Inspiration

Rizzmo was heavily inspired by our dissatisfaction for Gizmo's poor-quality science simulations.

What it does

Rizzmo is low-poly exploration game of a thriving coral reef region. Learn about the coral reef ecosystem by exploring around in a submarine and clicking on a various marine life for their descriptions and biological fun facts.

How we built it

The project was built with Unity, and thus C#. Some of the 3D models were made using Blender.

Challenges we ran into

Switching from Unreal to Unity / Setting up Unity Version Control / Pulling and Checking in with Unity Workspace / Underwater rendering (no tutorial)

Accomplishments that we're proud of

Visually appealing / Completing the project / Quickly learning Unity & Blender

What we learned

How to use Blender / How to use Unity 3D / How to do underwater rendering / How to animate in Unity / How to power nap

What's next for Rizzmo

Implement more STEM related simulations and make it more accessible.

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