THE JOURNEY TO LITERACY STARTS WITH YOU AND A LITTLE D&D
lEARNING mODULES
The Dragon’s Riddle
Target: Diction, Syntax, Central Ideas
The world’s last dragon, Lufwarder, has called all adventurers to discover the answer to a riddle he has been ruminating on for years. Any one who takes up the challenge will travel continents to find the answers to this ancient problem.
Two Kings’ Letters of War
Target: Central Ideas, Text Structures
King Agamemnon has tasked the PCs with delivering a crucial missive to a neighboring kingdom. However, they face two challenges: the recipient king has strict requirements for messengers, and a rival kingdom seeks to thwart their mission. Can the PCs rise to the tasks?
Man in the Shattered Realm
Target: Themes, Figurative Language
The world has fractured into three realms, each mirroring a corrupted version of the others. The adventurers must navigate these realms, compare their lessons, and confront two antagonists who exploit these corruptions for personal gain.
The Greying of the World
Target: Figurative Language
The world’s vibrant colors have mysteriously faded, leaving everything in shades of grey. Townsfolk and creatures are trapped in monochrome states, and only the Wielders of Words can restore color to this grey, lifeless world.
Mystery at Ridgemont High
Target: Reliable/Unreliable Narration, Diction, Syntax
The PCs are students at Ridgemont High, where something strange is always happening just out of view. Can they solve the mysteries?
of Youth and Wisdom
Target: Theme, Character Development
The PCs begin in a city ruled by a young emperor who values strength and youth above all else, even at the detriment of its citizens. Can the PCs teach or break the Young Lord’s grip?
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