THE JOURNEY TO LITERACY STARTS WITH YOU AND A LITTLE D&D


The Dragon’s Riddle

Target: Diction, Syntax, Central Ideas

The world’s last dragon, Lufwarder, has called all adventurers to discover the answer to a riddle he has been ruminating on for years. Any one who takes up the challenge will travel continents to find the answers to this ancient problem.

Two Kings’ Letters of War

Target: Central Ideas, Text Structures

King Agamemnon has tasked the PCs with delivering a crucial missive to a neighboring kingdom. However, they face two challenges: the recipient king has strict requirements for messengers, and a rival kingdom seeks to thwart their mission. Can the PCs rise to the tasks?

Man in the Shattered Realm

Target: Themes, Figurative Language

The world has fractured into three realms, each mirroring a corrupted version of the others. The adventurers must navigate these realms, compare their lessons, and confront two antagonists who exploit these corruptions for personal gain.

The Greying of the World

Target: Figurative Language

The world’s vibrant colors have mysteriously faded, leaving everything in shades of grey. Townsfolk and creatures are trapped in monochrome states, and only the Wielders of Words can restore color to this grey, lifeless world.

Mystery at Ridgemont High

Target: Reliable/Unreliable Narration, Diction, Syntax

The PCs are students at Ridgemont High, where something strange is always happening just out of view. Can they solve the mysteries?

of Youth and Wisdom

Target: Theme, Character Development

The PCs begin in a city ruled by a young emperor who values strength and youth above all else, even at the detriment of its citizens. Can the PCs teach or break the Young Lord’s grip?

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