GPUPipelineError
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUPipelineError interface of the WebGPU API describes a pipeline failure. This is the value received when a Promise returned by a GPUDevice.createComputePipelineAsync() or GPUDevice.createRenderPipelineAsync() call rejects.
Constructor
GPUPipelineError()-
Creates a new
GPUPipelineErrorobject instance.
Instance properties
Inherits properties from its parent, DOMException.
reasonRead only-
An enumerated value that defines the reason the pipeline creation failed in a machine-readable way.
Examples
In the following snippet we are attempting to create a GPUComputePipeline using GPUDevice.createComputePipelineAsync(). However, we have misspelt our compute pipeline entryPoint as "maijn" (it should be "main"), therefore pipeline creation fails, and our catch block prints the resulting reason and error message to the console.
// …
let computePipeline;
try {
computePipeline = await device.createComputePipelineAsync({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "maijn",
},
});
} catch (error) {
// error is a GPUPipelineError object instance
console.error(error.reason);
console.error(`Pipeline creation failed: ${error.message}`);
}
// …
In this case, the given reason is "Validation", and the message is "Entry point "maijn" doesn't exist in the shader module [ShaderModule]."
Specifications
| Specification |
|---|
| WebGPU> # gpupipelineerror> |
Browser compatibility
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