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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_PAINT_THROBBER_H_
#define UI_GFX_PAINT_THROBBER_H_
#include <stdint.h>
#include <optional>
#include "base/component_export.h"
#include "base/time/time.h"
#include "third_party/skia/include/core/SkColor.h"
namespace gfx {
class Canvas;
class Rect;
// This struct describes the "spinning" state of a throb animation.
struct COMPONENT_EXPORT(GFX) ThrobberSpinningState {
// The start angle of the arc in degrees.
SkScalar start_angle = 0.f;
// The sweep angle of the arc in degrees. Positive is clockwise.
SkScalar sweep_angle = 0.f;
};
// Returns the calculated state for a single frame of the throbber in the
// "spinning", aka Material, state. Note that animation duration is a hardcoded
// value in line with Material design specifications but is cyclic, so the
// specified `elapsed_time` may exceed animation duration.
// The `sweep_keyframe_offset` parameter can be used to begin the animation
// from a different keyframe.
COMPONENT_EXPORT(GFX)
ThrobberSpinningState CalculateThrobberSpinningState(
base::TimeDelta elapsed_time,
const int64_t sweep_keyframe_offset = 0);
// Paints a single frame of the throbber in the "spinning", aka Material, state.
// Note that animation duration is a hardcoded value in line with Material
// design specifications but is cyclic, so the specified `elapsed_time` may
// exceed animation duration.
COMPONENT_EXPORT(GFX)
void PaintThrobberSpinning(Canvas* canvas,
const Rect& bounds,
SkColor color,
const base::TimeDelta& elapsed_time,
std::optional<SkScalar> stroke_width = std::nullopt);
// Similar to PaintThrobberSpinner, but starts the spinning animation from the
// second keyframe, where the spinner's arc starts collapsed and then grows.
COMPONENT_EXPORT(GFX)
void PaintThrobberSpinningWithSweepEasedIn(
Canvas* canvas,
const Rect& bounds,
SkColor color,
const base::TimeDelta& elapsed_time,
std::optional<SkScalar> stroke_width = std::nullopt);
} // namespace gfx
#endif // UI_GFX_PAINT_THROBBER_H_