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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_FRAME_DATA_H_
#define UI_GFX_FRAME_DATA_H_
#include <cstdint>
#include "build/build_config.h"
#include "ui/gfx/ca_layer_result.h"
namespace gfx {
// Contains per frame data, and is passed along with SwapBuffer, PostSubbuffer,
// CommitOverlayPlanes type methods.
struct FrameData {
explicit FrameData(int64_t seq = -1) : seq(seq) {}
~FrameData() = default;
// Sequence number for this frame. The reserved value of -1 means that there
// is no sequence number specified (that is, corresponds to no sequence
// point). This may happen for some cases, like the ozone demo, tests, or
// users of GLSurface other than SkiaRenderer.
int64_t seq = -1;
// Used to track swap of this frame swap with tracing. The value is taken from
// |viz::Display::swapped_trace_id|.
int64_t swap_trace_id = -1;
// The HDR headroom of the display that this frame is being swapped to. This
// is used if tone mapping needs to be baked into overlays.
float display_hdr_headroom = 1.f;
#if BUILDFLAG(IS_APPLE)
// The result of CoreAnimation delegated compositing. Value originates from
// the overlay processor and is used by integration tests to ensure we don't
// fall out of delegated mode.
gfx::CALayerResult ca_layer_error_code = gfx::kCALayerSuccess;
#endif
#if BUILDFLAG(IS_MAC)
bool is_handling_interaction = false;
bool is_handling_animation = false;
#endif
};
} // namespace gfx
#endif // UI_GFX_FRAME_DATA_H_