Inspiration

Inspired by the dual meaning of "Set in Stone", we created a game where carving is a metaphor for friendship. By splitting control of one chisel—one player moving X, the other Y—we turn a simple mechanic into a test of mutual trust. Every mark made is an irreversible record of coordination, literally letting players carve their friendship into history.

What it does

A co-op multiplayer challenge where two "Masons" must synchronize to navigate a single chisel. It features: Round 1 (Split Control): One player handles horizontal movement, the other vertical. Round 2 (The Guide & The Hand): One player’s screen is obscured (the blind carver), while the other sees the path (the commander).

How we built it

Godot 4.x: Utilizing the High-level Multiplayer API for server-authoritative physics. RPC Sync: Custom input-handling to merge two players' intents into one movement vector. Dynamic Viewports: A persistent drawing system that renders the "carved" path in real-time.

Accomplishments that we're proud of

Collaborative Flow: Achieving a "single-unit" feel where two players move as one. Polished Feel: Using elastic Tweens and spatial audio to make the heavy stone world feel alive.

What we learned

The Power of Limitations: Restricting player control (only one axis each) actually forces deeper communication and stronger bonds.

What's next for Co-Carve

Masterpiece Mode: Complex shapes and patterns that require expert-level synchronization to complete and "set in stone." Multiplayer Mode: Allow four people to play at a time, while each one control one of the directions.

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