A game created for the 2025 32Bit Winter Jam
- Go 100%
| game | ||
| .gitignore | ||
| CHANGELOG | ||
| go.mod | ||
| go.sum | ||
| goreleaser.yml | ||
| LICENSE | ||
| main.go | ||
| README.md | ||
Winter Madness - A game created for the 2025 32Bit Winter Jam
Play
Browser
Download
Controls
| Action | Keys / Mouse Buttons |
|---|---|
| Move Forward | W / K / Up |
| Move Backward | S / J / Down |
| Move Left | A / H / Left |
| Move Right | D / L / Right |
| Run | Shift |
| Fire Gun | Left Click |
| Launch Firework | Right Click |
Resolution
The game runs at 416x234 (16:9) resolution by default.
Pass the flag --qvga to run at 320x240 (4:3) resolution instead.
Debugging
The following debug modes are available:
- Disabled
- FPS/TPS (frames per second / ticks per second)
- TRI/DRA (triangles / draw calls)
- Wireframe
- Collision bounds
- Depth buffer
Press Ctrl+Shift+D to toggle between debug modes.
Pass the --debug flag to specify the initial debug mode.
Dependencies
- ebitengine - Game engine
- tetra3d - 3D rendering engine