so far:
  • Migrated to Mintlify for a modern documentation experience
  • For this migration, we preserved our existing content and familiar design but plan to evolve this over time
  • We no longer have to maintain and build our own documentation platform and can instead focus on making content and improving our developer experience
  • Gained new capabilities:
    • PR Previews - See documentation changes before they go live! This works locally as well as in your pull requests
    • More Components and Docs Features - We now have access to all of Mintlify’s documentation components that will continue to grow over time
    • AI features & improved search - You can now send our docs to your LLM of choice or access them via MCP (more on this soon!)
If you’re reading this, the migration is complete! 🎉
This migration did require us to reorganize the entire repository and make a lot of formatting changes. If you have an open PR, it will be a pretty gnarly merge conflict to resolve. We will be focusing on getting our PR backlog down over the next few weeks.
We combed through the existing documentation to ensure everything was migrated correctly, but if you spot anything that looks off, please let us know by opening an issue or submitting feedback here. We will be actively monitoring feedback to quickly address any issues.

Why This Matters

Great documentation isn’t just about having the right information, it’s about presenting it in a way that helps developers succeed.In the coming months, we’ll be shipping changes to our documentation to ensure that it:
  • Reduces time-to-first-success for new developers
  • Scales with complexity as your projects grow
  • Stays current with our rapidly evolving platform
  • Serves all skill levels from beginners to experts

Contributing to Our Vision

This transformation is happening with the developer community at its heart. We welcome:
  • Feedback on what’s working and what isn’t
  • Content contributions through our existing PR process
  • Bug reports when documentation doesn’t match reality
We have created a Github Discussion topic for Next Gen Docs Feedback to collect feedback.See our Contributing Guidelines for how to get involved.
February 05, 2026
HTTP APIBreaking Change

Community Invites Update

We’ve updated the community invite endpoints with two changes due to a security concern:
  • Get Target Users returns a standardized CSV file with a header user_id and each user ID on its own line. If you relied on the header you submitted or weren’t reading it from the file you got back you’ll need to update to expect only user_id as the header in the csv now.
  • Get Channel Invites returns a partial for roles instead of the full role object. This is a breaking change as it used to return the full role object and now only contains id, name, position, color, colors, icon, and unicode_emoji.
January 21, 2026
ActivitiesEmbedded App SDK

Relationships.read scope

We’ve opened up the relationships.read scope for Activities under the Social SDK terms. To get access to the scope you will need to accept the Social SDK terms for your app in the Social SDK settings. Requesting approval for this scope from Discord is no longer necessary. With this scope getRelationships() in the embedded app SDK will now return a player’s relationships.The Embedded App SDK is available via npm and GitHub. You can check out our installation guide and reference to get started with it!
January 13, 2026
HTTP API

New Invite Endpoints

We’ve added new endpoints and functionality allowing invites to grant roles and to only be accepted by specified users. These are perfect for communities that want to manage access more granularly or reward members with special roles when they join a server.Create Channel Invite has been updated to support target_users_file and role_ids parameters.
  • target_users_file: A CSV file with user IDs to specify who can accept the invite
  • role_ids: Role IDs for roles to assign to users when they accept the invite
Invite endpoints:
December 17, 2025
Discord Social SDK

Discord Social SDK Release 1.8.13395

A new release of the Discord Social SDK is now available, with the following updates:

Moderation Metadata Support

  • [Coming Soon] Messages will soon support MessageHandle::ModerationMetadata, a set of custom string key-value pairs that can be used to communicate moderation-related information between your game backend and client.
    • This SDK version includes the functionality to support this upcoming feature, but it will only become available after an upcoming Discord API change.

WebSocket Reporting

  • WebSocket connection failures will now report an HTTP status code to the SDK log.

PlayStation 5

  • Improved accuracy of timing metrics used for monitoring the health of connections and voice calls.
December 16, 2025
Discord Social SDK

Discord Social SDK Release 1.7.13357

A new release of the Discord Social SDK is now available, with the following updates:
  • Fixed a crash on Steam Deck when calling RegisterLaunchCommand
  • Fixed a crash on iOS when Deeplink Authentication fails.
December 16, 2025
Discord Social SDK

New Social SDK Guide: Account Linking from Discord

We’ve added a new guide showing how to enable account linking entry points within the Discord client. With Social SDK 1.6+, Discord can now display “Link your account” prompts and buttons throughout the client to encourage players to connect their game accounts, leading to higher linking rates and better social engagement.The guide covers two implementation flows:
  • Connected Game Flow (recommended): Uses new callback methods to launch account linking directly in your game when players click Discord’s entry points
  • Web Flow: Routes players through a web-based OAuth flow (currently only available for select partners)
Read the full guide →
December 10, 2025
Discord Social SDK

Discord Social SDK Release 1.6.13305

A new release of the Discord Social SDK is now available, with the following updates:
  • Fixed a crash on Steam Deck when calling RegisterLaunchCommand
  • Fixed a crash on iOS when Deeplink Authentication fails.
December 09, 2025
HTTP API

Get Guild Role Member Counts Endpoint

Apps can now use the Get Guild Role Member Counts endpoint to access the number of members that have each role!
December 04, 2025
Discord Social SDK

Discord Social SDK Release 1.7.13152

A new release of the Discord Social SDK is now available, with the following updates:

macOS

  • Added support for macOS 10.15 to the build. The minimum versions are now 10.15 for Intel Macs and 11.0 for Apple Silicon Macs.
November 24, 2025
Breaking Change

Permission Changes Going into Effect February 2026 for PIN_MESSAGES, BYPASS_SLOWMODE, CREATE_GUILD_EXPRESSIONS, and CREATE_EVENTS

We have some important permission changes that will take effect in February 2026.The introduction of the following permissions were non-breaking changes.However, the breaking changes described below - where the old permissions will no longer grant these abilities - will take effect on February 23, 2026. These changes involve a few permissions that we split from their original permission to provide more granular control over bot and user actions.

What’s Changing?

1. Pin Messages Permission
  • The PIN_MESSAGES permission (1 << 51) was split from MANAGE_MESSAGES on August 20, 2025.
  • Read the change log.
  • Starting February 23, 2026, users and bots will need the PIN_MESSAGES permission to pin messages. MANAGE_MESSAGES alone will no longer be sufficient.
2. Bypass Slowmode Permission
  • The BYPASS_SLOWMODE permission (1 << 52) is being split from MANAGE_MESSAGES, MANAGE_CHANNEL, and MANAGE_THREADS.
  • Read the change log.
  • Note: This primarily affects users, as bots are not affected by slowmode restrictions.
  • Starting on February 23, 2026, users will need the BYPASS_SLOWMODE permission to not be affected by slowmode restrictions.
3. Create Expressions Permission
  • The CREATE_GUILD_EXPRESSIONS permission (1 << 43) was created in July 2023 and split from MANAGE_GUILD_EXPRESSIONS for users in December 2023. Read the change log.
  • As of today, bots now have access to the CREATE_GUILD_EXPRESSIONS permission.
  • Read the change log.
  • Starting on February 23, 2026, bots will need the CREATE_GUILD_EXPRESSIONS permission to create custom emoji and stickers. MANAGE_GUILD_EXPRESSIONS alone will no longer be sufficient.
4. Create Events Permission
  • The CREATE_EVENTS permission (1 << 44) was created in July 2023 and split from MANAGE_EVENTS for users in December 2023. Read the change log.
  • As of today, bots now have access to the CREATE_EVENTS permission.
  • Read the change log.
  • Starting on February 23, 2026, bots will need the CREATE_EVENTS permission to create scheduled events. MANAGE_EVENTS alone will no longer be sufficient.

What Do You Need to Do?

If your bot performs any of the following actions, please review and update your bot’s permission requests before February 23, 2026:
  • Pins messages: Request the Pin Messages permission
  • Creates custom emoji or stickers: Request the Create Expressions permission
  • Creates scheduled events: Request the Create Events permission
These changes are designed to give server administrators more control over what bots and users can do, ensuring better security and permission management.
November 24, 2025

New BYPASS_SLOWMODE Permission & Permission Split

We have introduced a new permission: BYPASS_SLOWMODE. This permission allows designated roles or users to bypass slowmode restrictions in channels.
  • The BYPASS_SLOWMODE permission (1 << 52) is being split from MANAGE_MESSAGES, MANAGE_CHANNEL, and MANAGE_THREADS.
  • Note: This primarily affects users, as bots are not affected by slowmode restrictions.
  • Starting on February 23, 2026, users will need the BYPASS_SLOWMODE permission to not be affected by slowmode restrictions.
November 20, 2025
Breaking Change

Guild Expressions and Events Permissions now available to developers

In 2023, we had introduced permission splits for guild expressions (custom emoji and stickers) and scheduled events. These changes were made to give server administrators more granular control over who can create content in their communities. Read the change log.Today, we are announcing that these permissions are now available for bot developers to use and will be required for certain actions starting February 23, 2026.Create Guild Expressions Permission
  • The CREATE_GUILD_EXPRESSIONS permission (1 << 43) was created in July 2023 and split from MANAGE_GUILD_EXPRESSIONS for users in December 2023.
  • As of today, bots now have access to the CREATE_GUILD_EXPRESSIONS permission.
  • Starting on February 23, 2026, bots will need the CREATE_GUILD_EXPRESSIONS permission to create custom emoji and stickers. MANAGE_GUILD_EXPRESSIONS alone will no longer be sufficient.
Create Events Permission
  • The CREATE_EVENTS permission (1 << 44) was created in July 2023 and split from MANAGE_EVENTS for users in December 2023.
  • As of today, bots now have access to the CREATE_EVENTS permission.
  • Starting on February 23, 2026, bots will need the CREATE_EVENTS permission to create scheduled events. MANAGE_EVENTS alone will no longer be sufficient.
November 20, 2025
Discord Social SDK

Discord Social SDK Release 1.7.13024

A new release of the Discord Social SDK is now available, with the following updates:

Windows

  • Fixed default audio device selection to once again prefer the default system audio device instead of the default communications device.

Xbox

  • Added support for GDK 240605 to the build.
November 12, 2025
Discord Social SDK

Discord Social SDK Release 1.7

A new release of the Discord Social SDK is now available, with the following updates:

Authentication

  • Sign in with Apple and PlayStation Network are now supported as external identity providers.

Linked Channels

  • The results of Client::GetGuildChannels are now sorted in the order in which they appear in the Discord client. Additional properties added to GuildChannel for type, position and parent category ID.

PlayStation 5

  • Added Low Energy Mode support. Explicit control of SDK thread affinity is provided by cpuAffinityMask property of ClientCreateOptions.
  • Fixed a crash when destroying and recreating Client.

Windows

  • Fixed an issue which caused local crash dumps to be disabled in processes which load the Social SDK.

Voice

  • The Social SDK now uses our latest audio subsystem on Windows, bringing it more in line with the desktop client. Improves device compatibility and fixes some long-standing issues like Bluetooth devices changing profiles on startup.
  • Desktop clients now use WebRTC m130 internally (upgraded from m116).
  • Bug fixes and improvements to DAVE E2EE protocol implementation.
November 05, 2025
Discord Social SDK

Discord Social SDK Release 1.6.12767

A new release of the Discord Social SDK is now available, with the following update:Implemented a fix for a crash on Playstation when creating the Discord client, destroying it, and creating another.
October 16, 2025
Discord Social SDK

Discord Social SDK Release 1.5.12211

A new release of the Discord Social SDK is now available, with the following update:

Bug Fix

  • Fixed a crash when calling Client::GetUserGuilds on iOS devices. First occurrence of this crash introduced in 1.5.10839
October 15, 2025
Discord Social SDK

Discord Social SDK Release 1.6.12170

A new release of the Discord Social SDK is now available, with the following updates:

New Features

This small update to v1.6 adds some highly requested features from our partners. We found some time to sneak them in…
  • You can now provide custom art to display as a banner image in game invites that appear in Discord. This is done one of two ways:
    • By specifying a URL or an asset key to an image in the activity.assets.inviteCoverImage parameter when calling Client::UpdateRichPresence. This method even affords you the ability to set a unique image on each invite if you want!
    • By uploading cover image art in the Rich Presence tab in the Developer Portal for your Application. Note: This will be used as the fallback image if you don’t specify one via activity.assets.inviteCoverImage
  • It’s now possible to customize the displayed name for your Application in Discord’s Rich Presence. To do so, set the activity.name parameter when calling Client::UpdateRichPresence
  • Added support for Microsoft Xbox GDK version 2025.04
  • Fixed a crash when calling Client::GetUserGuilds on iOS devices
October 15, 2025
InteractionsComponents

Introducing the File Upload component in Modals

Have you ever wanted to collect more than text from a user through a modal? With the new File Upload component you can! You can specify a min and max number of files accepted between 0 and 10, and if uploading files within that limit is required before submitting. Any file types are accepted, and the max file size is based on the user’s upload limit in that channel.

The New Component:

Developer Resources

September 26, 2025
Discord Social SDK

Discord Social SDK Release 1.6

A new release of the Discord Social SDK is now available, with the following updates:

✨ New Features

  • When calling Client::GetGuildChannels, channels are now sorted by their position field, which matches how they are sorted in the Discord client.
  • Messages received via the Social SDK, no longer create notifications in a Discord client for the same user, to avoid double notification on the same machine.
This release adds features to support upcoming Discord experiments that will enhance how games integrate with user profiles and authentication:
  • Game Profile Integration: New functionality to display game data on Discord user profiles. This includes UserApplicationProfile support with two new methods: Client::GetUserApplicationProfiles and Client::GetUserApplicationProfilesNoLock on the Users class, which retrieve game identity data from external authentication providers.
  • In-Discord Authentication Flow: Support for users to start account linking directly from Discord (rather than having to initiate it from within your game). Added Client::RegisterAuthorizeRequestCallback and Client::RemoveAuthorizeRequestCallback methods to handle authentication requests that originate from various Discord entry points. These functions support upcoming Discord client experiments that will be gradually rolled out to users over time.

⚠️ Deprecations

This deprecation aims to improve consistence across the SDK’s API surface as well as provide a safer implementation that has fewer edge cases and less potential for accidental misuse.

🚀 Performance Improvements

  • This update implements caching capabilities for the Client::GetUserMessagesWithLimit function to avoid unnecessary remote API calls when sufficient messages are already cached locally.

🎤 Voice Communications Fixes and Improvements

Fixes several critical bugs with the voice communications system, as well as improved overall reliability, and noise and echo suppression and cancellation.
  • Fixed an issue where voice calls would sometimes transition to Disconnected state instead of reconnecting properly after a network interruption.
  • Extended AGC2 (Automatic Gain Control 2) support to mobile platforms

🐛 General Stability and Bug Fixes

Multiple general critical bugs that can cause crashes and panics. We highly recommend upgrading to 1.6 to avoid them in your game.
  • Fixed critical bug where activity party privacy wasn’t properly set, causing “ask to join” to appear instead of “join” for public parties.
  • Fixed critical memory safety issue preventing connection objects from being deallocated during timer callbacks.
  • Fixed C# marshaling alignment bugs and double-free crashes.
  • Improved gateway resilience with fallback to generic URLs on zonal gateway failures.
  • Fixed WebSocket write-after-close errors preventing connection issues.
To learn more about building with the Discord Social SDK, check out the Discord Social SDK Overview, and if you have questions, feel free to drop them in #social-sdk-dev-help!
September 10, 2025
InteractionsComponents

Adding More Modal Components!

We’ve added more components to modals! All select menus (User, Role, Mentionable, Channel) are now fully supported in modals. In order to use a select menu in a modal, it must be placed inside a Label component. We’ve also added the Text Display component with markdown support as a top-level component in modals.

Components Now Supported in Modals:

Getting Started

Developer Resources

Check out our Component Reference for details on all available components.
September 10, 2025
HTTP API
As of September 10, 2025, bots can set banner, avatar, and bio fields using the modify current member route.
September 02, 2025
Voice

Deprecating Non-E2EE Voice Calls

We started work on end-to-end encryption for Discord over two years ago to enhance our user privacy and security. With DAVE now supported across all platforms, we’re very close to making every call fully end-to-end encrypted.

Developer Impact

To support our long-term privacy goals, we will only support E2EE calls starting on March 1st, 2026 for all audio and video conversations in direct messages (DMs), group messages (GDMs), voice channels, and Go Live streams on Discord. After that date, any client or application not updated for DAVE support will no longer be able to participate in Discord calls.

Implementing E2EE Voice

For developers working with Discord’s voice APIs, you can consult the updated voice documentation and the implementation examples available in our open-source repository as well as the protocol whitepaper.The Discord Developers community is also a great place to find assistance and answers to any integration questions you may have.We’re committed to making this transition as smooth as possible while delivering the enhanced privacy and security that DAVE provides to all Discord users.
August 28, 2025
Discord Social SDK

Discord Social SDK Release 1.5.11353

A new release of the Discord Social SDK is now available, with the following updates:

Unity Plugin

The Discord Social SDK binaries are available for download in the Developer Portal after enabling the Discord Social SDK for your application.To learn more about building with the Discord Social SDK, check out the Discord Social SDK Overview.
August 25, 2025
InteractionsComponents

Introducing New Modal Components!

You asked for them, and now they’re here! Modals are getting new components!!

What’s New

We’re introducing a new top-level Label component for modals that have a label, description, and can contain a Text Input or a String Select! You heard right, String Selects now work in modals!
  • String Selects now work in modals when placed inside a Label component
  • Text Inputs can also be used inside a Label component
  • When a Text Input is used in a Label component the label field on the Text Input is not allowed in favor of label on the Label component
  • ActionRow + TextInput is now deprecated in favor of the new Label component for better accessibility
  • The required field is now available on String Selects (defaults to true in modals, ignored in messages)
  • The disabled field on String Selects is not currently allowed in modals, and will trigger an error if used
We’ve also documented modal interaction responses and resolved objects for interactive components in each component’s Examples section.

New Layout Component

  • Label - A new top-level component that lets you add a title and description to your modal components!

Updates to Modal Components

Getting Started

Developer Resources

Check out our Component Reference for details on all available components.
August 20, 2025
Breaking ChangesHTTP API

Pin Permission Split

Pinning and unpinning messages now has its own permission. We split PIN_MESSAGES out of MANAGE_MESSAGES to give more granular control over who can pin messages in a channel. This is effective immediately for both users and apps. This change will be backwards compatible until January 12th 2026 when MANAGE_MESSAGES will no longer grant the ability to pin or unpin messages.
August 15, 2025
Discord Social SDK

Discord Social SDK Release 1.5

A new release of the Discord Social SDK is now available, with the following updates:

DM History Support

With the release of DM chat history this patch, the Social SDK can now fully support asynchronous player communication between individual players and in larger chat rooms. Players who go offline or background the game can come back to the history of the chat room and get caught up with what’s happening.

Rich Presence

Rich Presence can now more accurately display the different types of activities a player might be engaged in. Specifically, the “Competing” status may be valuable for games that host tournaments, weekend brackets, or other competitive play. Also, when you receive game invites, you can now accept them cross-device; don’t miss the group forming even if you’re AFK.
  • Added support for additional activity types (Listening, Watching, Competing)
  • Added support for new clickable URL fields and additional user status customization
  • Support for server-to-server rich presence invites and gateway-based invite handling. This means an invite can be accepted on a different device and the Client::SetActivityInviteCreatedCallback will be invoked on connected SDK sessions.

Linked Channels

Linked channels are all about keeping groups of friends connected in and outside the game. You can now join a player to channel’s linked Discord server from in-game, helping them bridge that gap and stay connected with friends even when they stop playing.

Android

The many-step process of mobile account linking has been simplified for users with Discord installed by deep-linking into the Discord mobile app to authorize with your game
  • Implemented native authentication support
  • Fixed native authentication callback when activities are terminated
  • Added an experimental audio setting on Android to avoid setting the OS to voice comms mode when connected to a Bluetooth headset on Android. This may be used if you wish to avoid the transition to voice volume controls and other related changes when connected to Bluetooth. To enable this setting, pass a ClientCreateOptions when instantiating the client and set the experimentalAndroidPreventCommsForBluetooth flag