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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_COMPOSITOR_COMPOSITOR_H_
#define UI_COMPOSITOR_COMPOSITOR_H_
#include <stdint.h>
#include <memory>
#include <optional>
#include <unordered_set>
#include "base/containers/flat_map.h"
#include "base/containers/flat_set.h"
#include "base/functional/callback_forward.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/observer_list.h"
#include "base/power_monitor/power_observer.h"
#include "base/scoped_observation_traits.h"
#include "base/task/single_thread_task_runner.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "cc/metrics/events_metrics_manager.h"
#include "cc/metrics/frame_sequence_tracker.h"
#include "cc/paint/element_id.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_host_client.h"
#include "cc/trees/layer_tree_host_single_thread_client.h"
#include "cc/trees/paint_holding_reason.h"
#include "cc/trees/property_tree.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/common/surfaces/subtree_capture_id.h"
#include "components/viz/host/host_frame_sink_client.h"
#include "mojo/public/cpp/bindings/associated_remote.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "services/viz/privileged/mojom/compositing/display_private.mojom.h"
#include "services/viz/privileged/mojom/compositing/external_begin_frame_controller.mojom.h"
#include "services/viz/privileged/mojom/compositing/vsync_parameter_observer.mojom-forward.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkM44.h"
#include "ui/base/ozone_buildflags.h"
#include "ui/compositor/compositor_animation_observer.h"
#include "ui/compositor/compositor_export.h"
#include "ui/compositor/compositor_lock.h"
#include "ui/compositor/compositor_metrics_tracker_host.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/compositor_property_tree_delegate.h"
#include "ui/compositor/host_begin_frame_observer.h"
#include "ui/compositor/layer_animator_collection.h"
#include "ui/display/types/display_constants.h"
#include "ui/gfx/display_color_spaces.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/overlay_transform.h"
namespace base {
class SingleThreadTaskRunner;
} // namespace base
namespace cc {
class AnimationHost;
class AnimationTimeline;
class Layer;
class LayerTreeDebugState;
class LayerTreeFrameSink;
class LayerTreeSettings;
class TaskGraphRunner;
} // namespace cc
namespace gfx {
namespace mojom {
class DelegatedInkPointRenderer;
} // namespace mojom
struct PresentationFeedback;
class Rect;
class Size;
} // namespace gfx
namespace viz {
namespace mojom {
class DisplayPrivate;
class ExternalBeginFrameController;
} // namespace mojom
class HostFrameSinkManager;
class LocalSurfaceId;
class RasterContextProvider;
} // namespace viz
namespace ui {
class Compositor;
class Layer;
class ScopedAnimationDurationScaleMode;
class ScrollInputHandler;
class CompositorMetricsTracker;
class CompositorPropertyTreeDelegate;
constexpr int kCompositorLockTimeoutMs = 67;
// This class abstracts the creation of the 3D context for the compositor. It is
// a global object.
class COMPOSITOR_EXPORT ContextFactory {
public:
virtual ~ContextFactory() {}
// Creates an output surface for the given compositor. The factory may keep
// per-compositor data (e.g. a shared context), that needs to be cleaned up
// by calling RemoveCompositor when the compositor gets destroyed.
virtual void CreateLayerTreeFrameSink(
base::WeakPtr<Compositor> compositor) = 0;
// Return a reference to a shared offscreen context provider usable from the
// main thread.
virtual scoped_refptr<viz::RasterContextProvider>
SharedMainThreadRasterContextProvider() = 0;
// Destroys per-compositor data.
virtual void RemoveCompositor(Compositor* compositor) = 0;
// Gets the task graph runner.
virtual cc::TaskGraphRunner* GetTaskGraphRunner() = 0;
// Allocate a new client ID for the display compositor.
virtual viz::FrameSinkId AllocateFrameSinkId() = 0;
// Allocates a new capture ID for a layer subtree within a frame sink.
virtual viz::SubtreeCaptureId AllocateSubtreeCaptureId() = 0;
// Gets the frame sink manager host instance.
virtual viz::HostFrameSinkManager* GetHostFrameSinkManager() = 0;
};
// Factory object to create a ExternalBeginFrameControllerClient on demand.
class COMPOSITOR_EXPORT ExternalBeginFrameControllerClientFactory {
public:
virtual ~ExternalBeginFrameControllerClientFactory() = default;
// Create a new client.
virtual mojo::PendingAssociatedRemote<
viz::mojom::ExternalBeginFrameControllerClient>
CreateExternalBeginFrameControllerClient() = 0;
};
// Compositor object to take care of GPU painting.
// A Browser compositor object is responsible for generating the final
// displayable form of pixels comprising a single widget's contents. It draws an
// appropriately transformed texture for each transformed view in the widget's
// view hierarchy.
class COMPOSITOR_EXPORT Compositor : public base::PowerSuspendObserver,
public cc::LayerTreeHostClient,
public cc::LayerTreeHostSingleThreadClient,
public viz::HostFrameSinkClient,
public CompositorMetricsTrackerHost {
public:
Compositor(const viz::FrameSinkId& frame_sink_id,
ui::ContextFactory* context_factory,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
bool enable_pixel_canvas,
bool use_external_begin_frame_control = false,
bool force_software_compositor = false,
bool enable_compositing_based_throttling = false,
size_t memory_limit_when_visible_mb = 0);
Compositor(const Compositor&) = delete;
Compositor& operator=(const Compositor&) = delete;
~Compositor() override;
ui::ContextFactory* context_factory() { return context_factory_; }
void AddChildFrameSink(const viz::FrameSinkId& frame_sink_id);
void RemoveChildFrameSink(const viz::FrameSinkId& frame_sink_id);
void SetLayerTreeFrameSink(
std::unique_ptr<cc::LayerTreeFrameSink> surface,
mojo::AssociatedRemote<viz::mojom::DisplayPrivate> display_private);
void SetExternalBeginFrameController(
mojo::AssociatedRemote<viz::mojom::ExternalBeginFrameController>
external_begin_frame_controller);
// Called when a child surface is about to resize.
void OnChildResizing();
// Schedules a redraw of the layer tree associated with this compositor.
void ScheduleDraw();
// Sets the root of the layer tree drawn by this Compositor. The root layer
// must have no parent. The compositor's root layer is reset if the root layer
// is destroyed. NULL can be passed to reset the root layer, in which case the
// compositor will stop drawing anything.
// The Compositor does not own the root layer.
const Layer* root_layer() const { return root_layer_; }
Layer* root_layer() { return root_layer_; }
void SetRootLayer(Layer* root_layer);
// HideHelper temporarily hides the root layer and replaces it with a
// temporary layer, without calling SetRootLayer (but doing much of the work
// that SetRootLayer does). During that time we must disable ticking
// of animations, since animations that animate layers that are not in
// cc's layer tree must not tick. These methods make those changes
// and record/reflect that state.
void DisableAnimations();
void EnableAnimations();
bool animations_are_enabled() const { return animations_are_enabled_; }
bool IsAnimating() const { return animation_started_; }
cc::AnimationTimeline* GetAnimationTimeline() const;
// The scale factor of the device that this compositor is
// compositing layers on.
float device_scale_factor() const { return device_scale_factor_; }
// Gets and sets the color matrix used to transform the output colors of what
// this compositor renders.
const SkM44& display_color_matrix() const { return display_color_matrix_; }
void SetDisplayColorMatrix(const SkM44& matrix);
// Where possible, draws are scissored to a damage region calculated from
// changes to layer properties. This bypasses that and indicates that
// the whole frame needs to be drawn.
void ScheduleFullRedraw();
// Schedule redraw and append damage_rect to the damage region calculated
// from changes to layer properties.
void ScheduleRedrawRect(const gfx::Rect& damage_rect);
#if BUILDFLAG(IS_WIN)
// Until this is called with |should| true then both DisableSwapUntilResize()
// and ReenableSwap() do nothing.
void SetShouldDisableSwapUntilResize(bool should);
// Attempts to immediately swap a frame with the current size if possible,
// then disables swapping on this surface until it is resized.
void DisableSwapUntilResize();
void ReenableSwap();
#endif
// Sets the compositor's device scale factor and size.
void SetScaleAndSize(float scale,
const gfx::Size& size_in_pixel,
const viz::LocalSurfaceId& local_surface_id);
// Set the output color profile into which this compositor should render. Also
// sets the SDR white level (in nits) used to scale HDR color space primaries.
void SetDisplayColorSpaces(
const gfx::DisplayColorSpaces& display_color_spaces);
#if BUILDFLAG(IS_MAC)
// Set the current CGDirectDisplayID and update the private client.
void SetVSyncDisplayID(const int64_t display_id);
int64_t display_id() const;
#endif
const gfx::DisplayColorSpaces& display_color_spaces() const {
return display_color_spaces_;
}
// Set the transform/rotation info for the display output surface.
void SetDisplayTransformHint(gfx::OverlayTransform hint);
gfx::OverlayTransform display_transform_hint() const {
return host_->display_transform_hint();
}
const viz::LocalSurfaceId& local_surface_id_from_parent() const {
return host_->local_surface_id_from_parent();
}
void SetLocalSurfaceIdFromParent(
const viz::LocalSurfaceId& local_surface_id_from_parent) {
host_->SetLocalSurfaceIdFromParent(local_surface_id_from_parent);
}
// Returns the size of the widget that is being drawn to in pixel coordinates.
const gfx::Size& size() const { return size_; }
// Sets the background color used for areas that aren't covered by
// the |root_layer|.
void SetBackgroundColor(SkColor color);
// Inform the display corresponding to this compositor if it is visible. When
// false it does not need to produce any frames. Visibility is reset for each
// call to CreateLayerTreeFrameSink.
void SetVisible(bool visible);
// Gets the visibility of the underlying compositor.
bool IsVisible();
// Gets or sets the scroll offset for the given layer in step with the
// cc::InputHandler. Returns true if the layer is active on the impl side.
bool GetScrollOffsetForLayer(cc::ElementId element_id,
gfx::PointF* offset) const;
bool ScrollLayerTo(cc::ElementId element_id, const gfx::PointF& offset);
// Mac path for transporting vsync parameters to the display. Other platforms
// update it via the BrowserCompositorLayerTreeFrameSink directly.
void SetDisplayVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval);
void AddVSyncParameterObserver(
mojo::PendingRemote<viz::mojom::VSyncParameterObserver> observer);
// Sets and caches the |max_vsync_interval| and |vrr_state|, to be applied to
// the |display_private_| when possible, for use with variable refresh rates
// and/or virtual modes. An absent |max_vsync_interval| value indicates that
// the display is not capable of utilizing such features.
void SetMaxVSyncAndVrr(
const std::optional<base::TimeDelta>& max_vsync_interval,
display::VariableRefreshRateState vrr_state);
// Sets the widget for the compositor to render into.
void SetAcceleratedWidget(gfx::AcceleratedWidget widget);
// Releases the widget previously set through SetAcceleratedWidget().
// After returning it will not be used for rendering anymore.
// The compositor must be set to invisible when taking away a widget.
gfx::AcceleratedWidget ReleaseAcceleratedWidget();
gfx::AcceleratedWidget widget() const;
// This flag is used to force a compositor into software compositing even tho
// in general chrome is using gpu compositing. This allows the compositor to
// be created without a gpu context, and does not go through the gpu path at
// all. This flag can not be used with a compositor that embeds any external
// content via a SurfaceLayer, as they would not agree on what compositing
// mode to use for resources, but may be used eg for tooltip windows.
bool force_software_compositor() { return force_software_compositor_; }
// Returns the main thread task runner this compositor uses. Users of the
// compositor generally shouldn't use this.
scoped_refptr<base::SingleThreadTaskRunner> task_runner() const {
return task_runner_;
}
// Compositor does not own observers. It is the responsibility of the
// observer to remove itself when it is done observing.
void AddObserver(CompositorObserver* observer);
void RemoveObserver(CompositorObserver* observer);
bool HasObserver(const CompositorObserver* observer) const;
void AddAnimationObserver(CompositorAnimationObserver* observer);
void RemoveAnimationObserver(CompositorAnimationObserver* observer);
bool HasAnimationObserver(const CompositorAnimationObserver* observer) const;
// Creates a compositor lock. Returns NULL if it is not possible to lock at
// this time (i.e. we're waiting to complete a previous unlock). If the
// timeout is null, then no timeout is used.
std::unique_ptr<CompositorLock> GetCompositorLock(
CompositorLockClient* client,
base::TimeDelta timeout = base::Milliseconds(kCompositorLockTimeoutMs)) {
return lock_manager_.GetCompositorLock(
client, timeout,
base::DoNothingWithBoundArgs(host_->DeferMainFrameUpdate()));
}
// Registers a callback that is run when the presentation feedback for the
// next submitted frame is received (it's entirely possible some frames may be
// dropped between the time this is called and the callback is run).
// See ui/gfx/presentation_feedback.h for details on the args (TimeTicks is
// always non-zero).
// Note that since this might be called on failed presentations, it is
// deprecated in favor of `RequestSuccessfulPresentationTimeForNextFrame()`
// which will be called only after a successful presentation.
using PresentationTimeCallback =
base::OnceCallback<void(const gfx::PresentationFeedback&)>;
void RequestPresentationTimeForNextFrame(PresentationTimeCallback callback);
// Registers a callback that is run when the next frame successfully makes it
// to the screen (it's entirely possible some frames may be dropped between
// the time this is called and the callback is run).
using SuccessfulPresentationTimeCallback = base::OnceCallback<void(
const viz::FrameTimingDetails& frame_timing_details)>;
void RequestSuccessfulPresentationTimeForNextFrame(
SuccessfulPresentationTimeCallback callback);
#if BUILDFLAG(IS_IOS)
void IssueExternalBeginFrameNoAck(const viz::BeginFrameArgs& args);
#else
void IssueExternalBeginFrame(
const viz::BeginFrameArgs& args,
bool force,
base::OnceCallback<void(const viz::BeginFrameAck&)> callback);
#endif
// Creates a CompositorMetricsTracker for tracking this Compositor.
CompositorMetricsTracker RequestNewCompositorMetricsTracker();
// Returns a percentage of dropped frames of the last second.
double GetPercentDroppedFrames() const;
// Activates a scoped monitor for the current event to track its metrics.
// `done_callback` is called when the monitor goes out of scope.
std::unique_ptr<cc::EventsMetricsManager::ScopedMonitor>
GetScopedEventMetricsMonitor(
cc::EventsMetricsManager::ScopedMonitor::DoneCallback done_callback);
// LayerTreeHostClient implementation.
void WillBeginMainFrame() override {}
void DidBeginMainFrame() override;
void OnDeferMainFrameUpdatesChanged(bool) override {}
void OnDeferCommitsChanged(
bool,
cc::PaintHoldingReason,
std::optional<cc::PaintHoldingCommitTrigger>) override {}
void OnCommitRequested() override {}
void WillUpdateLayers() override {}
void DidUpdateLayers() override;
void BeginMainFrame(const viz::BeginFrameArgs& args) override;
void BeginMainFrameNotExpectedSoon() override;
void BeginMainFrameNotExpectedUntil(base::TimeTicks time) override;
void UpdateLayerTreeHost() override;
void ApplyViewportChanges(const cc::ApplyViewportChangesArgs& args) override {
}
void UpdateCompositorScrollState(
const cc::CompositorCommitData& commit_data) override {}
void RequestNewLayerTreeFrameSink() override;
void DidInitializeLayerTreeFrameSink() override {}
void DidFailToInitializeLayerTreeFrameSink() override;
void WillCommit(const cc::CommitState&) override {}
void DidCommit(int source_frame_number,
base::TimeTicks,
base::TimeTicks) override;
void DidCommitAndDrawFrame(int source_frame_number) override {}
void DidReceiveCompositorFrameAckDeprecatedForCompositor() override;
void DidCompletePageScaleAnimation(int source_frame_number) override {}
void DidPresentCompositorFrame(
uint32_t frame_token,
const viz::FrameTimingDetails& frame_timing_details) override;
void RecordStartOfFrameMetrics() override {}
void RecordEndOfFrameMetrics(
base::TimeTicks frame_begin_time,
cc::ActiveFrameSequenceTrackers trackers) override {}
std::unique_ptr<cc::BeginMainFrameMetrics> GetBeginMainFrameMetrics()
override;
void NotifyCompositorMetricsTrackerResults(
cc::CustomTrackerResults results) override;
void DidObserveFirstScrollDelay(
int source_frame_number,
base::TimeDelta first_scroll_delay,
base::TimeTicks first_scroll_timestamp) override {}
// cc::LayerTreeHostSingleThreadClient implementation.
void DidSubmitCompositorFrame() override;
void DidLoseLayerTreeFrameSink() override {}
void FrameIntervalUpdated(base::TimeDelta interval) override;
void FrameSinksToThrottleUpdated(
const base::flat_set<viz::FrameSinkId>& ids) override;
// viz::HostFrameSinkClient implementation.
void OnFirstSurfaceActivation(const viz::SurfaceInfo& surface_info) override;
void OnFrameTokenChanged(uint32_t frame_token,
base::TimeTicks activation_time) override;
// CompositorMetricsTrackerHost implementation.
void StartMetricsTracker(
TrackerId tracker_id,
CompositorMetricsTrackerHost::ReportCallback callback) override;
bool StopMetricsTracker(TrackerId tracker_id) override;
void CancelMetricsTracker(TrackerId tracker_id) override;
// base::PowerSuspendObserver:
void OnResume() override;
#if BUILDFLAG(IS_LINUX) && BUILDFLAG(IS_OZONE_X11)
void OnCompleteSwapWithNewSize(const gfx::Size& size);
#endif // BUILDFLAG(IS_LINUX) && BUILDFLAG(IS_OZONE_X11)
bool IsLocked() { return lock_manager_.IsLocked(); }
bool output_is_secure() const { return output_is_secure_; }
void SetOutputIsSecure(bool output_is_secure);
const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
LayerAnimatorCollection* layer_animator_collection() {
return &layer_animator_collection_;
}
const viz::FrameSinkId& frame_sink_id() const { return frame_sink_id_; }
float refresh_rate() const { return refresh_rate_; }
bool use_external_begin_frame_control() const {
return use_external_begin_frame_control_;
}
void SetAllowLocksToExtendTimeout(bool allowed) {
lock_manager_.set_allow_locks_to_extend_timeout(allowed);
}
// If true, all paint commands are recorded at pixel size instead of DIP.
bool is_pixel_canvas() const { return is_pixel_canvas_; }
ScrollInputHandler* scroll_input_handler() const {
return scroll_input_handler_.get();
}
virtual void SetDelegatedInkPointRenderer(
mojo::PendingReceiver<gfx::mojom::DelegatedInkPointRenderer> receiver);
const cc::LayerTreeSettings& GetLayerTreeSettings() const;
size_t saved_events_metrics_count_for_testing() const {
return host_->saved_events_metrics_count_for_testing();
}
// Returns true if there are compositor metrics trackers.
bool has_compositor_metrics_trackers_for_testing() const {
return !compositor_metrics_tracker_map_.empty();
}
const cc::LayerTreeHost* host_for_testing() const { return host_.get(); }
void AddSimpleBeginFrameObserver(
ui::HostBeginFrameObserver::SimpleBeginFrameObserver* obs);
void RemoveSimpleBeginFrameObserver(
ui::HostBeginFrameObserver::SimpleBeginFrameObserver* obs);
const std::optional<base::TimeDelta>& max_vsync_interval_for_testing() const {
return max_vsync_interval_;
}
display::VariableRefreshRateState vrr_state_for_testing() const {
return vrr_state_;
}
#if BUILDFLAG(IS_CHROMEOS)
// Sets the list of refresh rates that the compositor may request to use.
void SetSeamlessRefreshRates(
const std::vector<float>& seamless_refresh_rates);
// Notifies observers of a new refresh rate preference.
void OnSetPreferredRefreshRate(float refresh_rate);
#endif // BUILDFLAG(IS_CHROMEOS)
// While there are outstanding `ScopedKeepSurfaceAlive`, Compositor will
// attempt to ensure any pending `viz::CopyOutputRequest` in any part of the
// compositor surface tree are fulfilled in a timely manner. `surface_id`
// corresponds to the `Surface` being copied. The GPU contents of this
// `surface_id` are kept alive as long as there is an outstanding
// `ScopedKeepSurfaceAlive` for it.
using ScopedKeepSurfaceAliveCallback = base::ScopedClosureRunner;
ScopedKeepSurfaceAliveCallback TakeScopedKeepSurfaceAliveCallback(
const viz::SurfaceId& surface_id);
CompositorPropertyTreeDelegate* property_tree_delegate() {
return property_tree_delegate_.get();
}
const cc::PropertyTrees* property_trees() const;
ExternalBeginFrameControllerClientFactory*
external_begin_frame_controler_client_factory() {
return external_begin_frame_controler_client_factory_.get();
}
void SetExternalBeginFrameControllerClientFactory(
ExternalBeginFrameControllerClientFactory* factory) {
external_begin_frame_controler_client_factory_ = factory;
}
// TODO(crbug.com/389771428) - Right now the local property tree is
// an incomplete thing that only partially matches the one the LayerTreeHost
// actually uses. Eventually we want to make it completely match and then
// switch the LayerTreeHost to using it directly.
void CheckPropertyTrees() const;
private:
friend class base::RefCounted<Compositor>;
friend class TotalAnimationThroughputReporter;
friend class TestCompositorHost;
static void SendDamagedRectsRecursive(Layer* layer);
// Called when collected metrics for the tracker of |tracker_id| is ready.
void ReportMetricsForTracker(
int tracker_id,
const cc::FrameSequenceMetrics::CustomReportData& data);
void MaybeUpdateObserveBeginFrame();
// Tracks a list of pending `viz::CopyOutputRequest`s.
using PendingSurfaceCopyId =
base::StrongAlias<struct PendingSurfaceCopyIdTag, uint32_t>;
void RemoveScopedKeepSurfaceAlive(
const PendingSurfaceCopyId& scoped_keep_surface_alive_id);
PendingSurfaceCopyId pending_surface_copy_id_ = PendingSurfaceCopyId(0u);
base::flat_map<PendingSurfaceCopyId,
std::unique_ptr<cc::ScopedKeepSurfaceAlive>>
pending_surface_copies_;
gfx::Size size_;
raw_ptr<ui::ContextFactory> context_factory_;
// |display_private_| can be unbound for:
// 1. Tests that don't set |display_private_|.
// 2. Intermittently on creation or if there is some kind of error (GPU crash,
// GL context loss, etc.) that triggers reinitializing message pipes to the
// GPU process RootCompositorFrameSinkImpl.
// Therefore, it should always be checked for safety before use.
mojo::AssociatedRemote<viz::mojom::DisplayPrivate> display_private_;
mojo::AssociatedRemote<viz::mojom::ExternalBeginFrameController>
external_begin_frame_controller_;
raw_ptr<ExternalBeginFrameControllerClientFactory>
external_begin_frame_controler_client_factory_;
// Used to hold on to IssueExternalBeginFrame(NoAck) arguments if
// |external_begin_frame_controller_| isn't ready yet.
#if BUILDFLAG(IS_IOS)
using PendingBeginFrameArgs = viz::BeginFrameArgs;
#else
struct PendingBeginFrameArgs {
PendingBeginFrameArgs(
const viz::BeginFrameArgs& args,
bool force,
base::OnceCallback<void(const viz::BeginFrameAck&)> callback);
~PendingBeginFrameArgs();
const viz::BeginFrameArgs args;
const bool force;
base::OnceCallback<void(const viz::BeginFrameAck&)> callback;
};
#endif
std::optional<PendingBeginFrameArgs> pending_begin_frame_args_;
ui::HostBeginFrameObserver::SimpleBeginFrameObserverList
simple_begin_frame_observers_;
std::unique_ptr<ui::HostBeginFrameObserver> host_begin_frame_observer_;
// The root of the Layer tree drawn by this compositor.
raw_ptr<Layer> root_layer_ = nullptr;
base::ObserverList<CompositorObserver, true>::Unchecked observer_list_;
base::ObserverList<CompositorAnimationObserver>::Unchecked
animation_observer_list_;
gfx::AcceleratedWidget widget_ = gfx::kNullAcceleratedWidget;
#if BUILDFLAG(IS_MAC)
// Current CGDirectDisplayID for the screen.
int64_t display_id_ = display::kInvalidDisplayId;
#endif
// Current vsync refresh rate per second. Initialized to 60hz as a reasonable
// value until first begin frame arrives with the real refresh rate.
float refresh_rate_ = 60.f;
// A map from child id to parent id.
std::unordered_set<viz::FrameSinkId, viz::FrameSinkIdHash> child_frame_sinks_;
bool widget_valid_ = false;
bool layer_tree_frame_sink_requested_ = false;
const viz::FrameSinkId frame_sink_id_;
scoped_refptr<cc::Layer> root_cc_layer_;
std::unique_ptr<cc::AnimationHost> animation_host_;
std::unique_ptr<cc::LayerTreeHost> host_;
base::WeakPtr<cc::InputHandler> input_handler_weak_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// Snapshot of last set vsync parameters, to avoid redundant IPCs.
base::TimeTicks vsync_timebase_;
base::TimeDelta vsync_interval_ = viz::BeginFrameArgs::DefaultInterval();
bool has_vsync_params_ = false;
std::optional<base::TimeDelta> max_vsync_interval_ = std::nullopt;
display::VariableRefreshRateState vrr_state_ =
display::VariableRefreshRateState::kVrrNotCapable;
#if BUILDFLAG(IS_CHROMEOS)
std::vector<float> seamless_refresh_rates_;
#endif // BUILDFLAG(IS_CHROMEOS)
const bool use_external_begin_frame_control_;
const bool force_software_compositor_;
// The device scale factor of the monitor that this compositor is compositing
// layers on.
float device_scale_factor_ = 0.f;
LayerAnimatorCollection layer_animator_collection_;
scoped_refptr<cc::AnimationTimeline> animation_timeline_;
std::unique_ptr<ScopedAnimationDurationScaleMode> slow_animations_;
SkM44 display_color_matrix_;
gfx::DisplayColorSpaces display_color_spaces_;
bool output_is_secure_ = false;
// If true, all paint commands are recorded at pixel size instead of DIP.
const bool is_pixel_canvas_;
CompositorLockManager lock_manager_;
std::unique_ptr<ScrollInputHandler> scroll_input_handler_;
#if BUILDFLAG(IS_WIN)
bool should_disable_swap_until_resize_ = false;
#endif
// Set in DisableSwapUntilResize and reset when a resize happens.
bool disabled_swap_until_resize_ = false;
bool animations_are_enabled_ = true;
// This together with the animations observer list carries the "last
// animation finished" state to the next BeginMainFrame so that it could
// notify observers if needed. It is set in AddAnimationObserver and
// Cleared in BeginMainFrame when there are no animation observers.
// See go/report-ux-metrics-at-painting for details.
bool animation_started_ = false;
TrackerId next_compositor_metrics_tracker_id_ = 1u;
struct TrackerState {
TrackerState();
TrackerState(TrackerState&&);
TrackerState& operator=(TrackerState&&);
~TrackerState();
// Whether a tracker is waiting for report and `report_callback` should be
// invoked. This is set to true when a tracker is stopped.
bool should_report = false;
// Whether the report for a tracker has happened. This is set when an
// involuntary report happens before the tracker is stopped and set
// `should_report` field above.
bool report_attempted = false;
// Invoked to send report to the owner of a tracker.
CompositorMetricsTrackerHost::ReportCallback report_callback;
};
using CompositorMetricsTrackerMap = base::flat_map<TrackerId, TrackerState>;
CompositorMetricsTrackerMap compositor_metrics_tracker_map_;
// TODO(crbug.com/389771428): This holds a transitional object that
// will be used to migrate from using layer trees to property trees and
// layer lists. We can remove this once the code has been
// fully converted to using property trees and layer lists and then
// go back to using the cc::Compositor's default logic for that mode.
bool uses_layer_lists_ = false;
std::unique_ptr<CompositorPropertyTreeDelegate> property_tree_delegate_;
std::optional<cc::PropertyTrees> property_trees_;
int viewport_clip_id_ = cc::kInvalidPropertyNodeId;
base::WeakPtrFactory<Compositor> context_creation_weak_ptr_factory_{this};
base::WeakPtrFactory<Compositor> weak_ptr_factory_{this};
};
} // namespace ui
namespace base {
template <>
struct ScopedObservationTraits<ui::Compositor,
ui::CompositorAnimationObserver> {
static void AddObserver(ui::Compositor* source,
ui::CompositorAnimationObserver* observer) {
source->AddAnimationObserver(observer);
}
static void RemoveObserver(ui::Compositor* source,
ui::CompositorAnimationObserver* observer) {
source->RemoveAnimationObserver(observer);
}
};
} // namespace base
#endif // UI_COMPOSITOR_COMPOSITOR_H_