Unity HDRP custom pass example: Pixelate a single object with Unity HDRP custom pass.
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2023-05-13 18:27:15 +00:00
Assets Re-use depth from main pass, and add depth offset 2023-05-10 21:08:07 +02:00
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README.md Updated README 2022-01-12 21:17:19 +01:00

ProgrammingBlog

This is an example project showing how to use custom passes in Unity's High Definition Render Pipeline.

See full blog post here: https://matiaslavik.codeberg.page/unity-hdrp-custompass/