[Feature] Ability to disable auth_fails animation #835

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opened 2025-09-17 09:24:21 +02:00 by atraphaxia · 3 comments

Pre-requisites

  • I have looked for any other duplicate issues
  • I have confirmed the requested feature doesn't exist in the latest version in development

Wanted behavior

I would like for the ability to disable the auth_fails animation. I had set it to zero in my config, assuming that this will disable it, but it only led me to an hour-long debugging session figuring out what was wrong with my config (since I had changed a lot of things around). Turns out, setting auth_fails to zero just makes it so that the animation is always played, even on startup.

I don't want to deal with the prospect of having this animation especially since I mistype my password quite a lot. I could just set it to a very high value, but still.

Please consider adding a check such that when auth_fails is zero, the animation is never played.

### Pre-requisites - [x] I have looked for any other duplicate issues - [x] I have confirmed the requested feature doesn't exist in the latest version in development ### Wanted behavior I would like for the ability to disable the auth_fails animation. I had set it to zero in my config, assuming that this will disable it, but it only led me to an hour-long debugging session figuring out what was wrong with my config (since I had changed a lot of things around). Turns out, setting auth_fails to zero just makes it so that the animation is always played, even on startup. I don't want to deal with the prospect of having this animation especially since I mistype my password quite a lot. I could just set it to a very high value, but still. Please consider adding a check such that when auth_fails is zero, the animation is never played.
Owner

@atraphaxia Is there an issue about setting it to a very high value?

@atraphaxia Is there an issue about setting it to a very high value?
Author

Yes, I could just set it to a very high value, but setting it to zero makes "more sense".

The animation_timeout_sec option also uses this logic; you could just set the value to 2e12 which is practically forever, but zero makes it so that it runs actually forever.

Yes, I could just set it to a very high value, but setting it to zero makes "more sense". The `animation_timeout_sec` option also uses this logic; you could just set the value to 2e12 which is practically forever, but zero makes it so that it runs actually forever.
Owner

@atraphaxia wrote in #835 (comment):

The animation_timeout_sec option also uses this logic; you could just set the value to 2e12 which is practically forever, but zero makes it so that it runs actually forever.

That's true. You convinced me, haha!

@atraphaxia wrote in https://codeberg.org/fairyglade/ly/issues/835#issuecomment-7382152: > The `animation_timeout_sec` option also uses this logic; you could just set the value to 2e12 which is practically forever, but zero makes it so that it runs actually forever. That's true. You convinced me, haha!
AnErrupTion added this to the 1.3.0 milestone 2025-09-26 08:43:47 +02:00
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fairyglade/ly#835
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