Inspiration
Rizzmo was heavily inspired by our dissatisfaction for Gizmo's poor-quality science simulations.
What it does
Rizzmo is low-poly exploration game of a thriving coral reef region. Learn about the coral reef ecosystem by exploring around in a submarine and clicking on a various marine life for their descriptions and biological fun facts.
How we built it
The project was built with Unity, and thus C#. Some of the 3D models were made using Blender.
Challenges we ran into
Switching from Unreal to Unity / Setting up Unity Version Control / Pulling and Checking in with Unity Workspace / Underwater rendering (no tutorial)
Accomplishments that we're proud of
Visually appealing / Completing the project / Quickly learning Unity & Blender
What we learned
How to use Blender / How to use Unity 3D / How to do underwater rendering / How to animate in Unity / How to power nap
What's next for Rizzmo
Implement more STEM related simulations and make it more accessible.

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