blob: f5571c3a26e99305c6b80b961b803be075796ce5 [file] [log] [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
#define UI_GFX_GPU_MEMORY_BUFFER_H_
#include "base/component_export.h"
#include "base/containers/span.h"
#include "base/functional/callback_forward.h"
#include "build/build_config.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/gpu_memory_buffer_handle.h"
namespace gfx {
// This interface typically correspond to a type of shared memory that is also
// shared with the GPU. A GPU memory buffer can be written to directly by
// regular CPU code, but can also be read by the GPU.
class COMPONENT_EXPORT(GFX) GpuMemoryBuffer {
public:
virtual ~GpuMemoryBuffer() {}
// Maps each plane of the buffer into the client's address space so it can be
// written to by the CPU. This call may block, for instance if the GPU needs
// to finish accessing the buffer or if CPU caches need to be synchronized.
// Returns false on failure.
virtual bool Map() = 0;
// Maps each plane of the buffer into the client's address space so it can be
// written to by the CPU. The default implementation is blocking and just
// calls Map(). However, on some platforms the implementations are
// non-blocking. In that case the result callback will be executed on the
// GpuMemoryThread if some work in the GPU service is required for mapping, or
// will be executed immediately in the current sequence. Warning: Make sure
// the GMB isn't destroyed before the callback is run otherwise GPU process
// might try to write in destroyed shared memory region. Don't attempt to
// Unmap or get memory before the callback is executed. Otherwise a CHECK will
// fire.
virtual void MapAsync(base::OnceCallback<void(bool)> result_cb);
// Indicates if the `MapAsync` is non-blocking. Otherwise it's just calling
// `Map()` directly.
virtual bool AsyncMappingIsNonBlocking() const;
// Returns a pointer to the memory address of a plane. Buffer must have been
// successfully mapped using a call to Map() before calling this function.
virtual void* memory(size_t plane) = 0;
// Returns a span pointing to the plane's memory. The buffer must have been
// successfully mapped using a call to Map() before calling this function.
virtual base::span<uint8_t> memory_span(size_t plane);
// Unmaps the buffer. It's illegal to use any pointer returned by memory()
// after this has been called.
virtual void Unmap() = 0;
// Returns the size in pixels of the first plane of the buffer.
virtual Size GetSize() const = 0;
// Returns the format for the buffer.
virtual BufferFormat GetFormat() const = 0;
// Fills the stride in bytes for each plane of the buffer. The stride of
// plane K is stored at index K-1 of the |stride| array.
virtual int stride(size_t plane) const = 0;
// Returns the type of this buffer.
virtual GpuMemoryBufferType GetType() const = 0;
// Returns a platform specific handle for this buffer which in particular can
// be sent over IPC. This duplicates file handles as appropriate, so that a
// caller takes ownership of the returned handle.
virtual GpuMemoryBufferHandle CloneHandle() const = 0;
#if BUILDFLAG(IS_WIN)
// Used to set the use_premapped_memory flag in the GpuMemoryBufferImplDXGI to
// indicate whether to use the premapped memory or not. It is only used with
// MappableSI. See GpuMemoryBufferImplDXGI override for more details.
virtual void SetUsePreMappedMemory(bool use_premapped_memory) {}
#endif
};
} // namespace gfx
#endif // UI_GFX_GPU_MEMORY_BUFFER_H_